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Civ design challenge

Discussion in 'Civilization Design Resources' started by ldvhl, Mar 30, 2015.

  1. Natan35

    Natan35 Mayor of St. Natansburg

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    Many, many good designs here. I'm voting for Tarcisio! I like the inforgraphic and the UA is super cool. :goodjob:

    (@GP: what does the stock do?)
     
  2. GPuzzle

    GPuzzle Available in wax cylinder!

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    алриг
    Nothing! However the value that the AI gives it is pretty much a Luxury Resource.
     
  3. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    I vote for Tarcisio.
     
  4. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    I'm voting Scapegrace this time.
     
  5. Timewalker102

    Timewalker102 Prime Minister

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    I'm going to vote for Natan because unique luxury resources are always welcome.
     
  6. Danmacsch

    Danmacsch Geheimekabinetsminister

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  7. Scapegrace

    Scapegrace Obvious Spambot

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    I'mma vote for TimeWalker. That's a really cool design, and I like that you didn't go for a Unique Great Merchant because I haaaaaaaaaate Great Merchants and like Civs that pander to my slightly irrational prejudices in this regard. Plus I want y'all to stick around. =]
     
  8. Timewalker102

    Timewalker102 Prime Minister

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    Shouldn't it be time for a new civilisation now?
     
  9. Natan35

    Natan35 Mayor of St. Natansburg

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    Yes it should.
     
  10. Timewalker102

    Timewalker102 Prime Minister

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    Shall we attempt a hostile takeover assume temporary reign of the thread like the Mechanics thread then?
     
  11. Natan35

    Natan35 Mayor of St. Natansburg

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    No. Scott picks the civs here.
     
  12. Urdnot_Scott

    Urdnot_Scott Sultan

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    I'm back tomorrow/tonight guise stahp fighting over my corpse its only been a few days :((

    gee wiz
     
  13. Urdnot_Scott

    Urdnot_Scott Sultan

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    ps tarcisio wins, announcing that requires no effort I can do it now
     
  14. Natan35

    Natan35 Mayor of St. Natansburg

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    Chus a tsiv meit
     
  15. Timewalker102

    Timewalker102 Prime Minister

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    7 days later...
     
  16. Urdnot_Scott

    Urdnot_Scott Sultan

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    5char
     
  17. Natan35

    Natan35 Mayor of St. Natansburg

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    Just name it. We can find the wiki page ourselves.
     
  18. Urdnot_Scott

    Urdnot_Scott Sultan

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    Dayak
     
  19. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    Oh damn how convenient. I was planning on doing them eventually as an Asian native peoples for Phantoms of Pre-Columbia. I'll be able to get some awesome ideas from this challenge :)
     
  20. Natan35

    Natan35 Mayor of St. Natansburg

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    Hmmm... Well,

    Dayak People
    UA: Native Roots
    Forests and jungles grant extra yields* but may not be improved\ chopped. Cities gain :c5production: production upon :c5food: growth, and provide units with unique promotions based on the city's tile

    UB: Iban Blacksmith
    Replaces forge but may be built everywhere. In addition to being unlocked earlier(at iron working) and costing no maintenance, the Iban blacksmith also grants +1 :c5culture: culture and +1 :c5happy: happiness from mining- based resources in jungles and forests.

    UU: Hunter
    Replaces Scout but obsoletes at biology. Instead of the scout's promotions, this unit performs a :c5rangedstrength: ranged attack before engaging in melee combat and requires 1 iron to be produced. Additionally, it posses the "Headhunter" and "Native islander" promotions, which make it receive double XP and heal from killing units, and granting extra :c5strength: strength equal to its level per each melee unit you may have trained.

    *Extra yields: +1 :c5food: food and +1 :c5gold: gold. +1 :c5gold: gold after economics. If a resource is present, grants +1 :c5culture: culture and +1 :c5gold: gold.

    **Extra promotions:
    Flatland plains\ grassland\ tundra: +1 :c5moves: movement if starting the turn on the appropriate terrain.
    Flatland Desert\ snow: double movement in the appropriate terrain type.
    Hills: no terrain costs on hills.
    Forests\ Jungles: double movement in forests and jungles.
     

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