Civ design challenge

I guess I'll tactically vote for Uighur since noone else is changing their vote and I don't want another tie - I think there should be a better way to resolve ties in the future since everyone just voted the same again ahah
 
Agreed, Urdnott_Scott, I'll consider that for the future.

So here's the results of the lightning round voting:

GPuzzle (1): Uighur_Caesar
Scapegrace (2): GPuzzle, Hoop_Thrower
Uighur_Caesar(3): Natan35, Zantonius Hamm, Urdnot_Scott

That means Urdnot_Scott was the deciding vote to select the winner who would dethrone him! Congratulations, Uighur_Caesar! Will this be the start of a new winning streak, or will someone defeat him in the design of the next civilization? And what's that civilization you ask? It's Chu!

Designs are due by June 15th, and good luck to everybody who submits!
 
Pika?

badjoke.png
 
Pika?

badjoke.png

More like Bo-Rai-Chu
Oh yeah by the way I'm going to join the competition. I would joke on how I'm a one trick pony and everything but I already made a terrible one at this point. :p
 
This is my first ever civilization design, so be gentle!

Chu State

Leader: Xiong Lü

UA: Southern Hegemony - Can annex or puppet a city state that has been afraid of you for at least 5 turns by gifting them a Great General (expends the GG)

UB: Peony Dam - Unique National Wonder unlocked by Engineering. +3 food in the city. City must be built on a river. No building prerequisites.

UU: Wuyi - Replaces Great Prophet. Can be expended to instantly heal all land units within 1 tile to full health.
 
Yeah, I was afraid of that. Think +1 food from river tiles would be enough of a nerf, or should I reduce the base amount of food as well?
 
Hanging gardens gives +6. You're basically giving them a chance at 2 HGs in a city. Remove the +5 food for sure. Food from rivers can be OP too. My Iraq civ just got criticized a lot on reddit because it's UA included +1 food per river.
 
That's fair. I wanted to keep the river component, but I can see bonus to river tiles being OP, so I changed it to just +3 food and the city must be built on a river.
 
+1 food from river tiles that yield at least 1 food would be nice. Though, I had a completely different idea of Chu.
 
Though, I had a completely different idea of Chu.

I based mine largely on the Spring and Autumn Period, mostly around the time of Xiong Lü (posthumously King Zhuāng), one of the Five Hegemons. Early Chu was militaristic and annexed a large amount of neighboring states through coercion/treaties to create one large southern kingdom. Sunshu Ao, the chancellor Xiong Lü appointed, was put in charge of a large river dam project that created a huge reservoir for agricultural irrigation, at the time called Si-Si Bei or Shao Bei (Peony Dam). The wuyi were shaman-doctors, also translated as "exorcising physician", "sorcerer-physician", or "physician-shaman". Shaman were popular in late-period Chu.
 
+1 food from river tiles that yield at least 1 food would be nice.

The only other thing I can think to change it to is +1 food from farms, must be built next to a river, since the Peony Dam created a large reservoir used for agricultural irrigation. I think that might be seen as OP though, so I think I'll keep it where I have it.
 
Chu- Chu!

Chu(Xiang Yu)
UA: Rising Chu
Upon conquering a city from a civilization, all cities it :c5occupied: conquered enter resistance for 3 turns(doubled in cities you owned). +5% :c5strength: combat strength against civilizations per each city in resistance they own, and +5% :c5greatperson: Great Rebel points per each enemy city in resistance(up to 25%).

UU: Panjun
Replaces spearman. Unlike it, has the "insurgents" promotion, causing it to heal if ending the turn near cities in resistance. Doesn't have a bonus against cavalry, but ignores terrain costs and gains +20% bonus while attacking over river.

UU: Great Rebel
Replaces great general. When stationed in enemy territory, may start a rebellion, removing all courthouses built by that civ, and putting all cities :c5occupied: occupied by that civ in resistance as if they were just captured.

Suppose to represent late Chu, and the various rebellions and uprisings against the Qin. "Panjun" means rebel army.
This design may be subject to changes. I might revise it... Completely.
 
Well here goes nothing

Chu
Spoiler :
Leader:Xiang Yu
UA: The Warlord of Hegemony
During :c5war: War, Puppet or Annexed Cities of the opposing Civilization produce an additional 33% :c5unhappy: Unhappiness, upon capturing a Civilian Unit it is converted to an obsolete Military Unit with an additional 15 Experience and all :c5occupied: Occupied Cities stay in resistance 25% less longer.
UU: Dagger-Axe (Spearmen)
Slightly stronger than the Unit it replaces, it gains +1 :c5moves: Movement in rough terrain and generate :c5happy: Happiness on kill in Enemy Territory.
UGP: Viscount (Great Writer)
Unlike the Unit it replaces, instead of producing Great Works it produces "Promises and Reform" generating +1 :c5happy: Happiness per turn and an additional +1 :c5production: Production for every 3 :c5citizen: Citizens in the Capital, may be expended for a Great General.

The design is all focused on Happiness and Unhappiness based and centered on War, it will be subject to reform later on. :crazyeye:
 
Whoaa. Great work= +25% production? OP. And what you mean upon waging war? For the duration of war?
 
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