Topper Gaming
Chieftain
- Joined
- May 21, 2021
- Messages
- 3
Greetings fellow gamers!
I'm relatively new to the forum so I hope this thread does not already exists. If that is the case, I'm very sorry for the potential spam!
I was playing what could be my thousand game of Civ 6 yesterday and, while pillaging a commercial district, I realized how strange it is that a city would put its market and its bank (or treasury) outside of the city walls. It should be in the city's interest to provide citizens with accessible services and protect their infrastructure.
Historically, cities tend to have its markets, banks, theaters, libraries/universities inside the city walls. A very small portion of cities in the medieval and renaissance times left their district unprotected. Sometimes even harbors would be integrated in the city walls to avoid naval invasions straight into the city, but that is more unusual. Harbors have often been a weakness for coastal cities and the target of naval siege. This suggests that maybe a harbor could create an opening in the walls that units can use to enter the city.
So I thought, why not having a dynamic system for walls that would surround districts attached to the city center once the cities are built? Also, if you build a district after the walls are in place you could run a city project that builds the incorporates existing unprotected districts in the walled city.
This would protect the cities districts from pillaging so far the city walls are standing.
Ciao and don't put pineapple on pizza!
Topper
I'm relatively new to the forum so I hope this thread does not already exists. If that is the case, I'm very sorry for the potential spam!
I was playing what could be my thousand game of Civ 6 yesterday and, while pillaging a commercial district, I realized how strange it is that a city would put its market and its bank (or treasury) outside of the city walls. It should be in the city's interest to provide citizens with accessible services and protect their infrastructure.
Historically, cities tend to have its markets, banks, theaters, libraries/universities inside the city walls. A very small portion of cities in the medieval and renaissance times left their district unprotected. Sometimes even harbors would be integrated in the city walls to avoid naval invasions straight into the city, but that is more unusual. Harbors have often been a weakness for coastal cities and the target of naval siege. This suggests that maybe a harbor could create an opening in the walls that units can use to enter the city.
So I thought, why not having a dynamic system for walls that would surround districts attached to the city center once the cities are built? Also, if you build a district after the walls are in place you could run a city project that builds the incorporates existing unprotected districts in the walled city.
This would protect the cities districts from pillaging so far the city walls are standing.
Ciao and don't put pineapple on pizza!
Topper