Grigori
Atm i am playing a game with gregori and realized that some mechanics can be heaviely exploited with them.
(for explanation, units with second chance alway flee to the left when defeated, so you can easiely put them left next to a babarian lair. When they retreat you can kill the attacking barb with a nother second chance unit or a fast one to get infinity kills and xp)
1. They start with two Adventurers. As long as there is no requirement to upgrade them to the strongest units other than gold, thats OP IMO. Local legend gives them another adventurer.
2. Treasure hunter (and many other grigori units) get the hero promotion as soon as they kill one living unit (witch is very easy using the above trick). Since trasure hunter is availible from the beginning u can build a few before running out of leather.
3. Upgrade all your heroes to vengence diciple -> bard. By farming barb lair you get a ton of culture. Even very erly in game u can aproximatly get about 500-1000 culture per turn.
Atm i am playing a game with gregori and realized that some mechanics can be heaviely exploited with them.
(for explanation, units with second chance alway flee to the left when defeated, so you can easiely put them left next to a babarian lair. When they retreat you can kill the attacking barb with a nother second chance unit or a fast one to get infinity kills and xp)
1. They start with two Adventurers. As long as there is no requirement to upgrade them to the strongest units other than gold, thats OP IMO. Local legend gives them another adventurer.
2. Treasure hunter (and many other grigori units) get the hero promotion as soon as they kill one living unit (witch is very easy using the above trick). Since trasure hunter is availible from the beginning u can build a few before running out of leather.
3. Upgrade all your heroes to vengence diciple -> bard. By farming barb lair you get a ton of culture. Even very erly in game u can aproximatly get about 500-1000 culture per turn.