[NFP] Civ 6 World Wonder for Domination Victories Elimination Thread

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Alhambra (32)
Big Ben (4)
Casa de Contratación (3)
Colosseum (35)
Forbidden City (36)
Kilwa Kisiwani (35)
Statue of Zeus (11)
Temple of Artemis (33)
Terracotta Army (44)
Venetian Arsenal (20)

Temple of Artemis (33) - Usually not too heavily prioritized by the AI, so not something that needs to set your early war machine back too much. And I think it can have a big impact early on, especially if you've got it in your Pingala city - the science/culture you'll get from your population after a few promotions can let you hold off on building those districts for a bit if needed.

Casa de Contratación (3) - I go back and forth about whether I think this or Big Ben should be next. I get that in theory this could help with productive captured cities overseas, but personally I find this is more of a useful wonder in a more peaceful colonial game (small continents or continents and islands, something like that) where there is space to expand overseas throughout the game.
 
Alhambra (32)
Big Ben (4)
Casa de Contratación (0) (3-0) (Eliminated)
Colosseum (35)
Forbidden City (36)
Kilwa Kisiwani (35)
Statue of Zeus (11)
Temple of Artemis (33)
Terracotta Army (45) (44+1)
Venetian Arsenal (20)

Casa de Contratación: 10th place isn't bad. Also, I agree with what @Vargas1 said. It's good for a Domination Victory, but much better when playing peacefully.

Terracotta Army: Safest Wonder to upvote. Free Promotions, a chance to heal your Units, Great General Points, comes relatively early in the game, what's not to like about this Wonder.
 
Alhambra (32)
Big Ben (5)
Colosseum (35)
Forbidden City (36)
Kilwa Kisiwani (35)
Statue of Zeus (8)
Temple of Artemis (33)
Terracotta Army (45)
Venetian Arsenal (20)

BigBen +1
Comes at the time, when there is no competition with other wonders, so you build it with GE. One time gold boost is not a big thing in domination, but eco card is huge. It is a place for double gold adjecencyor 4gold per route = massive gold income per turn = easy upgrades

Zeus -3
Comes at the time where there is huge competition with strong wonders. Indomination games you would have so many cities and stack production boost to the level +50% to anticav is unnoticable (congress, card, warlords throne) so you can easily produce enough anticav anyway, if you really really need them. Building too much anticav would drain your cash leaving you with little gold to upgrade your already experienced units and you should build more efficient units instead.

world congress lol

alliances in domination games loooool
If you don't know wolrld congress has resolution for cheap units, which is very probable with wars going on, and where hammers are always chosen unless Mali in game, that's a bigger lol. Especially that it makes Zeus even more useless.
The biggest lol however is defying +5 strength from common enemy in military alliance. Maybe on settler it doesn't matter, but on deity, when you have to counter +4 from difficulty, +3 from trade post (because you would take cities with trade posts already established) and possible +5 from enemy alliance what happens oftrn while military interventions (not to mention civspecific strength boost for civs like Mongoolia, America, Aztecs, Scythia and many many more), it is a little meaningful.
Maybe just try a game, when you enter military alliance early, preferably Gilgamesh or Cleo for faster level2 to get production boost earlier, and you will notice how much turns this +5 strength would save you
 
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Alhambra (32)
Big Ben (2)
Colosseum (36)
Forbidden City (36)
Kilwa Kisiwani (35)
Statue of Zeus (8)
Temple of Artemis (33)
Terracotta Army (45)
Venetian Arsenal (20)

Colosseum (35+1): Prolonged warfare causes a recession in your core cities as Amenities get stretched farther and War Weariness grows. The Colosseum is simply the best counter to that.
Big Ben (5-3): Economics is at an awkward place on the tech tree. It has three prerequisites and it's rather far from the bottom of the tree where all the units that you'll presumably want are unlocked. The only other benefit to researching Economics is Stock Exchanges, which are unexciting. The Economic slot is very good, but you still get that by conquest. Which means I'm probably not going to build this.
 
Alhambra (32)
Big Ben (-1) (Eliminated)
Colosseum (36)
Forbidden City (36)
Kilwa Kisiwani (36)
Statue of Zeus (8)
Temple of Artemis (33)
Terracotta Army (45)
Venetian Arsenal (20)

Kilwa Kisiwani: The best wonder in the game, although slightly harder to take advantage of in Domination specifically.

Big Ben: Time's up for Large Benjamin. All the money in the world couldn't buy it a less awkward tech requirement.
 
Alhambra (32)
Colosseum (37)
Forbidden City (36)
Kilwa Kisiwani (35)
Statue of Zeus (8)
Temple of Artemis (33)
Terracotta Army (45)
Venetian Arsenal (17)

Colosseum (37) - Stick it right in the middle of your early empire, and you don't have to worry about building for amenities or culture for a long while. Make a triangle with this, the EC, and a theater square, and you're well on your way to getting to early corps.

Venetian Arsenal (17) - Zeus seems well on its way out, so I'm turning to what else I think is clearly a cut below the top contenders. A great domination wonder on paper (and, though I don't play MP, I imagine would be useful for a longer MP game), but undercut by how few naval units you actually need to compete with the AI.
 
Alhambra (32)
Colosseum (37)
Forbidden City (36)
Kilwa Kisiwani (36) (35+1)
Statue of Zeus (5) (8-3)

Temple of Artemis (33)
Terracotta Army (45)
Venetian Arsenal (17)

Statue of Zeus: 8th place isn't bad, especially with the other competitors in this thread. You won this place, Statue of Zeus.

Kilwa Kiswani: Just the best Wonder in general, also during DV runs.
 
Alhambra (32)
Colosseum (37)
Forbidden City (36)
Kilwa Kisiwani (36)
Statue of Zeus (6)
Temple of Artemis (33)
Terracotta Army (42)
Venetian Arsenal (17)

Zeus +1
Now I see how blind I have been. With bonus to anticav you can have more units, so you can open 4th and 5th frontline. Even if you cannot take any city due to walls on that front, you can still occupy every tile and starve a city to death. You really need that boost to production as your units would die, because you wouldn't have cash toupgrade more experienced units

Terracota -3
At that time it can be build it has a strong competiotion of Zeus and you cannot build all the useful wonders at the same time. Everything on the list comes +/- the same time except Artemis and Arsenal, so you really want to choose which one to build, and probably you would build Zeus, as this is the only woonder that repays with units. While you can use Zeus for te rest of the game, Terracota's effect is single use, unlike all remaining wonders
 
Alhambra (32)
Colosseum (38) (37+1) - I could see Colosseum winning this. If it's placed well, it can substantially mitigate war weariness as well as boost culture output, as others have rightly noted; on the other hand, Artemis mainly benefits one city
Forbidden City (36)
Kilwa Kisiwani (36)
Statue of Zeus (6)
Temple of Artemis (33)
Terracotta Army (39) (42-3) - I am not sure it's as strong as some people are arguing. It is a one time thing (ignoring the part about archeologists, which I don't think matters too much for this context). In a longer game, will it make a huge difference? I'd rather this wonder provide 2 unique crossbows that can shoot twice or something spicier like that.
Venetian Arsenal (17)
 
Alhambra (31)
Colosseum (38)
Forbidden City (36)
Kilwa Kisiwani (36)
Statue of Zeus (6)
Temple of Artemis (34)
Terracotta Army (39)
Venetian Arsenal (17)

Temple of Artemis (34) - I personally would place this above Colosseum, TBH. The primary direct effect is to one city, but you can easily get another 2-3 cities with at least one if not more additional amenities out of it. Plus slotting Pingala into your early big city helps your whole empire with science and culture. Where it really shines to me is the ease of getting it - you generally don't have to overly rush it, it's on a tech that you're going for immediately anyway, and the production requirement is pretty low - with one or two chops it can go from beginning to end in 5-10 turns. Compare to Colosseum, where you have to get to a civic that you typically will have to hard research, then have to build an EC with a building (or save up to buy the building, which is typically what I do), then build the wonder itself (for more than double the production of TOA). It's a great wonder and I typically go for it, but there are a lot of opportunities to miss out and be left with nothing (or, even worse, an EC that you otherwise don't want).

Alhambra (31) - Great domination wonder, but not top-5 for me. Kind of awkward placement on the tech tree unless you're Catherine, Hungary, or Ethiopia (I often forget that Castles exists since the next tech it leads to is also fairly useless to me), and a tech that usually needs to be hard-researched. I often find that I'm researching and building Kilwa and Forbidden City before even unlocking Alhambra.
 
Alhambra (31)
Colosseum (38)
Forbidden City (36)
Kilwa Kisiwani (36)
Statue of Zeus (3) [6-3] Yep, it has its uses in a domination game. That's reflected in an already high place. But you'd never build it over any of the alternatives on this list, and - honestly - how often do you actually invest into large anti-cav army? The only civ where that's consistently the case for me is Zulu; for everyone else I'll either have the horses or the iron ready early; and if I don't, I'd still pick more ranged units over more pikemen.
Temple of Artemis (35) [34+1] If I could pick just one of the early wonders at the start of the game, this is the one - it will allow the city it's in to build so much more over the rest of the game, thanks to the massive growth and amenity boosts.

Terracotta Army (39)
Venetian Arsenal (17)
 
Alhambra (29) (@Vargas1 downvoted for just 1 point, but no harm, no foul.)
Colosseum (39)
Forbidden City (36)
Kilwa Kisiwani (36)
Statue of Zeus (0) (Eliminated)
Temple of Artemis (35)
Terracotta Army (39)
Venetian Arsenal (17)

Colosseum:
This wonder represents a really solid early-game way to keep your captured cities strong and ward off war weariness.

Statue of Zeus: Debated downvoting the Venetian Arsenal, but this seemed appropriate somehow. I'm sorry, little one. But #8 isn't bad at all.
 
Alhambra (29)
Colosseum (39)
Forbidden City (36)
Kilwa Kisiwani (37) (36+1) - All around powerhouse; 3 envoys and substantial city/empire-wide effects; if you are going for conquest, you'll probably have the means to liberate captured city states if necessary as well
Temple of Artemis (35)
Terracotta Army (39)
Venetian Arsenal (14) (17-3) - This one is situationally strong (maps that necessitate naval warfare), whereas the other remaining wonders are universally strong.
 
Alhambra (29)
Colosseum (39)
Forbidden City (36)
Kilwa Kisiwani (37)
Temple of Artemis (35)
Terracotta Army (40)
Venetian Arsenal (11)

Terracotta Army (39+1): Building this is a massive swing of tempo in your favor.
Venetian Arsenal (14-3): I like the point made by @Francel.
 
  • Your assessment and comments should be geared towards a Domination victory.
  • Assume that you are building the Wonder yourself, most Wonders are great if you capture them!

Alhambra (29)
Colosseum (39)
Forbidden City (36)
Kilwa Kisiwani (37)
Temple of Artemis (35)
Terracotta Army (41) (40+1) Refer back to the OP (quoted above). Ain't no better wonder to actually build yourself. The one time punch is enormous in a Domination game, and it's virtually useless to you when captured.
Venetian Arsenal (8) (11-3) If you're playing a water heavy map, this thing is handy for getting a navy together quickly. But we all know in Civ6, a navy only gets you so far. Too situational.
 
Alhambra (29)
Colosseum (39)
Forbidden City (36)
Kilwa Kisiwani (37)
Temple of Artemis (36) (35+1)
Terracotta Army (40)
Venetian Arsenal (5) (8-3)

Temple of Artemis (+1) - Having an early super city can be very powerful - especially in a domination game where you're not going to peacefully settle that many cities. It's very valuable being able to get a 3-4 district city early in the game.

Venetian Arsenal (-3) - It really shines in situations where naval warfare is important, but these situations are few. Even on water heavy maps this wonder is often not needed or just overkill.
 
Alhambra (29)
Colosseum (39)
Forbidden City (36)
Kilwa Kisiwani (38) (37+1)
Temple of Artemis (36)
Terracotta Army (40)
Venetian Arsenal (2) (5-3)

Venetian Arsenal: Who wants to mercy kill the Venetian Arsenal?

Kilwa Kiswani: Just an absolutely amazing Wonder that you should build in every game.

Now that the Venetian Arsenal is basically done for, this where the fun begins...

Zeus +1
Now I see how blind I have been. With bonus to anticav you can have more units, so you can open 4th and 5th frontline. Even if you cannot take any city due to walls on that front, you can still occupy every tile and starve a city to death. You really need that boost to production as your units would die, because you wouldn't have cash toupgrade more experienced units
@We actually got @enKage to change his mind about the Statue of Zeus... Too late, but still.
 
Alhambra (29)
Colosseum (39)
Forbidden City (37)
Kilwa Kisiwani (38)
Temple of Artemis (36)
Terracotta Army (40)
Venetian Arsenal (0) ELIMINATED

Forbidden City (37) - Extra wildcard slot is good for any game, and even the +5 culture still matters at the point you build this. Add in that it's an easy (and important) tech to beeline, an easy placement requirement, and not too much production, and this is top-5 for any victory condition.

Venetian Arsenal (0) ELIMINATED - Fun but not essential given the weakness of naval combat. This is a good place for it.
 
Alhambra (30) (29+1)
Colosseum (39)
Forbidden City (34) (37-3)
Kilwa Kisiwani (38)
Temple of Artemis (36)
Terracotta Army (40)

points to Alhambra for its (relatively cheap) production cost vs Forbidden City. If we're just judging for a domination game we're pretty much just focused on the military policy cards so these are equivalent in "benefit" but the Forbidden City is much more expensive and also doesn't come with amenities like the Alhambra does.

Oh man, we're going to be downgrading these forever, all above 30! Probably wiser to call it as a six-way tie. But then again, it's probably wiser to go to bed before 4AM and not play one more turn, lol
 
Alhambra (30)
Colosseum (39)
Forbidden City (31)
Kilwa Kisiwani (38)
Temple of Artemis (37)
Terracotta Army (40)

Artemis +1
FC -3

There are 2 wonders here you want to build yourself and easy to build by yourself:
Terracota and Artemis.
And because Artemis is more competitive, you may want to byuild it even earlier to make sure AI doeas not misplace it in an absurd place.

Forbiden City is a wonder pretty every AI goes for, so you simply take it from AI sooner or later



BTW
Can we cut everything by 20 points?
 
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