1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Civ design challenge

Discussion in 'Civilization Design Resources' started by ldvhl, Mar 30, 2015.

  1. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
    Messages:
    1,303
    Location:
    Copenhagen, Denmark
  2. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    Waittttt
    Howard has to vote. As well as everyone else who made a design. It should be a rule.
     
  3. Urdnot_Scott

    Urdnot_Scott Sultan

    Joined:
    Feb 20, 2013
    Messages:
    1,437
    Location:
    The Trucial States.
    it was but I'm in copenhagen right now - posting this from my gfs phone that I managed to nick for a minute - will end the voting properly and give the new civ tomorrow when I'm back (hint: the next civ will be African)
     
  4. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
    Messages:
    1,303
    Location:
    Copenhagen, Denmark
  5. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    Lol why won't the two of you have a cup of coffee? I mean I would fly all the way to NZ for that... :mischief:
    Also, is the next civ colonial?
     
  6. Scapegrace

    Scapegrace Obvious Spambot

    Joined:
    Feb 17, 2014
    Messages:
    1,329
    Location:
    Kent
    Well now you're just taunting me. =]
     
  7. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
    2,487
    Location:
    Chile
    INB4 Civ Fanatics modder reunion in Denmark.
     
  8. bane_

    bane_ Howardianism High-Priest

    Joined:
    Nov 27, 2013
    Messages:
    1,559
    That's a good idea. It would be awesome!
     
  9. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
    Messages:
    1,303
    Location:
    Copenhagen, Denmark
    Well (and I'm aware we're way of topic here) expect that as far as I know, me and one other (can't remember who though) are the only own actually living in Denmark [emoji14]..
     
  10. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    Next challeneg, please?
     
  11. Urdnot_Scott

    Urdnot_Scott Sultan

    Joined:
    Feb 20, 2013
    Messages:
    1,437
    Location:
    The Trucial States.
    Oops sorry - I'd promise to be better next time but I think you guys know me well enough not to be convinced by that, so I'll just apologise for the stupid wait and move along swiftly!

    Congratulations Howard Tafty on the win! A war-focussed Srivijaya with an innovative but simple design and a scout replacement that I thought, personally, was really interesting!
     
  12. Urdnot_Scott

    Urdnot_Scott Sultan

    Joined:
    Feb 20, 2013
    Messages:
    1,437
    Location:
    The Trucial States.
    And here's them Africans I promised...

     
  13. DoktorApplejuce

    DoktorApplejuce Champion of Kirkwall

    Joined:
    Apr 9, 2015
    Messages:
    582
    Location:
    Canada
    Alright, may as well try my hand at one of these:

    The Kingdom of Aksum
    Leader: King Kaleb

    UA: The One Who Brought About the Morning - After founding a religion, all units receive a :c5strength: combat bonus against civilizations following a hostile religion. Gain an additional :trade: trade route slot for every city settled on the coast.

    UB: Endubis' Mint (replaces mint) - Increases the :c5gold: gold yield of gold by 2, and of silver and copper by 1. For every gold, silver, and copper resource within the borders of the city it's built in, incoming and outgoing :trade: trade routes earn an additional 5% :c5gold: gold yield for Aksum.

    UB: Stele (replaces the monument - Ethiopia's UB would have to be replaced) - Unlocked with mining, rather than pottery. Every time a friendly unit is killed within the borders of a city with a Stele, that Stele's :c5faith: faith yield increases by 1.
     
  14. Urdnot_Scott

    Urdnot_Scott Sultan

    Joined:
    Feb 20, 2013
    Messages:
    1,437
    Location:
    The Trucial States.
    Thanks for the submission!
     
  15. Howard Tafty

    Howard Tafty Minister-Chairman

    Joined:
    May 23, 2015
    Messages:
    731
    Location:
    Indefinite Solitude
    Well I was hoping for something colonial but hey it's certainly was unexpected:
     
  16. Urdnot_Scott

    Urdnot_Scott Sultan

    Joined:
    Feb 20, 2013
    Messages:
    1,437
    Location:
    The Trucial States.
    Great! Thanks!
     
  17. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    What is up with the two UBs thing?
     
  18. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    Kingdom of Axum(King Ezana)
    UA: Ezana's Stone
    Units gain extra :c5strength: strength for the duration of wars equal to the amount of :trade: trade routes your enemy sent you the turn before you started the :c5war: war, and you receive :c5faith: faith equal to the amount of :c5gold: gold you would receive from plundering those trade routes. Luxuries yield +1 :c5gold: gold when improved and provide +5% :c5happy: happiness per each :trade: trade route you send or receive.

    UB: Coin Mint
    Replaces the mint, but may also be built in cities with a source of copper. +2 :c5gold: gold from gold, and +1 :c5gold: gold on silver and copper tiles. Those tiles will provide +1 :c5culture: culture when improved by a mine, increased to +2 if a trade route is sent to the city. Also makes those tiles yield +1 :c5faith: faith if the city follows a religion.

    UI: Obelisk Field
    Unlocked at masonry. Yields +1 :c5culture: culture and +1 :c5faith: faith. +1 :c5cukture: culture per each :c5capital: capital city you conquer, and +1 :c5faith: faith if the city follows a religion. Takes 7 turns to build, or 5 near quarries.
     
  19. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
    Ok, my first try at this. I'm not really interested in Aksum though so this design is not as FUN as it could be otherwise.

     
  20. Urdnot_Scott

    Urdnot_Scott Sultan

    Joined:
    Feb 20, 2013
    Messages:
    1,437
    Location:
    The Trucial States.
    Thanks both of you! What period do you guys think the next civ should be from?
     

Share This Page