Why was 'the complete list' complete as of Sept 30 posted on 2K forums, while ignoring all the new stuff that came up since?
Seemed rushed.
I agree with everthing you said, but with a greater degree of disappointment. On not stacking and movement: It is entirely unrealistic as is. If a city is only a mile wide, it will house many more than one unit of men, be that 300 hundred or 30 thousand. Perhaps 60 thousand men couldn't be organized in such a space to fight, but they could be stacked up behind the front line guys ready to replace them. The compromise that they have chosen is out of scale the other way from unlimited stacking. If you are not going for realism, but for fun, as the quote below points out, this traffic cop function we are forced tó perform is quite boring and stacking adds more fights in more exciting battles.Basic movement. I have one worker unit which is hogging a tile, which is the only passable tile to get to another city (big mountain to the left followed by water to the left of that) so no other workers can get by this worker until he's moved out of the way - either that or by the time they can embark they get munched by babarian ships. Replace this scenario with military units which are healing etc, have to move them to heal somewhere else so units can get by - so bloody annoying having to spend so much time just moving things for the sake of allowing things to move past them, it's fundamentally broke the game for me. I don't mind the idea of not stacking units as much but they should let 2 units of the same type share the same tile if it's not a city (even cap it at 2 at most!) - and they cant attack when sharing the same tile.
Again I couldn't agree more and I have the latest 6 core AMD with 8 meg of memory running Windows Ultimate. The game is slow and boring while being no closer to reality.Production does take ages, I see a bit of land in the sea I want to build a city on, by the time I build the settler, the unit I want to protect it plus maybe a tireme to get rid of the barbarians (the tireme takes about 5 or 6 turns to finally kill 1 offending ship) you are talking maybe an hour's worth of gameplay. I have to dedicate a fricken hour to stick a settler on an island not far from my mainland.
In order to make the game playable, as in fast enough speed to keep my interest and not make me feel like tearing my hair out, I have to reduce city states to a minimum (I suspect the code treats them like individual empires which hogs time-turning time), I have to DISABLE barbarians, because having units plus ships as protection takes an eternity when trying to move anywhere out of your comfort zone, and I have to play in a smaller than huge map - which quickens time-turning time significantly for some reason.
I've got an intel quad core 2.5ghz processor with 4gb of ram and a very decent graphics card - so I'm not exactly on the lower end of the computer power spectrum either.
I was so looking forward to this game, I mean I've been googling Civ 5 for 2 years now trying to get some information. Unfortunately it feels as if a completely new development team with no access to the code of Civ 4 built this from scratch. Apart from that it is apparent it's a rush job, when they announced the game in April and were releasing it in September I did think that was a bit quick but I didn't care as I was eager to get my hands on it. I now really wish they would have took an extra year and did it properly.
* You should be able to tell combat Percentages with another unit before starting a war.
I disagree with this. I like that you can't tell how a battle will turn out before you declare war.... you need to be sure you can win before you start and it adds a little bit of thrill to war.
There were problems, but arguably not as bad. The main issues were severe memory leaks and graphics glitches that made some games unplayable (similar issues in Civ5). What was different, though, was that a lot of the core gameplay mechanics were mostly in place and semi-balanced in Civ4. The same is not true of Civ5.I wasn't here when it debuted. Was Civ4 this big of a meltdown in its initial release?
I have noticed that in C4 the borders expand rapidly which is great but not in C5, it takes ages and the ai also takes ages to expand and settle new cities and when they do its in the most arb places.
Id really like to have an World War 2 Mod, with the entire planet, an extra extra huge map that would be awesome
Also the time is really annoying, when i play i want to play for months on end, why, cause i want to, but the build times on marathon are way too epic, speeding up the building like it was possible in C3 would be nice and lengthening the turns like 5000bc to 4995bc to 4990bc ..... would lengthen the game, this means the research would be needed to adjusted to compensate for it, but id really like to play a game like that tbh