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Civ design challenge

Discussion in 'Civilization Design Resources' started by ldvhl, Mar 30, 2015.

  1. GPuzzle

    GPuzzle Available in wax cylinder!

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    Brazil's in Summer Time for reasons.
     
  2. DoktorApplejuce

    DoktorApplejuce Champion of Kirkwall

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    What is "Summer Time"?
     
  3. GPuzzle

    GPuzzle Available in wax cylinder!

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    Daylight Saving Time.

    In Brazil it's weird, it goes one hour ahead. Normally I'm one hour ahead of something like NY, but now I'm two hours ahead, while normally I'm 4 hours behind London - now I'm just 3 hours.
     
  4. DoktorApplejuce

    DoktorApplejuce Champion of Kirkwall

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    Oh, Daylight Saving. That ends in November, here. I just assumed it was the same for everyone who used it.
     
  5. GPuzzle

    GPuzzle Available in wax cylinder!

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    Start in October here. Really weird stuff.
     
  6. Urdnot_Scott

    Urdnot_Scott Sultan

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    So there it is - an oddball civ this time, with the obvious focusses being trade, gold, war and diplomacy. Lets see what you can do guys!
     
  7. Natan35

    Natan35 Mayor of St. Natansburg

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    You need to write a book, Scott. Oh and GPuzzle, they do it to save electricity. Why Am I telling you that... Anyway


    East India Company
    UA: A Company of Rulers
    Eternal :trade: trade routes provide :c5gold: gold and :c5happy: local happiness:)c5production: production in the sending city) based on resource diversity*. Merchant specialists grant :c5production: production equal to their :c5gold: gold yield, and all luxury resources are automatically improved upon conquering a city.

    UB: EIC Factory
    Radically different to the factory which it replaces, the EIC factory is unlocked at economics and has nothing in common with the factory. It grants +1 and +5% :c5gold: gold and :c5production: production per each luxury source worked by the city, and grants the benefits of a railroad connection if the city has a sea connection to the :c5capital: capital. Contains two merchant specialist slots, and spawns a source of tea, indigo dye, saltpetre or opium if built in a foreign continent.

    UU: Sepoy
    Replaces rifleman. Cheaper and weaker(30 :c5strength:) the sepoy has a massive 20% bonus outside of friendly territory which stays after upgrade, making it suited for fighting in foreign continents. Additionally, it start with +1 :c5strength: strength per each city you conquer if built on foreign continents(stays after upgrade as well).

    * +2 :c5gold: gold and :c5production: production in the host city and +1 :c5happy: happiness in the receiving city per each resource that is present in the host city only.
    ** Opium and Indigo dye provide 5 :c5happy: happiness as opposed to 4. Tea yields 4 :c5culture: culture, and Saltpeter boost gunpowder unit :c5production: production by 10% per each copy you own.

    Decisons!

    Institute the Ryotwari System
    Costs: 3 magistrates
    Requirements: must have researched economics, must have conquered at least 3 cities.
    Rewards: +1 :c5gold: gold from any improved resources yielding +1 :c5gold: gold, +3 :c5culture: culture from custom houses.

    Adopt the Tea Clipper
    Costs: 1 magistrate, :c5science: science equal to the amount required to research navigation.
    Requirements: Must have researched navigation, must have at least 3 cargo ships.
    Effects: Cargo ships cost 20% more to produce but gain 50% more range.
     
  8. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    I really like how this design came out. It's a very aggressive civ that can make a lot of money through war. The first half of the UA will help you generate a lot of Zamindars (Indian tax collectors) that you can use to pacify your conquests and make them more valuable. The second half of the UA is an Opium War reference since I wanted to include the things the EIC did outside of India too. The Sepoy can be built very quickly and is especially effective in carrying on your conquests on foreign land.
     
  9. poom3619

    poom3619 Ping Pang Poom!

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    @Natan, Sepoy is India Split's Maratha's UU made by Pouakai.
     
  10. Natan35

    Natan35 Mayor of St. Natansburg

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    Yeah. But that's a problem on their side. It does not belong to the renaissance, and was hardly used by the actual maratha army.
    (Actual!)

    I'll rename it anyways.
     
  11. Tarmont

    Tarmont Empress

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    Seems like the alternate history thread stole this challange's thunder :lol:

    East India Company
    Spoiler :

     
  12. Howard Tafty

    Howard Tafty Minister-Chairman

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    Well I plan on making the best of this although the East India Company wasnt as special as most people exactly think (there was the BSAC, DEIA, FEIA, among others) but humbaugh this doesnt matter:
     
  13. GPuzzle

    GPuzzle Available in wax cylinder!

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    I think I'm done!
     
  14. Scapegrace

    Scapegrace Obvious Spambot

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    The East India Company (Cornwallis)
    Start Bias: Plains
    Capital: :c5capital: Calcutta
    UA: John Company
    Gain +1 :c5gold: Gold and +1% :c5production: Military Unit Production in all Cities for each Technology you are ahead. Upon upgrading a Military Unit, generate :c5science: Science equal to 50% of the :c5gold: Gold spent
    UU: Corps of Guides (replaces Lancer)
    Does not require Horses, but is still a Mounted Unit. Starts with Survivalism I, Amphibious, and Woodsman, as well as the unique promotion "Frontier Force", which grants a :c5strength: Combat Bonus that increases the further away the unit is from a City (+5% per tile from the closest City, max. at +50%). More expensive than the Lancer it replaces. Upgrades to Cavalry.
    UB: Writers' Quarters (replaces Bank)
    Unlike the Bank it replaces, the Writers' Quarters is unlocked at Civil Service. In addition to the standard Bank bonuses, it grants a +33% :c5production: Production Bonus to Buildings or Wonders that generate :c5science: Science, and itself grants a +15% :c5science: Science bonus, in the City in which it is built. Requires a Market.

    ---

    Gold, hammers, and science. Because of course. =]

    Also, I should mention that the writers mentioned above are a name given to the small army of junior clerks who used the Company as training for later positions of power, both within and without its ranks. No Great Writers here. =]
     
  15. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    The East India Trading Company (Richard Wellesley)

    UA: Trade Monopoly: Cannot Gain Settlers. Gain 5 Influence per turn from City States you can demand tribute from. Allied City States may gift civilian units over time and you gain their Gold Revenue from Trade Routes sent there.
    UU: Sowar. Replaces Lancer. Twice as effective at intimidating city states. Generates Gold from Trade Routes passing through the tile where the Sowar is located.
    UB: Post Office. Replaces Caravansary. Aside from regular Caravansary Benefits, it generates an extra 2 Gold and Influence from Trade Routes directed at City States.
     
  16. Tarmont

    Tarmont Empress

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    When does voting begins, btw?
     
  17. Timewalker102

    Timewalker102 Prime Minister

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    Joined the forum just because I love designing up new civs, but suck at modding.

    My version of the East India Company isn't as militaristic as I wanted it to be, because I really wanted a Cargo Ship upgrade unique unit and I don't like civilisations with more than one unique unit.

    Also, the Brig might be difficult to mod, but I'm not sure.
     
  18. Timewalker102

    Timewalker102 Prime Minister

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    Has this been abandoned? I haven't seen any posts for a few days.
     
  19. Urdnot_Scott

    Urdnot_Scott Sultan

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    no im just really busy hang tight guise
     
  20. Urdnot_Scott

    Urdnot_Scott Sultan

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