Civ 5: Civilizations/Leaders Wanted!

She is probably one of if not the most important monarch this country has ever had which is why she is in the games, not because she is female.

List of other leaders for England:
Arthur (who was a real guy)
Victoria (i am sorry, but she is more important than Elizabeth)
Henry VIII because we can (trait: 6 wives. minus 10 happiness every ten turns, +20 turn afterward)
James I of England (IV of scotland)
Alfred (united england)
Edward the Confessor (last Briton king of England)
 
or any city founded by another player/ ai. sorry, yes that could lead to negatives and exploitation. however i felt "Germany" was too Prussian to be Germany. it even has Otto Von Bismarck as its leader.
 
Belgium:
UA: Colonial masters, +1 :c5unhappy: per city on a different continent. Double resources on different continents.

or

UA: Industrial Revolution: Double Coal resources and +1 production for each. 10% production in all cities.

also

UB: waffle house: +1 :c5happy: for every waffle rescources in the city. (jk, jk)

(European graphics)
On colonial masters:
you do realize that Belgium has only existed since 1830 as a real country. that was the beginning of the end of colonization. they held one real area. not to put them down, but i think United Provinces/ Netherlands would be preferable to Belgium.
 
i would suggest a few things:

change the name of the current Germany to "Prussia" (the modern Germany is basically Prussia with a different name) add Unique units "Jaegers" (replace musketmen or rifle man with plus one or two movement and maybe plus one strength) and Teutonic Knights (replaces knights, plus 25% strength in enemy territory and increases happiness in captured cities by one (any city that has a name not in the Prussian list). keep UA

Add Bohemia as a Civ
UU: Bohemian (replaces great artist) Tile improvement increases the culture output of a city by 50% (improved landmark)
UU: Wagenburg: a fortified wagon, these among other innovative weapons, led the Hussites to lead an almost successful rebellion, lasting for about 15 years. It replaces the trebuchet, with only a melee attack, cannot take cities, but has a melee strength of 22
UA: Religious Freedom: 10% less unhappiness from occupied populations. 20% less unhappiness from unoccupied populations. Temples and Monasteries produce +1 happiness.

Add Austria-Hungary (already done by lots, but i support)

Change Poland to Poland-Lithuania.

No, it should be called Germany, Prussia was just the easternmost parts of what has always been known as Germany, it was even known as Germany under the era of the Prussian Empire.
 
On colonial masters:
you do realize that Belgium has only existed since 1830 as a real country. that was the beginning of the end of colonization. they held one real area. not to put them down, but i think United Provinces/ Netherlands would be preferable to Belgium.

Yes, but it was a major slave colony.

No, it should be called Germany, Prussia was just the easternmost parts of what has always been known as Germany, it was even known as Germany under the era of the Prussian Empire.

I agree with this completely.
The only thing that points to Prussia about the Germany in this game is Bismarck, and although he was a Prussian chancellor, he was also the first Chancellor of modern Germany.
 
Essential Features

Give players THE OPTION to enable/disable movement/combat animations for Network games (LAN/Internet)!!!!

Civilisations

Israel
Australia
New Zealand
Korea
Spain
The Vikings (or at least the individual Scandinavian nations - Denmark, Sweden, Norway and Finland)
The Celts (or at least one of the major nations e.g.: Scotland, Ireland)
Canada
Include prominent Latin American nations (e.g.: Mexico, Colombia, Argentina, Cuba, etc)
Expand on native civilisations from the Americas (e.g. Apache, Comanche, Mayan, Inca, etc)

Suggestions for Leaders

King David (Israel)
King Solomon (Israel)
Emiliano Zapata (Mexico)
Queen Victoria (Britain)
William Wallace (Scotland)

Misc

SAME FEATURES FOR MAC USERS THAT WINDOWS USERS HAVE!!!! (Bloody Aspyr!!!!)
The thought of at least choosing a religion or possibly creating your own whacky one.
The ability to "Assimilate" your competition (using cultural, religious or economic means) on top of conquest and the other present means of achieving victory.
...And an in-game Clock with alarm feature would be nice :-)
 
spain and denmark are already in the game, korea's coming in like 2 days. and you're mixing civilizations up with nation-states.
 
Austria Hungary

Akkadian Empire

Empire of Brazil
 
We all know there's going to be a Dutch Civ at some point, so let's brainstorm our vision of what it should look like.

So first off, the leader has to be William D'Orange, because seriously, who else?

As for the big stuff:

I think the UA should reflect their mercantile colonialism, perhaps +2g on from plantations, and the ability to trade away a luxury and still get the happiness.

UU is a bit harder, likeliest answer would be the Fluyt, perhaps it would be like th opposite of the turtle ship, a unique caravel with extra movement and sight. No exactly representative of their use historically, but dovetailing nicely with the UA.

UB should represent the famous dikes. Either through a unique windmill that grants a food bonus, flat or %. Or a unique tile improvement that increases food or hammers from coastal areas.

I'm sure someone has some improvements on this.
 
I've suggest before that they should have a unique building and unique improvement, but no unique unit. For starters, the best choice (Merchantman) is very underwhelming. Second, it would be very different. The ideas would be a Dike for a building (replace seaport) and Windmollen as an improvement.

My suggestion for an ability was:
East India Company - Free harbor in all cities founded on the coast. Double gold received when first meeting new city-states.
Of course, this was better back when you got the production bonus for ships, but I think its passable.
 
+1 gold on all tiles that produce two gold. Post Economics that becomes a rather boring bonus, but in the early game it creates an interesting strategy of settling near rivers and coastlines and trying to get as many golden ages as possible.
 
So first off, the leader has to be William D'Orange, because seriously, who else?
Even though I'm 100% certain it will be William of Orange (aka William the Silent), I could think of a few.
All relatively unknown outside Holland (and even within Holland :p ).

First: Johan van Oldenbarnevelt.
A very important Dutch statesman, ally of William of Orange (and his son) and also a very important political figure during the struggle for independence and afterwards. Unfortunately was killed for 'high treason' after the son of William of Orange, Maurits of Orange, commited a coup d'etat.

Second: Johan Thorbecke.
Basically the founder of the modern Dutch state around 1848. He singlehandedly wrote the constitution, creating the parliamentary democracy that we still have today (out of a semi-absolutist kingdom).

Third: Willem Drees.
The first(?) and most important post WW2-prime minister. He led the country during the rebuilding process after the second world war. Also he's one of the main figures behind massive social reforms.

PS. Fun fact: William of Orange hardly spoke any Dutch.
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A bit more ontopic:

As Civ5 is more flexible with custom tile improvements, I'd love to see a dike tile improvement. I don't know what it would look like or what it would do, but as a tile improvement it would be really nice.
And the coolest would be a 'polder'-improvement. Reclaim land (with a great engineer?) within the 3-tile city radius. But that's probably just wishful thinking ;)
(About 50% to 70% of the Dutch land area is polder (reclaimed land))
 
So first off, the leader has to be William D'Orange, because seriously, who else?
In Civ III Firaxis made a real hash of it. They went with Jan de Witt, at least it's his portrait they used, also made the civ description centre around him, then... decided to call him William of Orange for some reason. I'm not joking, there must have been some miscommunication or last minute change of direction at Firaxis, but that's the mix-up that ended up in the game.

But personally I find Jan de witt an excellent choice, widely seen as the architect of the Dutch golden age and a good representative of Dutch traits like mercantile and seafaring.

With units they can be a bit lazy at Firaxis, I hope they're going for something different then the Swiss Mercenary they used in Civ III if they're going to design a unit. For national ability or building I hope they can come up with something that reflects the links with trade and water the Dutch always had.
 
People think about stadholder William III, he fought of Lious XIV numerous times and william became king of england in 1689(after the glorious revolution).

As UU, i would go for mauritian infantry, maurits who was mentioned as a possible leader of the dutch(i dont disagree, but at his time barneveldt was the statesman and he was leader of the military) was a militairy leader whomis known in the netherlands as the steden dwinger ( the city pusher/forcer) because the cities he freed from spanish rule(he knew fighting landbattles would be a loss for both armies, so he focused on retaking cities).
I think mauritian infantry could be unlocked at gunpowder and get a nice city attack or pillage bonus. Or get an siege ability(when in enemy territory the city losses defences slowly).
 
People think about stadholder William III, he fought of Lious XIV numerous times and william became king of england in 1689(after the glorious revolution).

As UU, i would go for mauritian infantry, maurits who was mentioned as a possible leader of the dutch(i dont disagree, but at his time barneveldt was the statesman and he was leader of the military) was a militairy leader whomis known in the netherlands as the steden dwinger ( the city pusher/forcer) because the cities he freed from spanish rule(he knew fighting landbattles would be a loss for both armies, so he focused on retaking cities).
I think mauritian infantry could be unlocked at gunpowder and get a nice city attack or pillage bonus. Or get an siege ability(when in enemy territory the city losses defences slowly).

I think all civs should be represented at their golden age.
That was the 17th century for the Dutch.
The Infantry wasn't from that time period.
 
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