Yeah, this one particularly annoys me. You can't tell how much gold, research and culture they're contributing at any given time. You can't even tell if they're worth annexing before you make the decision. What's up with that? Yeah, this doesn't seem to make sense to me either. Defence bonuses for forest and hill tiles are fine, but having a defence penalty for plains (especially such an extreme one) is silly. Previous versions of civ realised this, why not Civ5? Civ3: +10% defence on plains Civ4: 0% defence on plains Civ5: -33% defence on plains What's up with that? Hmm, I didn't realise these applied, but that would explain why I'm able to 3-shot cities after a few promotions with my Horsemen... thought something was a bit off about that. This should definitely be fixed. Totally agree. I mentioned the exact same thing earlier. Now that you mention it, I don't think I've seen the AI build mounted units (aside from Egyptian Chariots) either. Kind of odd especially since Horsemen are so overpowered as they currently are in Civ5. This has been bugging me too. If puppets are intended to never build units, then at least disable them from wasting their time building the unit-boosting buildings. I disagree in this case. The amount of influence you get with city states per gold seems about right (and decreases over time, by the way). It's the bonuses that city states provide which need to be nerfed. (And possibly the AI needs to make more of an effort to maintain its city state allies.) Absolutely agree here. It's stupid that you pay 200 gold for a technology worth roughly that amount early on, then pay 300-350 gold for a technology worth ten times that in the later game. Makes it far too easy to jump right to the end of the tech tree very quickly when you have a big map with a lot of civs. Absolutely. Workers/Settlers/Great Generals really shouldn't block each other from tiles. Or at the very least, friendly military units should not block your Workers from improving tiles (because your own military units don't). This has actually been the same in every initial version of Civ so far. The standard in the past has been to start with 16-18 civs in the first version of the game, then add 6-10 more civs with each expansion (and a few extra leaders in some cases). I'm sure this is what will happen with Civ5, so I wouldn't worry about never having any more leaders to choose from.