Civ 3 GOTM 7 *Spoilers* Thread

Originally posted by Elfi Wolfe
...

Did anyone else have to resort to Nuclear weapons to stay alive?

The English launched a few randomly targeted, IMHO, at me, I launched two, strategically placed and managed to take out their capital in one turn, without having to abuse a ROP. :nuke:
 
Originally posted by Hobbes


The English launched a few randomly targeted, IMHO, at me, I launched two, strategically placed and managed to take out their capital in one turn, without having to abuse a ROP. :nuke:

Better than me, over 40, I think about 50-55 warheads where detonated. First time I ever saw Nuclear weapons used in civ 3.
 
Originally posted by Hobbes
During this time I revealed a large portion of the map and determined that I would like to settle the large area of land to the south, it had resources and luxuries :D . I sent a number of settler/spearmen combos down south to try and grab as much of that land as I possible. After grabbing as much of that land as possible I put my next plan into effect.

First portion of the plan, was to start building the FP next to my capital, the second step was to prep a city down south to get the Palace when I abandoned my original capital. The third step was to start a war with the English who had an outpost city on one of the silk cites just to the west of the choke point. Well I managed to accomplish my goal, win a battle, trigger a golden age, finish the FP and then relocate the palace. It worked like a charm.

Brilliant. Spotting & settling open land. Amazing how opportunistic one can be & how well it can pay off.
 
Originally posted by Alphons Rodulfo
Did anyone win this GOTM without getting free settlers from the first huts?
There are at least two wins (mine :), and Sirian's; might be other ones too, I don't remember) described earlier on this thread which were without getting a settler from any goody hut.
 
Originally posted by SirPleb
There are at least two wins (mine :), and Sirian's; might be other ones too, I don't remember) described earlier on this thread which were without getting a settler from any goody hut.

Everybody should have got the first settler, at least.
 
But according to Sirian's research, this was solely decided by the RNG.

Include me in the list of winning with no starting bonus settlers!:D
 
Originally posted by Zachriel


Everybody should have got the first settler, at least.

Not I.
I just experienced Death by Spaceship in 1600, and in my replay everyone else had four or five cities before I had my second.
 
Originally posted by Lawrence
But according to Sirian's research, this was solely decided by the RNG.

Include me in the list of winning with no starting bonus settlers!:D

I just replayed the start, and didn't get a settler. They didn't save the RNG seed!

:eek: :confused: :crazyeye: :cry: :crazyeye: :confused: :eek:
 
Great game! I learned a lot and expect to apply it to the lower levels!

Terrific call on doing a Deity game!
 
Even though I only played Gotm2 (and failed), I think I have learned alot from reading about the tactics people used to beat the game on diety. Maybe I will even install the game again. I feel like beating gotm2 now. Revenge.
 
Going much better now, I'm no.1 in score, not in power or culture. As long as no-one does anything for the next three or four hundred years I might actually win by score!

Fat chance.


Going well off-topic:

Never play leapfrog with a Unicorn.

A bird in hand is better than one overhead.

I've stopped now.
 
In GOTM 07, Murphy's Law clearly applies to people like me who normally play on chieftain or warlord.

BTW have you heard O'Toole's corolary:
"Murphy was an optimist" :)
 
Well, hats off to everyone who won this mother of a GOTM. And those who won without an early free settler, you should definitely sign up for the Civilization III world championships in Las Vegas!
 
I am impressed by all the winners, especially those who won rather easily.

My game is winding down. It is 1000 A. D. and I am probably going to lose by U. N. vote or Spaceship launch. I made several mistakes early and paid dearly for them.

First mistake: not building the granary ASAP. I also time the granary in another city very badly increasing the pop just before the granary is completed.

Second mistake: building warriors to use as military police instead of using the luxury slider.

Third mistake: well, maybe the Russians got a free settler, because they claim the horses a few turns after I saw them. I try to get the horses via culture but instead the Russians eat my city with their culture. Phooey I say.

Fourth mistake: thinking with all those hills there was sure to be iron. No horses, no iron means no chance of early war.

Fifth mistake: taking too long to stake out the gem city location.

I did make a few good moves. I build a city near the silks. I build a temple, a harbor and three more cities around it. Not good enough. Persia, freaking Persia flips my silk city via culture with like three tiles of their culture in the 21 square city radius. This pretty much seals my fate. Not only do I lose the silks, I lose the ivory that I trade for with the extra silk. This is a crushing blow to my tiny last place civ.

Another good move is to claim iron and horses on the other peninsulas. I also eventually get some saltpeter. I always give in to demands and have managed to avoid being crushed like an ant.

My one moment of glory is when Gemany is down to four cities. I see they only have spearmen defending and launch my feeble force of Mounted Warriors around 700 A. D. (remember I had no horses until very late). I manage to capture a German city one turn before the English Calvary crush their remnants. I get my first and probably only Elite unit of the game.

Not much I can do at this point, except wait for the end. The other civs are building United Nations, Manhattan Project and Spaceship parts, and I am just starting the Industrial Age. The slow start meant I was forever far behind in tech and only two luxuries to ever trade with. The loss of two cities to enemy culture, especially the silk city on a terrible die roll is too much to make up when already far behind.

Germany is already defeated, so I may get my score above theirs before the end.

In my game, there were no early wars that I could see. There was a big war to get rid of Germany, but no other civ has really suffered from war as I look at the histograph. As the game winds down everyone is at peace. I am not about to stir up a war when all the other civs have Mech Infantry. Maybe someone else will start a war to try and prevent a spaceship launch.
 
Originally posted by Pelman

I just experienced Death by Spaceship in 1600, and in my replay everyone else had four or five cities before I had my second.

Hey I beat you! :D Death by Spaceship 1630AD :cry:

I really thought I be able to catch up as long as I could keep the peace, then I decided to gamble and launch 20-30 Infantry at Germany to get the GL nd catch up Tech. Fortunately Egypt launched their spaceship a turn or two before could land troops - I played on after the end of game and my offensive failed utterly...

I'm just glad to have made it so far and with the best in-game score. Egypt got about a 2000 point bonus when they won which abviously put them ahead.

I;'ve learnt loads from this game and I'll be playing Deity from now on until I can beat the muther f'karr.
:D
 
As expected it is over. The Russians complete the U. N. in 1270 A.D. and call for a vote and Caesar wins 4 to 2 with the Iroquois abstaining. There is some justice in this as Rome was the weakest AI during the early build phase.

A wumpus war breaks out between England and Persia a few turns before the vote, but not much happens except a lot of troops die (neither seems to have oil for tanks).

I am going to try a replay (not for submission) and see if I can pull off a Mounted Warrior offensive around 600 B. C. like some other winners did.
 
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