Here's my post from another thread:
There should be states, and blocs. Blocs act as countries, but are under one big empire, where around 5 cities can make up one bloc. Also, IMO, the Senate needs a return, not just for Democracy, but for all governments, and as a choice. I feel I should be able to edit any government(in mid-game) to what I feel I'd like it to be like. For example, with Communism, if I decide to make more of a social-democracy, I should have a choice in doing so, in mid-game! There should also be a choice where citizens living in cities, states, or blocs are allowed to vote on governors, if they feel the AI governer isn't doing a very good job making them happy or whatever else. It will probably be a hassle to program, and haha, I doubt anyone at Firaxis would actually consider using these ideas, but this is just my two cents, and IMO, it would make the game a lot better.
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I'd like to add to and expand on this. First off, I'd like to see the XP get rid off culture, or have the option to turn it off. IMO, borders should no longer be based on culture, but on where you set up cities. For example, if you build cities close to each other, they should all connect into an empire as they do now. Once you have 30 cities or so, you can choose to break them off into states; 3-6 cities would constitute a state. When you reach 50 cities or something around that number, you can choose to separate cities into blocs; 7-14 cities would constitute a bloc, or a "country within a country." Each city/state/bloc should have an option of being run by a governor, and be dictated by the ruler of that empire(you).
States and blocs should be different from solo cities. When 3 or more cities become a state, all their shields and workers should be consolidated. Workers from those cities should remain only in that state, and should not be allowed to cross the borders(This rule should only be used when running workers on automatic.) States would increase shields, and workers would only be confined to that state, which means better mining, resource gathering, and faster solutions to problems(polution) depending on how many workers you have in that state. Blocs are no different, except workers are free to roam about the empire, without any border restrictions(again, this applies to automatic workers.)
Expansion should be done differently. IMO, the only way you should be allowed to expand your empire is to takeover another civilization or have that civilization/empire flip based on how many improvements you've built, how happy your citizens are overall, and what government type you're using. If the citizens of that opposing empire are awed at how happy your people are, how many improvements you have, and whether they condone your government type, they will cause civil unrest, and will either try to flip to your government, or join your empire(the choice of the AI should be random on this regard.)
Borders should never decrease, when taking over cities. Instead of borders decreasing when you take over, they either stay as they are(but are now part of your empire) or join your borders, depending on how close that city is to you. If there is an enemy city bordering your empire's state/bloc, and you decide to take it over, it should automatically join the state/bloc closest to it. All enemy cities you take over should never decrease border-wise.
That's my bag. I hope anyone reading this appreciates these ideas, I spent a lot of time typing them up.
