Civ Add-on/Expansion Pack Ideas

This suggestion is about trading. Would it be possible to let the resources on the map not represent units of resources but rather areas where resources are available? Here's an example, cityA has two iron in its city radius and it gets, say, one tonne of iron ore from these two iron on the map. When cityA increases in size, the amount of ore it would be able to gather also increases. When another civ trades iron with the civ to which cityA belongs to(civA), that civ signs an agreement with civA and gets a variable amount of iron from civA depending on how much money that civ allocates to the buying of iron ore.
Now comes the more complicated part. If demand for civA's iron increases(for example when civB also signs an agreement with civA), the price of civA iron will increase and each civ will get less iron for the same amount of money. If demand decreases, the price for iron falls.
Of course, in this way each unit has to require a certain amount of resource rather than the way it is now. I think this will make civ 3 just that little bit more realistic.:D
 
I actually found quite a creative idea for implementing this:
I made the costs of the first three techs in middle ages become five times the original. This should slow the speeding into the middle ages...
I've already put this in my personal mod, which is yet untested, so I will not know if this is effective yet...
 
Originally posted by ShadowFlame
I actually found quite a creative idea for implementing this:
I made the costs of the first three techs in middle ages become five times the original. This should slow the speeding into the middle ages...
I've already put this in my personal mod, which is yet untested, so I will not know if this is effective yet...

I can see that, and I actually thought of implimenting that, but then something donned on me "scientific civs" automaticly get 1 tech free in the new era so one of the trees would go really fast.
 
Good thinking! What I will do is also double or triple the price of the second stage techs... that way at least the scientific civs won't rocket through the whole thing...
 
I would like to see a handicapping function in the MP. I have some friends who are not near as good as me:mwaha:
and of course some enemies:eek: who are better
 
I think it would have been cool if you could make your own civilizations like the Vikings for an example... Then evryone will be happy about the civs...
 
Game rules specify that there are five global cultures:

  • 1. Native American (Amerindian)
    2. Mediterranean (Greco-Roman)
    3. Western (European)
    4. Far Eastern
    5. Middle Eastern
And similar cultures are said to be more tolerant to each other in diplomacy.
Well, this is bogus!
Since when do similar cultures have to be obligated to be more tolerant of each other? On the contrary, China and Japan were enemies more often then they were friends; France, Germany, England and Russia (and all European powers) were also fighting and arguing for centuries. Same with all other so-called "global cultures."

Also, several countries were misplaced into wrong cultural categories:( . Americans should be Western (European) culture, because they never built Aztec-type pyramids. Russia, Zulu(land) and India should have separate cultures of their own.

Because of all of these unique cultures, I propose basing tolerance in diplomacy on the countries' political systems and religions. For that reason, religions have to be introduced in the game.
Architectural differences should stay, they look great.

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Among the new civilizations, :king: the Byzantines :king: should also be included. Their culture was unique, and not just a continuation of the Roman Empire. The Eastern Roman Empire created great monuments in art, architecture, literature, religion and science. Byzantium was the original source culture that spread its influence over the eastern half of Europe and much of the Mediterranean.

Its great monuments:
  • Hagia Sophia cathedral in Constantinople (Istanbul) - should be a great wonder in the game
  • St. Mark's cathedral in Venice, Italy
  • San Vitale church (mosaics) in Ravenna, Italy
  • Iconography
  • Preservation of ancient Roman and Greek knowledge and traditions, which were lost in the West
  • Greek fire
  • Extensive volumes of religious and historical literature
  • Missionary conversion of Slavs in Eastern Europe
  • and others...

Because of Byzantine influence Russia did not become part of Western European cultural group. With this influence, Russia also developed into a unique civilization with its own culture.

Also, if the Mongols will be added as a new civ, they should not be bunched up with the Far Eastern global culture. They were a nomadic Eurasian ethnos. Nomadic huts looked quite different from Chinese houses.
 
The ability to claim/buy land squares would be really cool. Also, if you had enough money, I think it would be good to actually be able to buy cities during peace time.
 
  • Obviously I want to see the leader system revamped as per this thread.
  • A system enabling the flow of various resources (city resources, food and shields and such - not to be confused with regular resources) within your empire would be very nice. (I'm mainly thinking food resources here, though shields too - within limits.)
  • A small bit: Civ3 needs an early medieval siege/bombard weapon. Probably a trebuchet. I'll be adding this to my game as soon as the graphic becomes available.
 
Dear friends,

Sorry for bringing this subject again, but this is important suggestion for CIV3, and the only, along side not being able to transfer food from city to city, major drawback of CIV3.

I really hope that the new pack can help us trading military units. Imagine WW2 without the american help for the allies in the 1939-1941 period. The war in Korea without the chinese action.
Sometimes tech, gold and maps aren´t enought, you need to help with weapons!!!!

I also would like to discuss this modification with my fellow CivFanatics.



:borg:
 
Here's my post from another thread:

There should be states, and blocs. Blocs act as countries, but are under one big empire, where around 5 cities can make up one bloc. Also, IMO, the Senate needs a return, not just for Democracy, but for all governments, and as a choice. I feel I should be able to edit any government(in mid-game) to what I feel I'd like it to be like. For example, with Communism, if I decide to make more of a social-democracy, I should have a choice in doing so, in mid-game! There should also be a choice where citizens living in cities, states, or blocs are allowed to vote on governors, if they feel the AI governer isn't doing a very good job making them happy or whatever else. It will probably be a hassle to program, and haha, I doubt anyone at Firaxis would actually consider using these ideas, but this is just my two cents, and IMO, it would make the game a lot better.
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I'd like to add to and expand on this. First off, I'd like to see the XP get rid off culture, or have the option to turn it off. IMO, borders should no longer be based on culture, but on where you set up cities. For example, if you build cities close to each other, they should all connect into an empire as they do now. Once you have 30 cities or so, you can choose to break them off into states; 3-6 cities would constitute a state. When you reach 50 cities or something around that number, you can choose to separate cities into blocs; 7-14 cities would constitute a bloc, or a "country within a country." Each city/state/bloc should have an option of being run by a governor, and be dictated by the ruler of that empire(you).

States and blocs should be different from solo cities. When 3 or more cities become a state, all their shields and workers should be consolidated. Workers from those cities should remain only in that state, and should not be allowed to cross the borders(This rule should only be used when running workers on automatic.) States would increase shields, and workers would only be confined to that state, which means better mining, resource gathering, and faster solutions to problems(polution) depending on how many workers you have in that state. Blocs are no different, except workers are free to roam about the empire, without any border restrictions(again, this applies to automatic workers.)

Expansion should be done differently. IMO, the only way you should be allowed to expand your empire is to takeover another civilization or have that civilization/empire flip based on how many improvements you've built, how happy your citizens are overall, and what government type you're using. If the citizens of that opposing empire are awed at how happy your people are, how many improvements you have, and whether they condone your government type, they will cause civil unrest, and will either try to flip to your government, or join your empire(the choice of the AI should be random on this regard.)

Borders should never decrease, when taking over cities. Instead of borders decreasing when you take over, they either stay as they are(but are now part of your empire) or join your borders, depending on how close that city is to you. If there is an enemy city bordering your empire's state/bloc, and you decide to take it over, it should automatically join the state/bloc closest to it. All enemy cities you take over should never decrease border-wise.

That's my bag. I hope anyone reading this appreciates these ideas, I spent a lot of time typing them up. :)
 
1. i'm playing the Japanese, i don't want to see any white or
black gaijans as my counselors. at least not till the 1990's or so.
please no flamming. :eek: this applies to other civs as well.

2. changing civ leaders as my civ progresses through history. or
the ability to choose another leader from a list. maybe i don't want hitler during the 30's - 40's.

3. land and sea stack movement. i do not mean of the same kind.

4. much better representation of minor/major wonders. movies maybe. i know some people have already worked on this and have done a fantastic job, but firaxis should do their part.

5. ability to upgrade any unit to some corresponding higher unit.
5a. ability to delete obsolete units from my build menu.

6. goto menu should be alpha and could use distances listed.

7. greater naval movement eg. 8 - 15 or something resembling
railroads.

8. make roads give railroad bonus and allow railroads to be built
minimally. it can get very messy looking.

9. minimize railroad movement. maybe by distance, reduces attk
capability????????

10. improve city view somehow.

11. allow almost unlimited unit creation/selection.

enough babbling. got carried away. :D

ooh ooh! thought of another one.

12. i don't have coal but i have discovered electricity. allow me to
now build railroads. went a long time in agame before i was able
to trade for coal. upgrade your rr system from coal to electricity
and thereby reduce pollution.....:nuke:
 
Originally posted by Emmzodi


Personally, I agree that it's a bit of a cheat if you can forest and de-forest every single or every couple of turns and get the 10 shield bonus. But I also think there should be a compromise position between one-time only and as often as you want. I'd really like to see something in the middle. Perhaps they could make it so it's only possible to do it once in any 20 or 40 (or some given number of) turns.

It just seems unrealistic that in the 6000+ years that this game spans you couldn't forest and de-forest a square at least more than once, you know? ;)

create a forestry service/industry :crazyeye:
 
Originally posted by running fast
112. i don't have coal but i have discovered electricity. allow me to
now build railroads. went a long time in agame before i was able
to trade for coal. upgrade your rr system from coal to electricity
and thereby reduce pollution.....:nuke:

how do you make the steel then????
 
Originally posted by d3dash


how do you make the steel then????


not totally sure about this...butt.....you don't need coal to make
steel anymore. this was an industrial revolution concept.
also, by this time i was making lots of tanks, ships and planes,
all made of steel or aluminium, and i didn't have coal.

i'm trying to say i had developed an alternative source of power
that shuld have let me build rr's.

did i explain that o.k.? :D dam_n sp mistakes. had to edit this
3 times. :mad:
 
hey all...hopefully these ideas haven't already been suggested:

-I agree with being able to keep some of your military units in a city that is culture flipping...but maybe you can have a choice of abandoning the city with your military units or trying to fight it out...or maybe some of your military units get converted while the other's have to fight it out and defend your honor...please ask to clarify if you don't understand

-I agree with the ability to reforest trees but not to have several workers on them...Also, continual deforestation should have an impact on global warming...I wonder if this is hard-coded in the game...and while I'm on the ecological trip, I think there should be a point bonus for being the lowest polluter and the most frequent planter of forest...in other words, A powerfully industrialized society may rule the world to 2050 but it won't for very long after that because the world will turn to a lifeless void of pollution and radioactive waste (kinda like ours :) j.k.)

-On the ecological trip again...what about having a civ-bonus of being environment friendly...so maybe you can irrigate and re-plant forests faster...and you get bonuse to how much you produce for food...(maybe this civilization trait would make it unbalanced, but hey, then just put it into a mod...)

regards,
a person who loves trees as much as Civ 3 =)
 
ability to save a standard-build list for starting cities...or border cities...etc. (ex: select Build List 1 for Granary, Barracks, Temple, then Marketplace...etc.)

and a easier way to control the city governor (i hate having to click through all the options of :apply to just this city: or :apply to all cities:)

ok, too much Civ3 thinking...need to do some work...
 
I just think Firaxis is ripping us off with this expansion pack...It is nothing more than a patch..and an excuse for them to soak another $30 out of us. Come on Firaxis...admit it. Civ 3 is not functioning properly and you need more revenue to cover the costs of fixing it,
 
I'd like to be able to set "Rivalries" in the editor. For example, India v. Pakistan and Israel v. Palestine. What rivalries would do would make it so those nations always were at war and never make peace. It could also be set so that they would never ally either. I think its ridiculous to play a WWII scenario and see Germany and England ally against the Americans. (That just takes the "reality" out of the scenario.
 
Originally posted by pesoloco
I think its ridiculous to play a WWII scenario and see Germany and England ally against the Americans. (That just takes the "reality" out of the scenario.

For a scenario, that makes sense. For a full-blown 6000 year game, remember that England used lots of Germans against the Americans during the Revolution.
 
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