Hello, I decided that I wanted to make a Civ 7 wishlist because I'm bored, it goes from most to least wanted, I'm only including my most wanted though.
1. Better World Events
Currently the only random world event (not including ai choices,) which is natural disasters, but I'd want there to be more randomness to the game which can harm you, not affect you but affect others, or help you. For example "Major upgrades to marketplaces in Portugal have made a very strong economy." This would increase gold per turn by 15-20% and give +4 gold for trade routes connected to Portugal. (6 gold for Portugal because of its ability though if it is the same.)
2. Better Navy System
Currently navies are very low on priority lists mainly since they can't go even close to all important places, and the way I would improve it is do three things. For one, make boats be able to go down stream so that they can access lots more area and also make you think more about whether or not to settle right next to a river, since there are more units which can attack your city. The second thing is to remove the ability for non-trader units to go on water, but a set amount of units which can enter a boat to go past coast and ocean tiles. The number would increase when you have better boats and will double or triple for fleets or armadas respectively. And finally the third thing is to make ocean tiles passable by boats straight away, but they will be much slower, and they get faster in boats based on what level they are until researching Cartography or an alternative to it (So Galleys and Quadiremes would have 80% slower movement, and it would decrease by 30% per level, there would be a new level 2 naval unit to replace Caravels.)
3. Better Leader Selection Screen
Currently the leader selection slider is boring and somewhat tedious, so how I would fix it is give it it's own screen like maps with a searching feature for the Civilization you want, have a screen for Civilization and one for Leaders, then there will be an icon next to a leaders name which is the victory they're best for, this is completely stolen from Sukritact's Civ Selection Screen except for the victory icon, but it's just so much better.
4. Actually Respond to Text
Just respond to most text, I feel bad saying goodbye whenever they're trying to say something to me, this would also affect friendship a little and there would still be a goodbye option.
5. District Mutation
Currently, it is super helpful to plan districts before placing them, but it isn't fun. My idea to fix this while still keeping a reason to plan a little is changing districts. This would make it so that you could change a district to a new district for the cost of the replaced and new districts production combined and then removed with 10% of them both removed, and it would give 2 era score for the first time for each district and will lower yields to half for 5 turns.
6. Better Bonus Resources
Currently, bonus resources are nearly useless, so how I would fix it is make them increase population growth for your cities,
7. Migration and Population Interests
Going hand and hand with my 6th most wanted feature, there would be migration, which happens every few turns to a random city, and 10 turns after and during a war, it will be every turn to affected players or with bonus resources it would be every 2. Then population will now have interests, which make them prioritize certain stat yields over others, and if they are working a bonus resource with there interest group, they will get 40% more of all of the yields every turn, and if it isn't a bonus resource you will still get a 20% increase.
Feel free to add your top 7 wishlists for Civ 6 in the comments.
1. Better World Events
Currently the only random world event (not including ai choices,) which is natural disasters, but I'd want there to be more randomness to the game which can harm you, not affect you but affect others, or help you. For example "Major upgrades to marketplaces in Portugal have made a very strong economy." This would increase gold per turn by 15-20% and give +4 gold for trade routes connected to Portugal. (6 gold for Portugal because of its ability though if it is the same.)
2. Better Navy System
Currently navies are very low on priority lists mainly since they can't go even close to all important places, and the way I would improve it is do three things. For one, make boats be able to go down stream so that they can access lots more area and also make you think more about whether or not to settle right next to a river, since there are more units which can attack your city. The second thing is to remove the ability for non-trader units to go on water, but a set amount of units which can enter a boat to go past coast and ocean tiles. The number would increase when you have better boats and will double or triple for fleets or armadas respectively. And finally the third thing is to make ocean tiles passable by boats straight away, but they will be much slower, and they get faster in boats based on what level they are until researching Cartography or an alternative to it (So Galleys and Quadiremes would have 80% slower movement, and it would decrease by 30% per level, there would be a new level 2 naval unit to replace Caravels.)
3. Better Leader Selection Screen
Currently the leader selection slider is boring and somewhat tedious, so how I would fix it is give it it's own screen like maps with a searching feature for the Civilization you want, have a screen for Civilization and one for Leaders, then there will be an icon next to a leaders name which is the victory they're best for, this is completely stolen from Sukritact's Civ Selection Screen except for the victory icon, but it's just so much better.
4. Actually Respond to Text
Just respond to most text, I feel bad saying goodbye whenever they're trying to say something to me, this would also affect friendship a little and there would still be a goodbye option.
5. District Mutation
Currently, it is super helpful to plan districts before placing them, but it isn't fun. My idea to fix this while still keeping a reason to plan a little is changing districts. This would make it so that you could change a district to a new district for the cost of the replaced and new districts production combined and then removed with 10% of them both removed, and it would give 2 era score for the first time for each district and will lower yields to half for 5 turns.
6. Better Bonus Resources
Currently, bonus resources are nearly useless, so how I would fix it is make them increase population growth for your cities,
7. Migration and Population Interests
Going hand and hand with my 6th most wanted feature, there would be migration, which happens every few turns to a random city, and 10 turns after and during a war, it will be every turn to affected players or with bonus resources it would be every 2. Then population will now have interests, which make them prioritize certain stat yields over others, and if they are working a bonus resource with there interest group, they will get 40% more of all of the yields every turn, and if it isn't a bonus resource you will still get a 20% increase.
Feel free to add your top 7 wishlists for Civ 6 in the comments.