Only an opinion... I, for one, disagree with you completely.
That's fair. My above statements are all my own opinion as well, so I don't mind if yours differs.
Only an opinion... I, for one, disagree with you completely.
b) if you like empire building, exploration, diplomacy, or generally peaceful games, you won't like this very much. Civ5 has been patched a lot, but it still offers very little for players who aren't predisposed toward warfare. This is particularly true of diplomacy.
Uhhhh, so few in 10 months... Well I guess Ill wait an other year then till I try it out again. Btw, whats with the dll source code, Im not sure, but it seems it is not yet released. I cant find a definite info.
Keep in mind you've asked this question on a dedicated Civ5 forum, so the responses will be a bit weighted toward it. I'll try and answer your question as fairly as possible:
a) if you like tactical war games, you might find yourself enjoying Civ5. This is particularly the case if you are okay with bad AI, as it still does not know how to use units properly.
b) if you like empire building, exploration, diplomacy, or generally peaceful games, you won't like this very much. Civ5 has been patched a lot, but it still offers very little for players who aren't predisposed toward warfare. This is particularly true of diplomacy.
Given the reasons you listed for why you were turned off to begin with, I'd say you are more likely than not to still dislike Civ5. A few of those have been modified somewhat, but many of them remain gameplay issues still.
It was like that 10 months ago maybe, but it's better now. Of course you aren't going to be left alone to build up and build up but you can still play that kind of game with a bit of balancing.
It's changed a bit since Civ 4 but it's also stayed the same. I excel at playing on the edge of being weak militarily + builder game and it's still a viable strategy in Civ 5.
I guess it depends on difficulty. On higher levels, peaceful playing with a weak military isn't really viable except maybe in some special circumstances (isolated etc.). Patches haven't changed that. In fact, the last patch made AI a lot more aggressive on higher levels.
What I don't like about civ 5.
* I miss the old civ 4 specialist economy.
* Unhappiness was very hard to deal with early game unless you had the right resources, witch made the starting location very important.
* Maintenance was a huge issue since roads, building and units was expensive. I got the impression that I really couldn't work out a wide spectrum of tactics. Whatever I tried in different games it all ended up pretty much the same, but with a little tweak. In civ 4 you could go do a wide spectrum of tactics specialist cities, wonder rushing to get huge benefits, warmongering, rushing to get a lot of cities before your enemies, cottage spamming to tech like hell or eve go with a spy specialisation.
* Multi player didn't work at all, it took forever for next turn to load and was very laggy.
[/quote]* Civics used to be fun "what civic serves my civilization best right now" options to play around with while it also had impact on diplomacy. Choosing civics that can't be changed fells boring and even unrealistic.
* The game felt a bit dumbed down to attract more ppl to play it (alot of ppl didn't like civ 4 because it was "too complicated").
* The AI was very poor, almost ********.
EDIT: I also didn't like the City States...
EDIT2: I also miss city health and I don't like that you have civilization happiness instead of city. I want to micro all my cities.
The mechanics are more fun, but the AI still do some pretty idiotic things that totally make you go "meh...", like leaving his GG within strike range undefended, shifting his range units about without really using it, etc. The only challenge the AI can bring to the table is its sheer number, especially on higher difficulty. But in a tactical setting, small group of elite units usually trumps sheer number. (That's also the reason why autocracy is underwhelming. Who needs a big army? Not only is the AI stupid, but by the time I get to autocracy, I already have my lvl10 core armies. At that point, having more armies is counter productive, since it clogs up your tactical field.)The actual combat (on land ofc. naval is a no show) is more interesting than in civ 4 i must say.
All in all CiV is nowhere near as addictive as 4. You get tired of it very fast. Then you go away from it, hoping vainly that next patch will add that extra something that you miss, try it again a few times....well and this will probably go on for most of us that dont want to stop dreaming of a good civgame.
It is always easy to find reasons to hate a game. Civilization V is not Civilization IV and will never be like it. If you don't accept this fact, there is nothing wrong, just don't pretend it is all this game's fault.
No, I dont pretend anything. Point is that Civ 5 is not similar to neither civ 4, neither to Civ1. I didnt play anything in between but it would be logical to say that Civ 5 is not faithful to the overall series, which made the game unique. Creating "an other game" under the label Civ 5 is simply a backstab to some fans, including myself. This should not have happened. So my expectation to slowly return to the roots of what made this game succesful is valid, and so steps are needed to be taken to make Civ 5 more Civ-like, otherwise there will be a final demise of the brand name and what it represents and at the end firaxis may loose their Civ customers and opt to stop the series and create rather other types of games.
The biggest departure from the Civ series so far has been Civ 4.
What???? This is the most strange oppinion Ive ever heard. IMO Civ4 is just a modern and enhanced version of Civ 1, there is no departure at all, it feels and plays the same, the only reason people dont play civ1 is that civ4 has everything which civ 1 had and has several additions which donot break the concept, just add content and dimensions, whereas civ5 breaks the concept and it doesnt feel like the genre or game type which defines Civ 1 and which makes it unique in the overall game market. Howeveer, note, I did not play Civ 2 or 3, so here you maybe right.
The initial release of the game had some bugs and glitches. Some of the features that Sid Meier's Alpha Centauri had but were not included in Civilization III (at least initially) included elevation, a working UN system, a social engineering system and a 'group movement' command to simplify managing units on the map.
The first patch came very soon after the game's initial release and other patches were released subsequently, improving gameplay significantly. The patches also managed added certain features, such as the group movement command noted above. There were complaints about the addition of features and bug fixes after initial release. As with all games, the designers of Civilization III had to strike a balance between prompt release on the one hand and optimization of gameplay and the elimination of defects on the other.
Upon release, the reaction to Civilization III was very positive. It won several "Game of the Year" awards such as the Interactive Achievement Awards 2002 Computer Strategy Game of the Year.
Civ5 is very much like Civ3 to me though which is the best in the series imo.
What???? This is the most strange oppinion Ive ever heard. IMO Civ4 is just a modern and enhanced version of Civ 1, there is no departure at all, it feels and plays the same, the only reason people dont play civ1 is that civ4 has everything which civ 1 had and has several additions which donot break the concept, just add content and dimensions, whereas civ5 breaks the concept and it doesnt feel like the genre or game type which defines Civ 1 and which makes it unique in the overall game market. Howeveer, note, I did not play Civ 2 or 3, so here you maybe right.
The reason I think Civ4 is a departure is because there were too many variables with unit types and resources. Do we really need every coastal city to have 7 crabs/fish/clams.
The reason I think Civ4 is a departure is because there were too many variables with unit types and resources.