Sgtwolf00
Potential genius
Well the challenge was released on 27 Jan, so the deadline is probably in 2-3 days
So it's been 8 days since the challenge started, do we want to start the vote now?
Well the challenge was released on 27 Jan, so the deadline is probably in 2-3 days
I hope I didnt miss out anyone.
Lets do the obligatory recap post
I hope I didnt miss out anyone.
For me, I vote for Sgtwolf's Aztec. I had fond memories of with them, and I like the implementation of the mechanic through actual war with city states.
my second fav would be the Papal States tho. The castle might be a bit OP, but I like the Bishop
I vote for Sgtwolf's triple alliance.
(FWIW, I think that many designs posted this time were OP, which is really unfortunate...)
Thats the case if been noticing as well. Each designs are trying their darnest to top the previous ideas in past games and original Civilizations civs in general. I think its because we dont have to be held responsible for the designs posted, as in we dont have to worry about coding limitation and all, thus we can make anything as we please.
Maybe the next challange mechanic is, that the civs uniques needs to be explained in fewer than x amount of characters or something. You know, to keep everythinh KISS
I agree with Kul about a character limit, there's been a steady saturation of effects in a lot of the uniques in these challenges that tend to add up to something that actually sounds kind of impractical, or even boring. It's like the Kris swordsman, fun to play about once and then pretty much irrelevant or impractical. If we put it to a vote, I'm in favor of a character limit.
I don't think that's the issue, people who usually make convoluted designs tend to do so for any civ, obscurity notwithstanding. At least for me I'm 100% sure that the two aren't related.We also have the issue on choosing not well known people or people who didn't document a lot, unlike say Rome who documented everything. So it's hard for us to formulate what little information we have into a design. And as a result we over compensate for what uniques we decide to go for.
I don't think that's the issue, people who usually make convoluted designs tend to do so for any civ, obscurity notwithstanding. At least for me I'm 100% sure that the two aren't related.
On the subject of the design's lenght, I always write my civs directly into my infobox template so I don't have problem with that, and always aiming to fill only 3 lines. It's actually fun to find a way to butcher lenghty effects into short ones with as little real change as possible.![]()
I really don't like the idea of censoring more complicated designs, but I think we should all strive to make very interesting and unique components that are also simple. For example, Sumer or Norway's UA.
See, the "interesting and simple" design spec seems to me like a contradiction in terms. If you can describe a Civ design as "like Vanilla/Prominent Modded Civ but", then as far as I'm concerned it's a substandard design. It's something I try hard to avoid, and that tends to mean I over-design Civs because I'm not actually very good at this. =]
+cc Sgtwolf
Just go for it and post the challenge. The last time this happened, the winner also swooce in and told us the new objectives