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I hadn't thought of that.

Have we confirmed that Civ5's scripting will be done in LUA? I'd like to know ahead of time so I can learn it.
Hey guys, look what I stumbled across:
Civ4 Maps Compatible with Civ5
Written by Provost Martin
Thats right, youll be able to import Civ4 maps into Civ5. Just how that will work with squares contra hexes is unknown, but if this works right from the bat it will mean a huge immediate boost to custom content right at the release. This was confirmed by Jon Shafer in an interview with Bitmob:
Jon Shafer: You can import Civ 4 maps into the world builder and convert them into Civ 5 maps, including all the units and cities and stuff on it the conversion process will just do that for you automatically. Were hoping that the first week Civ 5 is out, people will use that function and port all of the Civ 4 stuff over to Civ 5, so everything will be out there already.
Furthermore the in-game browser will be able rate mods and sort them by ranking and by tags. You can also enable, disable and install them in the modifications manager. The games SDK (game code) will also be released, just as it was with Civ4. A world builder tool will be included, which features scenario-making capabilities such as controlling whos at war with who, placing units and cities, and much more
http://civlegacy.com/
Seems like the Civ5 engine is going to share alot with CivIV and Firaxis is going all out to draw Civ4 players/modders to Civ5.
Many of the pieces in the game were recorded by the Czech National Symphony Orchestra in Prague, capital of the Czech Republic. In addition to traditional instruments, hundreds of unique ethnic percussion, string, wind and reed instruments were used to achieve each culture's musical feel.
Unfortunately, there aren't too many surviving recordings . . .
Upgrades are cheap. Unless you're on a laptop. Then you're doomed.Are there yet confirmed system requirements for Civ V? I'm worried about that fancy battles...
EDIT: Just found the thread about it... And lost my hopes...
Now I've got to update my mods for Civ V.
Didn't even have a chance to complete them for IV.
Oh well, cannot wait for more moddable version.![]()
I don't know...........I have my suspicions about just how much more modable Civ5 will be over CivIV. We'll see soon enough.
It seems someone has mentioned that it will be coded in LUA. I remember working with that for Dawn of War/Company of Heros. It's no more difficult than XML, but with DOW you used a separate set of game LUA's with an editor to mod and the files/folders had to be set up correctly beforehand. Graphics/models needed to be extracted and usually converted from the proprietary format. One wonders if Civ5 will be similar to the way it worked with DOW? Of course, just because its LUA doesn't mean it will be similar but that's what comes to my mind when one mentions LUA.