While it's interesting to try to figure out details of upcoming CIV V such as "will there be a Viking civ to play"? or "will Ivory be a resource"? I'm more intrigued by the game play comments that have been made by Jon Shafer.
What do we know about Jon Shafer? First of all, he's an accomplish CIV modder -- that speaks well for him. Secondly, he's studied History academically -- that's probably a plus too. Thirdly, he's really young -- not a bad thing, but his programming chops are newly earned. He joined Firaxis in 2005 and seems to have worked on CIV III Conquests and then all the flavors of CIV IV. Finally, if Sid trusts him with a project as important to Firaxis as CIV V is, that probably is an endorsement we should accept.
Jon said in several interviews (Eurogamer, GamePro) that he really liked playing Panzer General (A DOS game, published in 1994 - or perhaps he meant Panzer General II, a Windows game, published in 1997 -- both are great classic games) and admired the game mechanics of that game. He also said he felt he wanted to move CIV away from the current simpleminded tactics of "build a SOD and then go capture cities". He wants to get the fighting out of the cities and into the countryside. The one military unit per hex, and the ranged fire are conventions straight from PG, so I think we can also expect concepts such as units exerting control into adjacent hexes and units taking damage and being forced to retreat rather than simply get destroyed. If you imagine a game with many of CIV IV's non-military conventions coupled with a PG style military game, perhaps that's what we should be expecting.
It seems like they're dumbing the game down and simplifying things to fit on the console without modification (why would they remove Religion and Espionage?). I understand they have to take out some content so that we buy it later in the expansion pack, but I'm gonna go with "full steam in the wrong direction" with this one. But maybe they'll fix it all with PC expansion packs, just like Civ IV. I can understand them coming out with a base release that doesn't intimidate the average person.
The combat changes I think will be better (Civ never had a thorough combat system), since that's what people like the most anyway. So hopefully, we'll see the return of the good from Civ IV, mixed with select features from the new release.
Oh, and damn them for adding more useless graphics...My computer was doing so well...
On the other hand, the style of graphics looks like it left that cheesy, vibrant, vector graphic look they brought in Civ IV for photorealism. I think that's a good change.
I hope they didn't come so far to leave behind the spirit of the game now.
From the Eurogamer interview, I'd say dumbing down for the console is not really what they are doing. Rather it seems they are trying to maintain the current level of complexity:
"Eurogamer: When you add a new feature to Civ, are you aware that it's a pretty dense game anyway, and something has to be taken out?
Jon Shafer: With Civ V, we've recognised the need to keep the complexity the same as Civ IV. Of course, you can't just keep adding things, it wouldn't be manageable for the players. We want to keep the hardcore players, but we also have to keep expanding the number of players who're going to enjoy Civilization."