No. What I am saying is how I perceive the flavour of Sheaim. They are demonologists, they have free units from Planar Gates. They seek to destroy the world. Of course, they will play differently than tree-hugging Ljosalfar.
If you have suggestion for the Sheaim in line with those flavour, go ahead. Surely you notice that I adopt suggestions in this forum easily?
I play single player and honestly do not care for "another human player". However, I am willing to adopt suggestion which will balance multi player more if the suggestions are also sound in what I value the most: uniqueness of each civ. Again, if you have suggestions on each and every civ to make it more balanced in multi-player, go ahead.
However, do not force your notion of balance to me, or any other single players here. The best you and me and all of us can do is describing our opinion on certain aspect of the game, then address and engage with others' opinions on that aspect. That is the best way to achieve balance, both in multi-player and in single-player games.
- I have suggestions on the Sheaims, adapted to their flavour. Even if I am a critic person, I need to say that I entirely stick to your vision of "balancing only if following or augmenting the specific lore and gameplay of the race". It's an excellent thing. Only MoM and Xtended further, really work and developp this idea (maybe Fall Further and Reborn, but far from this point).
- I agree with you, I understand that you feel I force to adopt my vision sometimes. I don't want it. I respect your work and your vision, I am a bit harsh sometimes, but you need to know my respect and feelings (beyond my poor english...).
About Sheaïms, I would like the following effects for balance reason and lore/gameplay features reasons, but I don't think it's possible techniquely :
- The armageddon counter plague effect has no effect on Sheaïms, as they deal with the demons, they are not stricked by this material curse coming from the increasing intrication with the hell plan (it's how I see the Plague). In term of gameplay, it will help them keeping a higher population, stimulate them to increase the armageddon counter, without feeling his effect.
- The apocalypses riders don't attack sheaims, as they are their main and probably only allies in the friends in this idea. I think it's pretty logical, I know riders are here to bring death and destruction, but if they are a functionnal brain, they should not attack the principal responsive of the coming apocalypse, no ?
Techniquelly, would it be possible to do that ? : When Sheaïms gain Infernal Pact,
they gain the Peace with the barbarians (so it include the dears apocalypse riders). Ok, it may help sheaims against barbarians, but at this moment of the game, it should be very important.
- If non of these bonus are possible, others things are possible, if we turn around the idea of a more important synergy between the armageddon counter and the sheaims. For exemple, simple things (it's not cumulative. It's the first idea, or the second) :
* Armageddon counter add a mana income. Because Sheaims use the hellish plan to pump magic power. +1 for each AC point. So +100 at maximum (a small but always interesting bonus).
* Armageddon counter increase the faith generated by the AC (so not strictely limitated to the Sheaims civ). +1 % for each AC point, so +100 % maximum (it seems very logical to have more faith into the destruction of the world if the AC raize).
About Ljosalfar, they are and can become very powerfull, but that's can be ok (they are still too powerfull economiquely compared to some "vanilla" civ as bannors). The worst problem to me, it's the Faithfull trait itself what I don't like. More precisely, I don't like the idea to use the Great Prophet to have instantely 1500 faith. If it would be suppressed, any players won't be able to instant use it and reach advanced religious tech as infernal pact civic or fist or, in our case, the Fist of Leave civic.