- Joined
- Nov 16, 2001
- Messages
- 2,686
It doesn't take reloading to understand how to win on Emperor difficulty, just some experience in playing at that level. Those who are familiar with "standard" procedure on higher difficulty levels know that the easiest way to catch up to the initial AI lead is through early warfare. Find the closest Civ, eliminate or disable them with an early pop-rushed military, getting all their tech for peace at some point in the conquest. It's almost required playstyle on Deity. Emperor it is just a good idea, though possible to win without.
I would say that for island maps, the Great Lighthouse should be a top priority going into the game, and early warfare helps there too. At least 1 AI is going to not have the resources to build it before you (as you are destroying their Civ), and all the fighting has a good chance of generating a leader to rush with. Playing as the English means you can research map making as your first advance, so its reasonably easy to get the Lighthouse with them.
I would say that for island maps, the Great Lighthouse should be a top priority going into the game, and early warfare helps there too. At least 1 AI is going to not have the resources to build it before you (as you are destroying their Civ), and all the fighting has a good chance of generating a leader to rush with. Playing as the English means you can research map making as your first advance, so its reasonably easy to get the Lighthouse with them.

), but i cleaned up the French about 300AD, they were never that much of a threat to me, especially with the choke point meaning that you only had a very small front to fight on, and them not having iron didn't help their cause either. I beat them in about a 300 year war with about a dozen horseman and 4-5 archers. I took about 7-8 casualities with half of them being the archers. I got a Great Leader.
). Razing their capital and 2 other cities in the first turn, then with reinforcements, I just razed their entire island, then used the galleons to wipe out cities on various islands, finishing the game. I also got another GL in the middle of this, rushing Theory of Evolution (useless, I know, but what really could I have done with it?)
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Great Leader of the game. Never got so many playing a non-military civ. Used this one for Hoover Dam. I stop making war and get everything in research to build a spaceship. I'm about 5 techs ahead so that was no problem and I finish the game in 1932 still occupying just the starting island.