Civ Choice

Swissempire

Poet Jester
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The UN hath suggested we begging talking about what civ we should choose. Let the debate begin:goodjob:
 
Catherine or Isabella...

Financial and both have a good early mid game UU.
 
Stolen from http://www.civfanatics.com/civ4/info/civilizations/.

Aggressive
*Free Combat I promotion of melee and gunpowder units.
*Double production speed of Barracks and Drydock.

Creative
*+2 :culture: per city.
*Double production speed of Theater and Colosseum.

Expansive
*+2 :health: per city.
*Double production speed of Granary and Harbor.

Financial
*+1 :commerce: on plots with 2 commerce.
*Double production speed of Bank.

Industrious
*Wonder production increased 50 percent.
*Double production speed of Forge.

Organized
*Civic upkeep reduced 50 percent.
*Double production speed of Lighthouse and Courthouse.

Philosophical
* :gp: birth rate increased 100 percent.
*Double production speed of University.

Spiritual
*No anarchy.
*Double production speed of the Temple.

Spiritual and organized seem like a more of a "nice to have, but not necessary" type of civics.

Expansive's +2 :health: would be good to have, but only in certain situations.

Industrious is only for us if we're building beaucoup of wonders.

The above list of civics is on my "meh" list. This leaves aggressive, creative, financial, and philosophical, with creative and philosophical on the bottom of my final civics list.

Aggressive might be necessary. There's talk of a fourteenth site entering, creating two games of seven. Military will become a must, and aggressive's free promotion will be vital. Financial let's us pump out the :commerce: , allowing us to maintain a high :science: rate.

Thus, how does the Inca sound? The Quechua is a 2 :strength: replacement of the warrior, plus it gets a 100% boost against archers. This unit will ensure safety for the early early game.
 
How far did the Civ3 ISDG go in terms of tech? If it is a kind of game where people are eliminated quickly, than this will work well, but if this tends to go where everyone goes for tech instead of war, a longer lasting UU should be desired more. Another side of the argument, which is more what I would say, is that unique units arn't worth as much as the bonus that we can get from financial and Agressive.

Remember thought that we only get the promotion bonus for Melee units, not all units.
 
The first [c3c] ISDG got to the early medieval ages. Of course, in that game, only the top three got to move on to the final round, so the sooner the three eliminated the other two, the better.
 
I think incans a re a good choice but theres a fair chance some other team would want that so we need to have a good backup or 2 in place :)
 
Incas sounds good. But we should think about second (and third) choices. I think we should try to get aggressive. The following civs all have aggressivness:
Montezuma: spi & Jaguar.
Napoleon: ind & musketeer.
Alexander: phil & phalanx.
Tokugawa: org & samurai
Genghis Khan: exp & Keshik
Kublai Khan: cre & keshik
 
I just dont like Incans..if you are not fighting before bronze working is found whats the point in having a UU. I would prefer something a bit later than a warrior UU.

Now if war startes on turn 10...then Incans it is.
 
it might be useful for some team that leaves their capital undefended or defended by a single warrior though....
 
That is true, have another suggestion? What is most important, certain traits or a good UU?
 
the only scenario where the quecha is more useful than a warrior is when battling archers, and I don't forsse us fighting many archer wars with a 4 strength unit (after bonus).

Personally, I like Kublai. Creative will allow us to get away with not immediatly founding a religon
 
Which victory are we after? I think most will try domination victory, but I don't think anyone will be able to fulfill it. If someone comes close to complete it, I am pretty sure people will gang up against that person. If we chose this, we must have aggressive.

Diplo victory are even harder, there we need to coerce people into voting for us. And even if we try to do that, some will probably backstab us in the end.

If we try for score, bashing of the others is a requirement. Probably the simplest in this kind of game.

Space race, first we must see to that no one wins before the space race, then we must build fast. We will need industrious.

Culture victory, will require us to have creative. This is hard, but no one will think about it.

we should really decide which victory we want before we chose civs. If we chose victory now and focus all our energy towards that victory troughout the game, we have a serious chance to win this thing. Or atleast die trying :)
 
Kublia's free culture is great too. With that, we might be able to place a city or two to block off a peninsula to ourselves.

The game is going to boil down to wiping out the prerequisite number of sites to advance to game two. That's why I suggested aggressive. Financial gives us more gold to upgrade the Incans' quickly obsolete UU, which is why I submitted them as a choice.
 
Advance to game 2? Exactly how many games are there? And how many carries on to the next round?
 
MrC said:
Culture victory, will require us to have creative. This is hard, but no one will think about it.

Every culture victory I've ever won has been a non-creative civ. In fact I don't even use the creative trait. To be honest, the best trait for a culture victory is financial IMO, with Industrious and Philosophical tied for second.

Edit: A culture victory would probably be extremely hard with human players. They'd see what we were doing and take measures.
 
I guess choosing our civ will depend on a few factors. Financial gets a big advantage on a map with lots of oceans or lakes. An agrressive civ is a must if we are on Pangea with the possibility of removing 2 or 3 foes quickly and moving on to the next round.

I am have been slowly seeing the wisdom of the INcans choice. While they are wasted if you decide to research BW right away and hook up copper...no one is forcing you to actually hook up the metals( in all of your cities either). But if you persue other avenues such as a run to any of the first 3 religions it can be used quite effectively...in fact if you were to run the first early religions and get 1 or 2 you could use the financial trait to really reap the gold from the shrines. Then your UU can be upgraded to a stronger sword or axman, instantly creating an army of city capturing ability.
 
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