Natan35
Mayor of St. Natansburg
We clearly think the same way(no offence
), and I already posted an Iroquois split, BTW.
Anyway, your design is good, but:
1. The UU: I assume you are aware the frigate has 28 ranged strength, and therefore boosting its melee strength by 5 will make it stronger in melee battles then in ranged attacks, which is quite unusual.
2. UI is nice(and everything a UI should be
), but UIs shouldn't really replace anything... Also how about it boosting the defensive strength of adjacent naval units.
(Am I sounding like Scott?
)
), and I already posted an Iroquois split, BTW. Anyway, your design is good, but:
1. The UU: I assume you are aware the frigate has 28 ranged strength, and therefore boosting its melee strength by 5 will make it stronger in melee battles then in ranged attacks, which is quite unusual.
2. UI is nice(and everything a UI should be
), but UIs shouldn't really replace anything... Also how about it boosting the defensive strength of adjacent naval units. (Am I sounding like Scott?
)
mischief
Production for each military unit trained; this bonus is lost if not at war or if the city finishes producing anything other than a military unit.
Combat Strength updates based on Era. Strikes fear on enemies and has +100% Strength against Armored and Unique Units.
Movement, 35CS and great defensive capabilities against non-ranged/non-gunpowder units. Ignores terrain cost and may move above mountains. Very costly, high maintenance cost. Costs Gold even when normally trained. Limit of 4 units.
capital by 5%. When razing a city, receive a bonus of +20% to
Gold in the
citizen in the
Food and +1