Arison
Eagerly awaiting Ragnarok
- Joined
- Sep 6, 2015
- Messages
- 255
This is going to be horrible.
The Urgalagra
Leader: Nar Garzhvog
UA: The Mountain Clans: Whenever your religion becomes the majority in a new city you may gain command of a barbarian encampment in your territory. When you do you gain one of five different possible bonuses*. Units may move one tile onto solitary mountains.
UU: Kull: Unlike the Swordsman it replaces, the Kull gains +1 movement and +100% combat strength, however, takes 200% more damage from ranged attacks. Cannot be produced except by the Council Hut or being gifted by barbarians.
UB: Council Hut: Unlike the Castle it replaces, the Council Hut grants 50% of the normal bonuses but doubles production speed and health when you adopt a new social policy or a Kull is produced.
*Spoiler :
- Gain a free Kull in the nearest city
- Unit Production is halved in the nearest city for five turns
- Building Production is halved in the nearest city for five turns
- All city health is doubled for five turns
- All unit health is doubled for five turns
Culture or the units XP to take control of all the barbarian units originating from that encampment and turns the encampment into a *Gau. Your cities stay in resistance for twice as long when conquered by another civilisation and when conquered by another civ you have the option to convert to that civilisations
religion and in doing so gain back a majority of your cities.
combat strength and it does not require iron, has the Woodsman promotion and has more
movement points.
Gold and +10%