Civ and Leader swap.

Remmert

Warlord
Joined
Feb 21, 2012
Messages
103
Every Civ has his uniques, so do have the Leaders.

The question is, when you're setting up a game of Civ IV, would there a be a possibility to change the Leaders from the Civ you play.
For example, playing as Roosevelt as Leader of China. Getting the Eureka boosts from China and use the Rough Riders on the battlefield from Roosevelt.

Is anything known about it?
And if yes, which leaders and civs would you combine?
 
Civ 4 had that option, I'm seriously hoping Civ 6 has it, especially given the multiplayer focus they have mentioned but haven't talked about which did include unique gamemodes.

I think I'd combine Norway's Free Embarkation bonuses with Victoria's bonuses to settling multiple continents.
 
I am sure it won't be a part of the game but a mod could do it. However, it would just break the game the civs are all designed with plus and minuses that would not work when leaders are dropped in at random.
 
Nothing known so far, and seeing how some civs have very strong civ UAs and weak leader UAs and vice-versa it would end up pretty unbalanced, but my guess is that they'll sooner or later include it in advanced options when you set up a game like in Civ 4.
I think Hojo leading Germany would be very powerful. Building Holy Sites, Encampments, and Theater Squares twice as fast would have great synergy with extra districts.
Cleopatra as Spain's leader would also give some ridiculously profitable trade routes.
 
doubt it will be included but should be doable with mods.

just wait a few days and that will be the top workshop mod :D
 
Qin of the Aztecs. Capture builders with an extra charge that can be used to rush both districts and wonders.
 
Every Civ has his uniques, so do have the Leaders.

The question is, when you're setting up a game of Civ IV, would there a be a possibility to change the Leaders from the Civ you play.
For example, playing as Roosevelt as Leader of China. Getting the Eureka boosts from China and use the Rough Riders on the battlefield from Roosevelt.

Is anything known about it?
And if yes, which leaders and civs would you combine?

I think it might be an option (like no barbs)...possibly it will disable achievements because Leaders / Civs are balanced together, not separately (in Civ4 all leaders had just 2 traits from a small pool, and so were somewhat easy to balance)


That said, it seems that a lot of them have a high degree of Synergy between their Leader and civ.. so it would be hard...

Maybe Qin with Aztecs (Eagle Warriors capturing Builders to get Wonders)
 
Pedro + Kongo: Kongo's ability gives extra Merchant and Artist points while Pedro lets you recoup them. You'll be getting Merchant and Artists very very quickly!

Qin Shi Huang + France: Qin Shi Huang's ability lets you get Ancient and Classical wonders while France's ability lets you get Medieval, Renaissance, and Industrial wonders. Also fits well with the French Chateau which gets adjacency bonuses from Wonders.

Qin Shi Huang + Egypt: Qin Shi Huang's ability lets you get Ancient and Classical wonders while you can save river tiles for Wonders from later eras. Egyptian Sphinx is a bit better than the French Chateau since it doesn't require rivers.

Qin Shi Huang + Aztecs: Capture workers from other players. Workers have added uses (building districts OR wonders OR improvements).

Cleopatra + England: Prior builds had the English Royal Dockyard giving an extra trade route. Not sure if that is from the Harbor district in general or the unique district. Also might have been changed in later builds. However, extra trade routes synergize well with Cleopatra's leader ability.

Victoria + Spain: Red Coats want to fight on other continents, which fits with Spain's intercontinental trade routes and the Spanish mission.

Mvemba a Nzinga + India: Get the Founder AND Follower beliefs of another religion.

Philip + India: Conquer cities of another religion getting a bonus in combat (from Philip). Once you take their city, you get their Follower beliefs (from India).

-----------------

I look forward to modding my own civ by customizing Leader Ability + Civilization Ability + 2 Unique things.

Right now I am leaning towards:

Qin Shi Huang's First Emperor for wonder building
+ either France's Grand Tour (more wonders) OR Kongo's civilization ability (Great Works)
+ Egyptian Sphinx
+ Greece's Acropolis district, unless it turns out to be really bad

another option might be

Qin Shi Huang's First Emperor
+ either Aztec's Legend of the Five Suns OR Japan's Meiji Restoration OR Germany's Free Imperial Cities
+ 2 unique districts (chosen from Acropolis, Hansa, maybe Bath).



For reference, my favorite Civ V combination was:

Carthage's Phoenician Heritage (Free harbors, cross mountains)
+ Ethiopia's Stele (early faith)
+ Assyria's Royal Library (Great Works)
 
I'd love a feature like that, it could get some crazy combos going.
 
Civ 4 had that option, I'm seriously hoping Civ 6 has it, especially given the multiplayer focus they have mentioned but haven't talked about which did include unique gamemodes.

I think I'd combine Norway's Free Embarkation bonuses with Victoria's bonuses to settling multiple continents.

I see some balancing issues with having that option.... :D
 
Sounds like serious fun. The beauty of single player is you can make all the degenerate broken combos that you want. I hope modders are on standby. :D
 
I hope if you are able to do that, which I'm on the fence about with whether I'd want it or not, but if so, I'd hope the AI would be able to do so as well, intelligently swap leaders and civs, and play well with the new combination. I know, that's asking a lot.
 
I hope if you are able to do that, which I'm on the fence about with whether I'd want it or not, but if so, I'd hope the AI would be able to do so as well, intelligently swap leaders and civs, and play well with the new combination. I know, that's asking a lot.

Please, no, not unless it's a setting that has to be specifically enabled (or manually set up). I really don't care to be playing the game and randomly run into Qin of Sumer. :crazyeye:
 
Montezuma of Scythia would be utterly terrifying. Bonus damage from each luxury collected, and 2 calvary for every 1 built.
 
Yeah that is the standout combo right there.(Monty of Scythia)

Also, remember it is just The Leader Bonus combined with a Civ peoples.

Bismark/Hojo dont work as Imperial Cities is the Same as Meij restoration. German/Japan combo is quite weak(well still pretty strong but not world destroying synergy Aka Luxury boosted Horse Archer Spam :))

Mvemba a Nzinga of India would be pretty cool with the potential to mix and match both Founders and Followers Beliefs in any city you own at the cost of no founding religion and no Faith Bonus. Not OP but a very unique cool way to play

Of Course Gandhi of Kongo will be insane with the ability to now found build Holy sites giving you more relic sites and getting the extreme faith and Enemy War weariness from Gandhi. Of course at the cost of just having a regular religion play but being able to build holy-sites will go a long way with the Greatwork Yields. Insane POeaceful cultural combo


@Isau Just double checked , 2 for 1 Light Horse and Luxury Boosts are both Leader Abilities. It won't work that way. You can get the Bonus Dmg and Heal on Kill and obviously the Horse Archer with Monty but not the 2 for 1 Calvary. Toymris of the Aztecs. Would get the 2 for 1 Horse and the worker Farm/rush districts combo. Not a really good combo, Monty of Scythia is still pretty amazing
 
I think it will simply because the last iteration of civ that had multiple leaders (four) had this option. However, civ IV didn't really have any really broken combinations as civ VI looks like there may be a couple so I don't know.
 
Please, no, not unless it's a setting that has to be specifically enabled (or manually set up). I really don't care to be playing the game and randomly run into Qin of Sumer. :crazyeye:

While you are playing Teddy Roosevelt of Rome? That's what I meant though, only if you mix leaders and civs, then the AI should be able to min-max the same way. Not during a normal game.
 
I'm glad you made this post, because I have been thinking about the same question.
It will get bland fast without a checkbox to enable Unrestricted Leaders like we have in Civ4.
Too much like a Civ Revolution standard then.
Unrestricted leaders is the closest thing we have to custom races in game.
I'd like to see in an expansion pack, a custom Leader option.
Where we can choose our leader's pluses and minuses, similar to a Masters of Orion 2 or Galactic Civilizations 3.
I'd love that kind of flexibility in the game.
It would really lengthen replayability, considering this nearly $100 purchase price for everything now, plus future expansion and DLC costs.
http://store.steampowered.com/app/289070/
This will become the most expensive Civ game so far. ugh. :(
 
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