Falcon 1967
Chieftain
- Joined
- Nov 17, 2009
- Messages
- 11
Personally i think giving future era as an option is a nice idea: lot of people seems enjoy playing to modern era only (it's done in ROM already, shouldn't be a big issue).
Multiple tech trees would be a very intriguing idea, but i think it's a very hard work? (I know Zapp is not easily scared, but...)
Maybe could be done this way: every civilization has the same tech tree BUT some techs are more longer to discover than others depending on civilizations. An example: chineses learn faster gunpowder but require longer research times for naval techs (they weren't great naval explorers in the past). It's just an example and i'm not even sure it's totally accurate, but i think you understand the point. (Germans can discover tanks before, let's say, Romans etc etc)
As first release i think you could take as starting point your tech tree for 3.0 (IF will be different from actual relase), modifying it as you are doing now collecting new ideas and suggestions. I think ROM is virtually perfect as general structure.
Hidden techs idea is really intriguing, hope can be done.
About eras and balancing: i don't think this is a priority, since i dont think ancient era can have the same number and complexity of techs of a modern or even future era.
As very personal request i'd like to see a more expanded tech tree in the first 50 years of 20th century, since the 2 wars era was a very enjoyable period from a game point of view. A lot of (mainly military) discoveries were made in those years and i'd like to see that expanded. (again, just a VERY personal point of view).
Multiple tech trees would be a very intriguing idea, but i think it's a very hard work? (I know Zapp is not easily scared, but...)
Maybe could be done this way: every civilization has the same tech tree BUT some techs are more longer to discover than others depending on civilizations. An example: chineses learn faster gunpowder but require longer research times for naval techs (they weren't great naval explorers in the past). It's just an example and i'm not even sure it's totally accurate, but i think you understand the point. (Germans can discover tanks before, let's say, Romans etc etc)
As first release i think you could take as starting point your tech tree for 3.0 (IF will be different from actual relase), modifying it as you are doing now collecting new ideas and suggestions. I think ROM is virtually perfect as general structure.
Hidden techs idea is really intriguing, hope can be done.
About eras and balancing: i don't think this is a priority, since i dont think ancient era can have the same number and complexity of techs of a modern or even future era.
As very personal request i'd like to see a more expanded tech tree in the first 50 years of 20th century, since the 2 wars era was a very enjoyable period from a game point of view. A lot of (mainly military) discoveries were made in those years and i'd like to see that expanded. (again, just a VERY personal point of view).