Uighur_Caesar
Comandante en Jefe
I guess we can just wait for Niao to change his vote. That shouldn't take too long to delay the challenge more than a day at most.
Well we got the votes in! So what shall you decide for the next challenge?I guess we can just wait for Niao to change his vote. That shouldn't take too long to delay the challenge more than a day at most.
As if thats been stopping me before, heheeI'll go with the Age of Exploration (approximately 1480 ~ 1660). Unfortunately, like the first two eras I think this has a western focus, at least by the name..
The Safavid Dynasty
Leader: Abbas the Great
UA: Dowlat: Uponunpuppeting a City, gain a burst of
Culture and
Production in the
Capital. Estabilishing an Embassy with another Major Civilization grants you a burst of
Culture.
UU: Tofangchi: Musketman replacement. If there are any Horses available, it becomes a Mounted Unit, gaining +2Movement, +33%
Combat Strength versus damaged Units, and upgrading to Cavalry rather than Rifleman.
UU: Tupchian: Cannon replacement. +50%Combat Strength versus Land Units. Mounted Units adjacent to it may force units to retreat if they deal more damage than they recieve while attacking, and enemies who cannot retreat take extra damage.
Qing Dynasty (Huang Taiji)
UA: Manchu, Han, and Mongol Banners: Gain 1 free mounted unit per each originally founded city (up to 8) upon declaring war on a civ with more cities than you. These units can convert enemy land units, with the chance of doing so increased if you own their capital.
UU: Green Standard Army (Replaces Musketman): Bonus to production in conquered cities, and has a bonus in friendly territory.
UB: Falconer's Quarters (Replaces Zoo): More expensive to maintain, but provides +1 Culture and +1 Food on camps.
Thought of doing one, but while researching I discovered too much and decided I wasn't ready yet to try designing any Chinese civ.
Host may want to update the OP? Still has the info from the industrial revolution challenge last week.
Yeah, The OP could be updated
Where it says you gain naval units from tributing, does it mean it's a separate option to tribute a naval unit, or does it mean tributing for gold gives a naval unit?
I think that it is the latter.
You do realize the snowball effect that could result from the UA, right?