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Civ Customiser

Discussion in 'Civ4 - Creation & Customization' started by Dale, Jun 27, 2007.

  1. Dale

    Dale Deity

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    I've almost finished a complete Civ Customiser. :)

    You can customise:
    - Leader
    - Traits
    - Start Techs
    - UU's
    - UB's

    The customising is via simple point and click menus while the game is starting up, such as:


    Is there anything else that you would like customised?

    See DoM screen below. :)

     
  2. strategyonly

    strategyonly C2C Supreme Commander

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    Would you be able to use this in a fantasy game with different leaders than a normal CIV4 game?
     
  3. Dale

    Dale Deity

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    Yes, it picks up whatever is in the xml files and presents it to you.
     
  4. Agent327

    Agent327 Observer

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    (Just noticed this one while checking out your latest upload: ) Could come real handy! Lemme see if I get this right: I can use this for scenario editing?:confused:
     
  5. John_Deere

    John_Deere Nothing Runs Like A Deere

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    I heard this mentioned in Apolyton's Modcast. Really sounds interesting. They talk about the replayability of Civ4 with its multiple leaders, but this takes it to a whole new level. Because this was posted just over 7 months ago, I assume it's just about complete. Is it fully available, and if so, could you provide a link?
     
  6. Dale

    Dale Deity

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    You can either:

    1. Check out my full combat mod (which includes this mod and MANY other fantastic mods). The link is in my sig. :)
    2. Search for Civ Customiser in the Mod Components forum.
    3. Search for Civ Customiser in the downloads area.

    :)
     
  7. Agent327

    Agent327 Observer

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    Found those already - but can I use the Customizer (to edit) without having to include the mod in a scenario?:confused:

    @John_Deere: It's on the 1st page of Civ4 Creation & customization, so not that hard to find.
     
  8. Dale

    Dale Deity

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    If you DL the component by itself, it plugs into the standard game (or technically it's a mod that doesn't change the standard game except for the setup windows).
     
  9. Agent327

    Agent327 Observer

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    So, to be completely sure, would I need to add (or include) the mod comp to the scenario when uploading the end result?

    (The alternative, as I see it, being to upload with a reference to the mod comp as a prerequisite to playing the scenario. Just correct me if I'm wrong, as I don't want to upload an unplayable scenario and I have no experience modding so far.)
     
  10. John_Deere

    John_Deere Nothing Runs Like A Deere

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    Of course. It's bundled in with your Combat Mod - how silly of me to forget! That would explain why. Thanks for the help. From what Dale said, I think you would need to include the mod comp to the scenario, so that it knows what files to use, rather than the standard game.
     
  11. Agent327

    Agent327 Observer

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    That's all very well, but if it's finished, a link would be helpful. The directions Dale posted is how I found this thread in the 1st place. And I'm not including an entire mod - no matter how great it is - just to complete a scenario. (I don't mind making a scenario specially for Dale's Combat mod, but I'm already rather busy at the moment.):mischief: :) ;)
     
  12. Dale

    Dale Deity

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  13. Agent327

    Agent327 Observer

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    Thank you, Dale! :cooool:
     

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