senshidenshi
Switched the Red and Blue channels
Got it. Prompt doesn't say it's your units which can't heal.
Got it. Prompt doesn't say it's your units which can't heal.
Prophecy bonuses
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Kingdom of Kediri
Leader: Jayabaya
Capital:Daha
UA: Jangka Jayabaya (Jayabaya's Prophecy)
Great Work of Writing and Artifacts belonging to your Civilization had additional 2
GWP and 2
Science when kept in your cities. Upon discovering said items, gain discount towards a random
Technology on the next eras.
UU: Mpu
Replacement for Great Writer which able to write a "Prophecy" instead of political treatise. Prophecies gives lessculture, but in 3 turns will trigger a random effect based on the situation*. Upon expending your this unit, an antiquity sites will be formed within 2 tiles radius.
UB: Patirthan
Replacement for Garden that also boast a Great Work of Writing slot. Requires a mountain within 2 tiles of the city instead of freshwater. Beside the usual bonus, 10% (25% if the Great Work slot are filled) ofGPP are carried over whenever a Cultural Great People are born.
The Empire of Bael Turath
UA: Noble Demons: Units may not heal normally. Whenever you adopt aSocial Policy, all your Units heal. Whenever an Unit is born, gain
Culture equal to its
Experience.
UB: Infernal Citadel: Castle replacement. Doesn't generate additionalCombat Strength for the City directly, but generates +2
Combat Strength for the City for every
Social Policy tree open. Gains levels from
, giving the city bonuses and expanding upon its benefits.
UU: Crimson Legion: Longswordsman replacement. Does not go obsolete. Enemy Units adjacent to it have a -20%Combat Strength penalty. When an unit adjacent to it dies, the Crimson Legion gains
Experience and heals, and you gain
Culture.
Infernal Citadel Levels
Level 1: Achazriel: When an Unit produced in this City dies, it generatesCulture equal to its
Experience.
Level 2: Kahlir: When an Unit built in this City dies, all enemies that were adjacent to it take damage.
Level 3: Dreygu: +2Culture in this City for every Unit built in it that has already died.
Level 4: Kahnebor: GainCulture when a Spy is caught in this City.
Level 5: Zannifer: Enemy Units adjacent to an Unit built in this City take damage every turn.
Level 6: Zolfura: When an Unit built in this City attacks an Enemy Unit, the Enemy Unit loses 1Movement Point.
These are some nice looking designs, my turn to post something! Also when does voting start? Next week?
Karak Kadrin under the guidance of Ungrim Ironfist
UA: Slayer Keep
+1 tocity strength for every adjacent mountain and for every mountain that is two tiles away from a city, land trade routes all ways yield +1 more
gold than usual and Castles cost half maintenance and give +1
food. All units are Dwarfs.
UU: Slayer
Unique Longswordsman replacement that only available to Karak Kadrin. Unit can never go obsolete and can never heal, and pillaging only brings back half the normal amount of health. But this unit has acombat strength of 31 (compared to the Longswordman's
combat strength of 21), +3
movement and has the charge promotion, requires iron.
UB: Shrine of Grimnir
Unique temple replacement only available to Karak Kadrin. On top of it's normal benefits the Shrine of Grimnir is maintenance free and gifts a maintenance free Slayer upon completion. The Shrine can convert any melee unit into a slayer at the cost of one iron. (If a city has a Shrine of Grimnir in it any melee unit that is adjacent to it can be converted into a Slayer at the cost of one iron).
UA: Slayer Keep
+1 tocity strength for every adjacent mountain and for every mountain that is two tiles away from a city, land trade routes all ways yield +1 more
gold than usual and Castles cost half maintenance and give +1
food. All units are Dwarfs.
Leader: Guaman![]()
Trait: Warriors of the Clouds
Cities regenerate Clouds (Fog of War), and if unseen by all players, defensive buildings yieldFaith and
Food. Enemies adjacent to cities have their Sight reduced, and they become weaker the less they see.
Unique Improvement: Purunmachu
Built on Hills without removing features, unlocked at Masonry and yields +2Faith. The Purunmachu takes Sight from enemies up to two tiles away; if they cant see at all, they also cant heal.
Unique Warrior: Condor
Faster if unseen at the start of the turn, and regainMovement upon killing an enemy; if the turn ends with the Condor unseen again, he gains XP and Health. Retain this ability on upgrade.
+47.6% Combat Strength, +3 moves AND the charge promotion?
Castles don't cost maintenance.
Here's mine:
The Internet, as led by Neil deGrasse Tyson
Spoiler :Unique Ability: Le Meme
Start with the Patronage policy tree unlocked. You may accumulate Dankness, which provides bonuses. Choose a meme at the beginning of the game, which provides advantages and drawbacks, and may be changed at any time (but your cities enter a short anarchy period).
Unique Unit: ROFLCopter
The Unique Helicopter Gunship of the Networked civilisation. +2 movementin a Golden Age
. Gain a very small (decimal) amount of Golden Age
points whenever you move due to the power of LOL.
Unique Building: Reddit
The Unique University of the Networked civilisation. Along with normal University bonuses, Reddit also provides 1 scienceper citizen
and -1 science
per 2 citizens
.
MemesSpoiler :Philosoraptor: Recieve more science. Cities lose some production
due to thinking.
Leeroy Jenkins: 100% combat strengthbonus for all units. Cities and units may not heal.
Better Drink my Own Piss: Units may enter mountains, but take 50 damage attrition if they end their turn on a mountain.
PROTIP: Provides a random bonus of faith, culture
, gold
or
, however, the anarchy period in cities is increased.
The Most Interesting Man in the World: The Most Interesting Man in the World isn't usually taken, but when he is, he provides extra dankness in return for lesser culturegain.
Doge: much meme. more dankness. less gold.
DanknessSpoiler :Dankness is a type of resource that measures how dank your civilisation's memes are. The more dank your memes are, the better, as it provides bonuses. Dankness is measured from 1 to 100. Dankness decays every turn (the amount of decay depends on era), but you can recieve more dankness from actions.
100 dankness provides 100% of these bonuses:
+10% science
+25% culture
-5% unhappinessfrom population
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+10% Great Persongeneration
Dankness can be increased through reking enemy units, adopting social policies, changing your current meme and through certain memes.