Fair point.This is a diety tier listing, so it's balance in multiplayer should be moot.
Fair point.This is a diety tier listing, so it's balance in multiplayer should be moot.
Can you provide reasoning in your OP for why they are ranked as such and such? I think that would be more valuable than the rankings themselves.
I will be adding an index of what civs are discussed on what pages for easier reading. Been meaning to do this soon & update the thread as well, but it's been a busy couple of weeks.I agree with this 100%. I just finished reading 9+ pages of discussion, and it's really impossible to remember all the reasons for the rankings without playing all the Civs/Leaders mentioned. There wasn't always a consensus about which Civs ranked where either.
What is the point of the ranking without listing reasons for each Civs ranking? The game and Civs and Leaders in aren't well known by most players yet.
The reasons can be tersely listed on a single line prefixed with the Civ and optional leader names.
Wrong , "anti-cavalry" units don't benefits that 50% boost
Greece is overrated in general. They are a balanced, midrange speed civ and Rome, Russia and China do what they do better than them.
Kongo
I used to think that they were weak due to slow start. However, I have decided after a few more plays that the slow start is not a total killer as long as you can ramp up your military quickly enough after things get moving to take over at least 1 and a half other civs before crossbows come into play.
Later on, the Unique Building allowed me to really ramp up my city growth and I was able to quickly get to the point where I had triple or quadrouple the AI's science output. Even then, they still manage to stay ahead in science race until almost the very end of the game due to whatever insane bonuses they have (plus I am certain they are doing a ton of research agreements among themselves). But at the end I caught up and used my superior great people point production to snag the best great people for the space race.
So overall, Kongo is definitely a slow start but they are able to sustain early conquest a little longer than most other civs which leads to more cities faster, and then their superior growth in population is also big for the mid to late game push.
Brazil
They don't really have an early game advantage as far as conquest, so my early conquest was very hard fought and I had to improvise a lot and had to be at war a lot longer early on. So they are even more of a slow start than Kongo I would say. However, their adjacency bonuses from rainforest tiles gives a big science boost over the long haul and they have a significant boost to obtaining great people. I was able to consistently snag successive great people because my great people point generation was so high (plus getting the partial refund after getting great people) that the AI couldn't compete for a lot of the important ones.
^I disagree, a short summary would be not just tremendously helpful, but also IMHO lessen the wellwhatabouts. Here's a sample for A tier:
A Tier: Significantly stronger than most of the other civs.
Germany - Hansa, hansa and hansa
Greece (Gorgo) - Extra wildcard policy, Acropolis, culture from combat
Aztec - Extra amenity and combat strength from luxury resources, builders hurry districts, eagle warrior
Sumeria - War carts, village reward from barb camps, shared pillage and exp with allies
Rome - Free building in every city, Bath, trade route boosts
Scythia - Double immortal badass cavalry
^I disagree, a short summary would be not just tremendously helpful, but also IMHO lessen the wellwhatabouts. Here's a sample for A tier:
A Tier: Significantly stronger than most of the other civs.
Germany - Hansa, hansa and hansa
Greece (Gorgo) - Extra wildcard policy, Acropolis, culture from combat
Aztec - Extra amenity and combat strength from luxury resources, builders hurry districts, eagle warrior
Sumeria - War carts, village reward from barb camps, shared pillage and exp with allies
Rome - Free building in every city, Bath, trade route boosts
Scythia - Double immortal badass cavalry
I agree 100%. People will more likely read a short summary for each Civ/leader than follow a link to where each one is discussed at length.
I'd suggest a focus on what your audience really wants, a quick summary with one line descriptions. A link to a comprehensive guide (known as a resource in this new forum system) would be a good addition to the list of one line summaries. Few viewers will want to read all the old discussion, but links to that from the guide would be appropriate.
A simple list just causes more questions from new viewers, whereas a short summary would often answer those questions immediately.
Proposed sequence for organizing the leader rankings in order of the ratio of greatest benefit to readers / difficulty for the author:
1) The rankings with each civ/leader name followed by a single line summary of why they deserve the assigned rank in a manner that CoccoBill above wrote for Tier A.
2) A resource guide with sections for each Tier. Each tier would start with a generic description of the tier itself, followed by a paragraph for each Civ/leader describing in detail what advantages and disadvantages determined its ranking. A link to discussion that came to this ranking concensus/decision could added for those readers that question the ranking of this Civ/leader.
3) Skip the resource guide and just do its links as described in the last sentence of step 2 above.
The one line summaries could be added to the ranking with relative ease. Most readers will read these one line summaries.
The guide/resource would be significant effort, but some readers might help put together individual Civ/leader paragraphs once they saw good examples of them for the primary tier A Civ/leaders. Some or maybe even most readers will be interested in such a guide.
The links from the guide (or summary ranking) for each Civ/leader to the detailed discussion on its ranking could be a major effort, since the discussion of each Civ/leader may not just be in one place in this thread; there could be many such places, between which many other Civ/leader rankings were discussed. The effort in doing this might be even harder than writing a guide. A few readers will be interested in all the discussion that lead to the current state of the rankings, including the history of how the ranks changed with the passage of time (unless all the old arguments are discarded/ignored/not linked).
Can you elaborate on what is "slow" about Kongo's start? Do they have some sort of inferior location bias?
Kongo gives me a bit of Civ 5 Spain vibe. It's not exactly the same since Mbanzas and 2x GWAM points are useful no matter what, but they are so much better if you find a Hut Relic on an early turn. Their strength also depends quite a bit on the RNG Great Artist order, since they benefit so much more from Sculptures than other forms of art.
Brazil also needs some luck to truly shine. If you have rainforests in the right places you can set up some incredible Campuses by combining with the Natural Philosophy card. I wish that Street Carnival had some passive benefit over Entertainment Complexes. As a unique district they are half-price and uncapped, but they still don't really... do... anything... until you are setting up Zoos and/or spamming the Carnival project.
Consider Rome. If the list is nothing but one-line summaries, then for Rome it will say something to the effect of, "Free Monuments. Trade Posts. Roads. Baths." And that is completely useless because it is just a regurgitation of publicly available information.
I'd rather talk about civs than the format of the thread. It is highly unlikely that I will add one-line descriptions of the civ that match what's already available in-game or online.
Sun Tzu, what you're proposing above is an extended guide to the game's civilizations. This is a tier list & discussion thread, and I have no intention of turning it into an extended guide to any of the game's civs. I'm sure those guides will crop up elsewhere, and I might even draw up a couple civ-specific guides in the future. But not in this thread. It's simply outside the scope. Tier list + discussion is broad enough, as evidenced by the quantity and quality of discussion so far in this thread.
I'll be responding to some civ-specific stuff asap, I've got a lot to catch up on in general since the holiday.
Problem with Roosevelt is that the bonus is situational. I started a game with him and am alone on my continent with one city state. The closest AI is beyond the continent border...
In the right situation the early +5 is for sure strong, but there's no way he is above Germany. Plopping down 3 districts at pop 1 is crazy good.
Gorgo gets culkture for kills and can significantly PWN the culture tree in the first 50 odd moves. If she continues to be as she believes then those culture kills just keep getting better.Greece (either leader) and Germany are C tier at best