[CIV 5 Issues] - The complete list

One thing I didn't notice on the OP.

When AI comes to you to suggest a deal or asking you to join a war I'd like to have an opportunity to go and check the map and info screens before making my decision. It doesn't make sense that all the information isn't available at the very moment you need it the most.
Absolutely agree here. This is very important when the AI is demanding stuff too, since you sometimes need to check what the consequences of agreeing would be. Basically there needs to be an option to "pause" mid-diplomacy and check back on whatever info you need in the game screens before making a decision.
 
I've got one... Archers and Crossbows are finally upgraded to Riflemen, who don't have a ranged attack. So every range-oriented promotion (accuracy, barrage, range, volley) these units have received becomes useless afterwards.
 
From Sulla's latest walkthrough:

Strangely though, you can only have one outgoing luxury of each type. I later had three sources of ivory, and after trading one source away to an AI, I could not send away my other excess luxury to anyone else. Not that the game tells you this anywhere, or provides any feedback on what's going on!
 
I know, right? I hate it when game developers give us what is basically a beta release and then expect us to QA it for them for free.

:mischief: Ya know bro, it might be rather amusing if the OP made up some sort of officious looking bill for services rendered as a third party Q/A, had everyone who contributed sign it, and then send it off to Firaxis/2K. The response would be hilarious. As a side note, has anyone seen any of the 2K reps other than Gregs brief "pass it on to the devs" post? Just curious.
 
Production overflows, but research apparantly does not:

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528-350 = 178 beakers left of research
186 beakers produced
8 beakers should have overflowed.

2 turns later; only 189 (the then beaker production) went into the new tech.
 

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BUG - MULTIPLAYER
I traded some luxuries for iron with another human player: when the deal was about to expire the pop-up message continue saying it was expired, it did it for about 5-6 times and every times it gave me 2 more iron while subracting from him. I don't got a screenshot but his -12 iron icon was quite funny.
 
Upon loading a game, I'd like the top left corner info box (where you can pick one of three things that it will show, research being one) to remember what it was showing when you saved the game.

Citizen allocation box should also be expanded or collapsed based on how it was when you saved the game.
 
BUG - MULTIPLAYER
I traded some luxuries for iron with another human player: when the deal was about to expire the pop-up message continue saying it was expired, it did it for about 5-6 times and every times it gave me 2 more iron while subracting from him. I don't got a screenshot but his -12 iron icon was quite funny.

Exact same thing happened to my brother and I over the weekend... except it kept multiplying every few turns, up to the point where he was at -186 Iron and I was at something like +200 Iron. I was playing as Russia so their UA was helping, but thi sis on a Standard size, Small Continents map - obviously even if I controlled every single Iron hex in the world, I'd NEVER get over 200 Iron.

And he had all of TWO Iron-consuming units: one Swordsman and one Catapult. This all started when I gifted him a handful of Iron - I had extra because of my UA, and he only had one hex with 3 Iron or so. But somehow that trade kept ending over and over and over again, and every time it would dock him more and more Iron. It basically crippled our game because he couldn't upgrade his military units (as Japan, no less).

So yeah, game-breaking bug. Great work 2K, love it.
 
It might be an idea to encourage people to check the bug report forum before posting here.
 
dunno if its already posted but i had a dissapointing multiplayer game a few moments ago.

as i played together with a colleague (so 2 human players against ai) we had no problems palying a mp game, but now we wanted to play wiuth another colleague (that would mean 3 human players against ai) every turn takes ages. After everyone klicks on next turn it takes at least one or two minutes till the next turn starts - and that at the beinning of the game - and it was only a standard map with 9 (instead of the normal 16?) city states.
 
Napoleon want's to end the war and sign a peace treaty, and offers me several things and two of his cities amongst them. I accept the cities and make them puppets. I am then asked to "choose production" for these cities, something I can't do because they are puppet cities. This prevents me from ending my turn, and I can't continue the game without annexing my puppet cities and then choosing their production. My unhappy faces and social policy threshold are now sky high.

Another thing that I'm sure has been mentioned before - There is no Hot Seat option for multiplayer.

Fred
 
I've posted this already in the 2K forums and the Bug forums here, but it seems this thread might be a more appropriate place. It's a rather big balance issue, concerning the maritime city states. I know other people have mentioned it too, but I think it's a rather important one to fix. And I can't see it on the list of issues in this thread.

So here's the issue: Especially playing with Alexander, the gold-food ratio of maritime city states is totally of the hook, especially in the later eras.

To take an example. Right now I play Greece, I'm in the renaissance era. I get 5 food in my capital and 3 in every other city PER MARITIME CITY STATE that I'm allied with. Now, I've unlocked the Patronage social policy tree and got an extra 25 % reduced cost on that food.

My relationship with the city states degrades at a rate of 0,37 points pr turn. I pay, in average 250/30= 8,33 per point. So I pay about 3 gold per turn for 32 food (5 in my capital city, and 3 in my nine other cities)!!! Of course, if I had more cities, I would have even better value for the gold.

Compare that to the yield of a Granary. 1 gold for 2 food, and remember you have to add the hammer cost. If I was to get the same benefit from a combination of granaries and water mills (2 gold for 2 food), we're looking at between 16 and 32 gold pr turn (depending on how many of each you've got). AND the hammers....

And if you switch farms to trading post adding up to 32 food, I can essentially switch 16 farms and turning 32 food into 32 gold! So by paying 3 gold I can get back 32 gold - a net yield of 29, PLUS I get access to the city state's resources. Compare that to switching farms for trading posts by building granaries and water mills (9*2 =18 food from granaries, 7*2 =14 food from water mills. Total 32 food), now I need to pay 23 gold maintenance, AND a hammer cost of (100*9 plus 120*7) 1740!! For a net yield of 9 gold!
Pretty awesome difference.... I know that the city states don't yield that much in the earlier eras, but they're still A LOT better than buildings. Even if you don't play Alexander. AND the city states will go to war with you. AND it can even directly help you win the game (diplomatic victory).


This MUST be fixed. Maybe they should turn the food benefit from granaries and water mills into some sort of percentage modifier, or make it increase with certain technologies. OR nerf the maritime city states - A LOT. Anybody else got an opinion on this?
 
Most of the leaderheads feel... incomplete. Why do a few of them get detailed, specific backgrounds (ie Monty, Washington, Elizabeth) when others (ie Gandhi, Alexander, Nobunaga) get these bland, empty landscapes? It adds, like everything else mentioned in this thread, to the feeling that I'm playing a beta build.

Also, has anyone met Ramkhamhaeng in a game yet? Does he really look like the picture here?
 
Gotta say, I'm really enjoying Civ V. I've played since Civ I, and this seems the best to me so far.

Diplomacy has always been a bit hit and miss, and this is no exception. My beef: Catherine asks me to join a war. Alexander asks me to join a war. And so on. I say no to all of them. Then, I take out a City State (because another CS wanted it done) and everyone won't deal with me "because I'm a warmonger"!

Now, I can understand Ghandi getting ticked. But, seriously, Alexander mocking me for "picking on the little guy"? Makes it hard to think you're really dealing with serious leaders. Also, it makes it very hard to develop an understanding of the leaders' personalities if they react in ways that are unrelated to their own actions.

OP, thanks for creating this post. Hope I'm adding more light than heat!
 
War you say ? Enjoying ? Really ? Well, maybe for you, i think it sucks. I "conquered" the indians (1 city), ghandi ( 5 cities) and that queen Elisabeth (three cities) with a "grande armee" of no less then a dozan units (inlcuded the few that have been lossed in the progess).

Sorry guys, i hardly enjoying i find it difficult to believe others though. Come on, where's the chalenge in all this ? It's a :):):):)in piece of cake, you are getting baby-sitted to victory.

It's beautifull, that's true. In a way. You are still lookin everything in a 2D way, pretty; but still. Love to see the day, where i walk in my city, lookin at the stuff i builded there, maybe even walkin IN those buildings. Now that would be something. Can be achievable, TW shows already a glimpse of that.

Battle/Conquer wise, it is one huge disappointment. I love the TW style battlesystem, would love to see that in CIV instead of this cripled stuff.
 
From Sulla's latest walkthrough:

Strangely though, you can only have one outgoing luxury of each type. I later had three sources of ivory, and after trading one source away to an AI, I could not send away my other excess luxury to anyone else. Not that the game tells you this anywhere, or provides any feedback on what's going on!
Hmm, that explains it... I thought there was something weird going on with the resources, but I couldn't put my finger on it. Definitely needs to be fixed.

Production overflows, but research apparantly does not:
Darn, that's quite a major bug. Needs to be fixed ASAP, I don't want to go back to Civ3-style research micromanaging.

I've posted this already in the 2K forums and the Bug forums here, but it seems this thread might be a more appropriate place. It's a rather big balance issue, concerning the maritime city states. I know other people have mentioned it too, but I think it's a rather important one to fix. And I can't see it on the list of issues in this thread.

So here's the issue: Especially playing with Alexander, the gold-food ratio of maritime city states is totally of the hook, especially in the later eras.

[...]

This MUST be fixed. Maybe they should turn the food benefit from granaries and water mills into some sort of percentage modifier, or make it increase with certain technologies. OR nerf the maritime city states - A LOT. Anybody else got an opinion on this?
Yeah, I also noticed that the amount of food yielded per gold is WAY overpowered. It's even worse when you're playing as Siam (+50% food from city states)... I'm abusing it in my current game, in fact. Kind of entertaining to see all these cities with 15-20 or more excess food per turn in the city tile alone - but incredibly, incredibly imbalanced.

Also, has anyone met Ramkhamhaeng in a game yet? Does he really look like the picture here?
Nope. He looks way different, like an old man. Not sure if it was intentional, but I do think the picture you linked to looks way cooler. Not sure why they didn't go with that.
 
Forget about one unit per tile as long as it's not combat. All the movement issues with one unit per tile is just stupid. Let armies meet eachother in a combat screen with tiles with the terrain type somewhat similar to that specific tile the combat is on. I agree that it's much cooler when you have to think more strategically than just attacking with "the stack of doom" like in civ 4, but it's too unrealistic that two rifleman units has to be "50 miles" or something apart when attacking an enemy unit. And your army of 10 units is across a whole continent...
 
Many of you demand for the game to be completely remade into another, and I don't think I find that exactly fair for some of us who enjoy this game and have spent time and money to buy it(unless you don't have a job). Yes there are bugs and flaws, but they will eventually be fixed, but these are only minor annoyances it hasn't caused me any problems and I'm sure others feel the same way.

If you really want to make a change, request a mod to be made or make one yourself.
 
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