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CIV Gold!

Discussion in 'Civ4 - New Civilizations' started by Wyz_sub10, Apr 4, 2006.

  1. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

    Joined:
    Nov 26, 2001
    Messages:
    2,424
    [BtS] CIV Gold 5.1 FINAL now available for download

    [BtS] CIV Gold 5.1 FINAL

    This version replaces 4.0 and adds numerous 30 civs, 24 leaderheads and fixes to the mix.

    CIV Gold 5.1
    ------------

    July 24, 2009

    CIV Gold is a civilizations mod for Civ4 that combines serveral of the most popular user-created civilizations, while applying standards for graphics and content across the board. It can be used as a standalone mod to give users more options in their games, or it can be used by mod-makers to add a “plug-and-play” civ component to their projects.

    With CIV Gold we are attempting to create the “definitive” civ add-on for users and mod-makers, alike. This pack is meant to be focused, complete, and comprehensive.

    Version 4.0 contained 90 new civilizations and 24 new leaders for existing Firaxis civs. In version 5.0, that number has increased to 120 civilizations and 58 leaders, in addition to several new leaders for 4.0 civs.

    NOTE: This is a very big mod. Loading time may be up to 15-20 minutes.


    Added Civilizations for 5.0
    ---------------------------

    Algonqian*
    Apache*
    Arawak
    Ashanti
    Bangladesh
    Belgium
    Benin
    Burma
    Cherokee*
    Chola
    Dene*
    Garamentes
    Georgia
    Haida*
    Hausa
    Huns
    Inuit*
    Kazakh
    Kitara
    Latvia
    Lebanon
    Malaysia
    Metis*
    Moche
    Navajo*
    Nez Perce*
    Paiute*
    Palmyra
    Parthia
    Philippines
    Seminole
    Serbia
    Timurid
    Uzbek


    *Native Realignment
    ------------------

    The North American First Peoples' civs were re-aligned as follows:

    Anishnaabek ---> Algonqian
    Aniyonega ---> Cherokee and Seminole
    Dinnehih ---> Apache and Navajo
    Ni-Mii-Pu ---> Nez Perce
    Piliwni ---> Paiute
    Tillikum ---> Haida
    Upaajut ---> Inuit and Dene
    Vo'ostaneo'o ---> Metis

    The Barbarian civ list was edited to reflect the new additions.


    Added Leaderheads for 5.0
    -------------------------

    Abu Bakr (Arabia)
    Adenauer (Germany)
    Akbar (India)
    Amina (Nigeria)
    Ataturk (Ottomans)
    Atotoztli (Aztecs)
    Boru (Ireland)
    Bush (America)
    Caligula (Rome)
    Cixi (China)
    Constantine (Rome)
    deWitt (Netherlands)
    Duvaliler (West Indies)
    Dido (Carthage)
    Francis II (HRE, Austria)
    Gorbachev (Russia)
    Gustav (Sweden)
    Henry the Navigator (Portugal)
    Hitler (Germany)
    Innocent III (HRE)
    Itzcoatl (Aztec)
    Jackson (America)
    Jean (Canada)
    Jingu (Japan)
    Kim Jong Il (Korea)
    Khufu (Egypt)
    Kruger (South Africa)
    Logan (Iroquois)
    L'overture (West Indies)
    Meiji (Japan)
    Menelik II (Ethiopia)
    Mursilis (Hittites)
    Mussolini (Italy)
    Nefertiti (Egypt)
    Pachacuti (Inca)
    Philip II (Spain)
    Pinochet (Chile)
    Pius X (HRE)
    Piye (Nubia)
    Pol Pot (Khmer)
    Putin (Russia)
    Reagan (America)
    Richard I (England)
    San Martin (Argentina, Bolivarian)
    Santa Ana (Mexico)
    Smoke Jaguar (Mayans)
    Trudeau (Canada)
    Vercingetorix (Celts)
    Wu (China)
    Xerxes (Persia)


    Leaderhead Replacements
    -----------------------

    The follow leaders were replaced with improved versions:

    Ayenwatha (Iroquois)
    Alexander (Greece)
    Basil (Byzantines)
    Bolivar (Bolivarians)
    Charles V (Spain/HRE)
    Cochise (Apache)
    Cunhambebe (Tupi)
    Curtin (Australia)
    Deganawida (Algonqians)
    Dom Pedro II (Brazil)
    Franz Joseph (Austria)
    Geronimo (Apache)
    Hector (Troy)
    Ho Chi Mihn (Vietnam)
    Kamehameha (Polynesia)
    Kekkonen (Finland)
    Lenin (Russia)
    Maria Teresa (Austria)
    Mary Queen of Scots (Scotland)
    Mihai (Romania)
    Mindaugas (Lithuania)
    Mongkut (Siam)
    O'Higgins (Chile)
    Peron (Argentina)
    Richelieu (France)
    Robert the Bruce (Scotland)
    Selassie (Ethiopia)



    CIV Gold Credits
    ----------------

    Giving credit in a project like CIV Gold is a logistical nightmare. Over a period of several releases spanning 5 versions, components are added, removed, replaced modified, etc. An original civ may, over time, have the text edited, leader replaced and unit redesigned to the point where it is almost a new civ.

    Likewise, contributions are often cumulative. A new unit is designed. Someone adds a new weapon to it. A third person does some re-texturing. The fourth supplies some missing pedia and strategy text.

    Bearing in mind the complexity of collaboration in the project, the following represents my best attempt at crediting all those community members who played a role in brining this project together.

    It's important to note that some individuals are being acknowledged because, although their original work may have been removed or replaced, their inital contribution remains highly valued.

    Core Team

    Wyz_sub10 (Project Lead)
    Fierabras (3.0, 4.0, 5.0)

    Sevo (1.0, 2.0)
    Shqype (1.0, 2.0)
    Amra (3.0, 4.0)
    ripple01 (3.0)
    purplexus (3.0)

    Add. CIV Designers

    AndyTerry
    Anima Croatorum
    Aranor
    BORNAparte
    CivArmy 1994
    cybrxkhan
    Drtad
    DWOLF
    esnaz
    Golem_Ryder
    hockeyrox38
    IgorS
    Jecrell
    Martinus
    monkspider
    Perseid
    svetg
    Tactician Zhao
    The Q-Meister
    Tremo
    Tunch Khan
    Uluk
    WaxonWaxov
    Wazdix

    Add. Art Contributors

    0d1n3oo3Broad
    AlazkanAssassin
    ambrox62
    asioasioasio
    avain
    Bakuel
    bernie14
    bmarnz
    Chamaedrys
    Charcoal
    charly1977
    Chugginator
    Civmansam
    cybrxkhan
    C.Roland
    danrell
    dutchking
    Ekmek
    Edgecrusher
    Flintlock1415
    gabihime
    GarretSidzaka
    GeoModder
    Hadrean
    hrochland
    Iloveplayciv
    john0452
    jojoweb
    jorrtappen
    kael
    kodzi
    NikNaks93
    Mattastic
    MethylOrange
    MightyOne
    pay-t
    pencilgod
    Ploeperpengel
    Prestidigitator
    PW90
    R8XFT
    Rabbit, White
    Refar
    Robo Magic Man
    sakhr
    sepamu92
    seZereth
    Smeagolheart
    snipperrabbit!!
    strategyonly
    The Capo
    The_Coyote
    woodelf
    Zerver

    Add. Sound Contributors

    cybrxkhan
    purplexus

    Add. XML Work and Testing

    datlowen
    Duneflower
    Impaler[WrG]
    huayna capac357
    Jerrymander
    Mkann
    paulrego
    The Almighty dF
    TheLopez
    The Snag

    Special thanks to the following non-core members who contributed A LOT of materials, time and expertise: Aranor, bernie14, esnaz, cybrxkhan, C.Roland, Ekmek, GarretSidzaka, GeoModder, Rabbit, TheCapo, White, woodelf and Mkann.

    Spoiler :

    [BtS] CIV Gold 3.0 FINAL now available for download

    After much tweaking, pulling and fussing, the official release of 3.0 for Beyond the Sword is now ready and available for download. For those among you who have downloaded the beta, thank you for your interest and feedback. It is strongly recommended that you download the Final, as it has several tweaks and many additions.

    Please feel free to leave any comments you may have on the download page or, preferrable, within this forum.

    Thank you for your continued interest and support. :)

    [BtS] CIV Gold 3.0 FINAL

    CIV Gold 3.0 - Beyond the Sword (FINAL) Dec. 18, 2007

    The final version of 3.0 for BtS will be uploaded tonight, available for download in the afternoon (made one quick replacement this morning, needs to be recompiled). I will try to post a list of changes and fixes later on, but suffice to say that there are several additions and improvements beyond the Beta release.

    Among them:
    - added Selassie, Jayavarman VII, Basil, Makeda, Hirohito, Philip II and Cetshwayo as add. leaders
    - fixed several diplomacy errors and added diplomacy text
    - several corrections to typos and puncutation
    - moved Sitting Bull to Sioux Empire
    - balanced some units
    - replaced some art pieces with better versions
    - added/replaced from buttons

    Please visit the CIV Gold forum for details.

    NEXT UP: Version 4.0 with many new civs

    CIV Gold 3.0 - Warlords (Oct. 25, 2006)

    CIV Gold Forum

    CIV Gold 3.0 - Final Vanilla Edition (Sept. 10, 2006)

    Additions in 3.0:

    - Six new civilizations:
    * Byzantines (courtesy of Amra) - Theodora and Basil II; Tagmata replaces Knight
    * Scythians (courtesy of Amra) - Atheas; Scythian Rider replaces Horse Archer
    * Maori - Heke; Waka replaces Galley
    * Indonesia - Suharto; Kopassus replaces Marines
    * Maghreb (North Africa) - Hassan II; Moorish Cavalry replaces Knight
    * Upaajut (Inuit, Yupik...) - Thanadelthur; Qimuksiit replaces Warrior
    - new leader for Greece: Philip of Macedon (Expansive / Industrious)
    - new leader for Abyssinia: Haile Selassie I (Philosophical / Organized)


    Changes and Fixes from 2.0:

    - fixed missing First Contact quotes
    - fixed problem with Siamese unit flags
    - fixed Tashunkewitko error for Diplomacy XML
    - added missing Strategy text pieces
    - new leaderhead for Trudeau of Canada
    - re-skin of Franz Joseph of Austria
    - added monkspider's new Vulture unit for Sumeria
    - re-balanced Infantry class unique units
    - re-balanced Knight class unique units
    - made Maasai Moran more distinct from Mali Skirmisher
    - fixed various spelling errors

    Update - Version 2.0

    Note: Please download DiplomacyFix.zip (bottom of post), as well. I forgot to edit an XML file, so here it is. Unzip *this file* after installing the mod, and unzip it to \Mods\Civ Gold2\Assets\XML

    2.0 is done and ready to go! Please see the updated FAQ in Post 3 for additional details. A thumbnail has been attached giving you a glimpse of the 23 new civs, and 26 new leaders.

    Additions:

    - 23 new civilizations, including the Sioux, Pakistan, Australia, Brazil, Siam and the Khmer Empire
    - 26 new leaders, including King Kamehameha, Juan Peron, Tomislav and Yulia Tymoshenko
    - First Contacts quotes for all leaders
    - new reskins for the Mohawk Archer and Brule Warrior
    - Proper Team Colour flags for ALL civs - no more "white flag" problems
    - ColorVals reassigned - no more overlapping borders
    - unit order and select sounds for Romania, Canada, Croatia and Magyars
    - added Mary Stuart as a Scot leader
    - many small fixes: spelling, syntax, etc.

    Civ added to 2.0:

    Argentina
    Australia
    Brazil
    Croatia
    Finland
    Ireland
    Israel
    Khmer
    Lithuania
    Magyar
    Malagasy
    Nubia
    Pakistan
    Polynesia
    Romania
    Siam
    Sioux
    Sweden
    Tibet
    Togo
    Ukraine
    Vietnam
    Yemen


    Coming soon: White Rabbit's Ethnically Diverse Units, more sounds for more civs, Warlords compatibilty version!

    Update - Version 1.1, compatible with Civ 1.61

    1.10 – April 23, 2006-04-23

    · Compatible with CivIV 1.61
    · Adjusted Leader settings as per 1.61
    · Added Hammurabi as 2nd Babylonian leader – thanks to Amra for his LH work
    · Fixed ghosting/shading LH issues caused by 1.61 changes
    · Changed backgrounds for Trudeau, MacDonald, Deganawida, and Ayenwatha
    · Yunupingu favourite civic changed to ‘Emancipation’
    · Kastrioti favourite civic changed to ‘Nationhood’
    · Replaced Willem van Oranje leaderhead – thanks to Amra for his work
    · Replaced Maria Theresia leaderhead – thanks to Amra for his work
    · Corrected Mao Zedong entries in Diplomacy XML file

    The CIV Gold Team is proud to announce the release of CIV Gold!

    CIV Gold is a civilizations mod for Civ4 that combines some of the most popular user-created civilizations, while applying standards for graphics and content across the board. It can be used as a standalone mod to give users more options in their games, or it can be used by mod-makers to add a “plug-and-play” civ component to their projects.

    With CIV Gold we are attempting to create the “definitive” civ add-on for users and mod-makers, alike. There are some great civ combo packs out now, but none that apply universal standards across the board. This pack is meant to be focused, complete, and comprehensive.

    Each new civilization in CIV Gold has:

    - fully animated leaderhead(s)
    - re-skinned unique units
    - full graphics for buttons and unit flags
    - complete pedia entries for civ, leaders and units
    - representation of at least two people in the "Great People" lists
    - unique "First Contact" diplomacy text based on actual quotes or cultural proverbs

    Many thanks to the original authors who had included several of these components in their releases.

    The CIV Gold Team is Sevo, Shqype and Wyz_sub10.

    Civilizations included in CIV Gold:


    Aborigines
    Abyssinia
    Albania
    Austria
    Babylon
    Canada
    Carthage
    Celts
    Iroquois
    Korea
    Maasai
    Maya
    Netherlands
    Nguni (Zulu)
    Poland
    Portugal
    Scotland
    Sumer
    Turks
    Vikings


    (see the readme for more details)

    The CIV Gold Team would like to thank all the original modmakers for their support of CIV Gold. Please refer to the readme files of those original mods for extended credits of the many graphics authors, XML editors and music splicers that help make any mod successful.

    Please feel free to contact wyz@canadatrack.com with any questions or comments.

    CIV Gold version 3.0

    NOTE: To unzip the file, you would need either WinRar or 7-Zip.
    Some users have reported problems when trying to use WinRAR to open. In that case, download 7zip to be sure. Sorry for the format, but 7zip does a far better job with compression than RAR or ZIP.


    Leaderhead Pics
     

    Attached Files:

  2. IVZanIV

    IVZanIV Chieftain

    Joined:
    Jan 14, 2006
    Messages:
    285
    YES! DL woo!
     
  3. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

    Joined:
    Nov 26, 2001
    Messages:
    2,424
    Version 2.0 FAQ Addendum

    What’s changed from version 1.0?

    The focus on 2.0 was, of course, the addition of 23 new civilizations. But we took the time to make a few corrections to version 1.0. Most notably, adding proper colour-based flags with alpha channels (eliminating “white flag” problems), and changing the colour values so that there is no border overlapping.

    How will this work with the ‘Warlords’ expansion pack?

    Right now, version 2.0 is not compatible with ‘Warlords’. In the near future, however, two versions (or one with a patch) will be available so that CIV Gold can be used along with ‘Warlords’. An additional challenge will be adding civ-specific buildings for 43 new civs.

    What about duplicate civs between ‘CIV Gold’ and ‘Warlords’?

    For ‘Warlords’ owners, the patch will make the six duplicate Gold civs unplayable. In other words, users will play with the ‘Warlords’ versions of the Zulu, Turks, Korean etc. For non-Warlords owners, they will continue to use the Gold versions of these civs.

    Will there be a ‘CIV Gold 3.0’?

    It became quite clear during the making of 2.0 that massive updates – 20+ civs – are simply too difficult to coordinate with any predictability. Plus, one opens oneself to the risk or more errors, more bugs going undetected. Future releases will include new civs, to be sure, but they will be smaller (and hopefully more frequent) additions of 2-3 civs.

    You added ‘x’, but you didn’t get the appearance/description/abilities right.

    If you think we’ve missed the mark with anything in CIV Gold, please let us know. We’re responded to past comments by changing Sobieski’s appearance, the Mohawk Archer unit, and the civ colours in 2.0. We will definitely consider all requests for changes, but may not accommodate all requests for changes.

    Why was White Rabbit’s ‘Ethnically Diverse Units’ left out?

    Two reasons – 1) time. This release had been delayed so many times that I just wanted to get it out with all the critical components addressed. 2) Because EDU affect all civs (including vanilla ones) I wanted to wait until ‘Warlords’ to see what would be affected. The plan is definitely to add them (at least Settler, Scout and Warrior) in a future update.

    You added unit sounds for some civs, but not for others. Plus, some civs had diplomacy music that hasn’t been included. Why’s that?

    Unit sounds for civs have been included where available. I didn’t create any new ones, as my Khmer and Samoan are not up to par. As for diplomacy sounds, they take up a lot of space and really push the download size. I may add these as an optional download at a later date.

    -------------------------------------------------------------------------

    FAQ

    Why didn’t you include ‘x’ civilization?

    We had to draw a line somewhere. In order to ensure that we did things right, we needed to work with a small amount of civs. Twenty is still a decent number, though, and we tried to include those civs that were the most popular among users. Many outstanding civs remain and we plan to incorporate more of them in future versions.

    How did you decide which civs would be included?

    We looked at a variety of things – popularity among users, degree of work done (i.e. did it have re-skinned units, pedia entries, etc.), and geographic distribution, etc. We did not entertain political issues.

    Some of the leaderheads don’t look like their real-life counterparts. Why is that?

    At present, the editing tools are a bit limited. We worked to mix and match whatever “parts” were currently available to us. Our goal here was to try and create at least a vague resemblance to the real thing, and to try and have some variety in the animations.

    Why did some of the leaders disappear? Canada, Turks, etc. used to have more than two leaders.

    We decided to standardize the leaders at a max of two per civ. This was done for two reasons – balance and time. We didn’t want one civ to have too many options, and because we were doing animated leaderheads, we needed to keep the overall number reasonable.

    Some of the unique units have changed a bit.

    One of the issues that seems to come up a lot with new civs is balance. With this in mind we looked at the unique units and compared them to those found in the “vanilla” version of the game, making changes where warranted.

    Why have you listed some navigators and kings as ‘Great Engineers’?

    Ancient history has recorded a fairly narrow range of contributors to society. When trying to find great people for some civilizations, the options were often limited. As such, a king who commissioned stunning architecture might be called a great engineer (certainly, he had a vision!) or a great prophet. A navigator or general might be labeled an engineer because in a sense, they are.

    Where did you get the text for the First Contact meetings?

    Where possible we used direct quotes from the leaders, themselves. In many cases, though, quotes simply weren’t available. For those leaders, proverbs from their representative culture were used.

    What about the expansion pack – won’t it add six new civs?

    When the expansion pack is released, we will likely have two versions: the non-expansion version with all CIV Gold civs, and the expansion version with the duplicate civs removed…removing ours, not theirs of course. 

    What’s next for CIV Gold?

    No doubt we will be tweaking the original release based on user feedback. Plans are already underway for a second and third release that looks to incorporate additional civs. Although there is no specific date for future releases, we do have a handle on where to go from here.

    Community feedback is always appreciated. For instance, what would you like to see in future releases?

    1 More civs?
    2 More leaders for existing civs?
    3 Second Unique Units?
    4 Civ-specific buildings?
     
  4. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

    Joined:
    Nov 26, 2001
    Messages:
    2,424
    Some screenshots.
     

    Attached Files:

  5. lost_civantares

    lost_civantares [Insert Title]

    Joined:
    Aug 30, 2005
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    1,803
    Do you have any screenshots?
     
  6. Shqype

    Shqype Shqyptar

    Joined:
    Nov 15, 2005
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    2,468
    Location:
    New York + Shqypni
    Yes, they shall be posted shortly :)
     
  7. DonStamos

    DonStamos Mobster Inc©

    Joined:
    Sep 21, 2002
    Messages:
    820
    Location:
    United States
    I can't open the .7z file:(
     
  8. Shqype

    Shqype Shqyptar

    Joined:
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    Location:
    New York + Shqypni
    Did you try using winrar?
     
  9. fitchn

    fitchn Civ Fanatic

    Joined:
    Jun 27, 2003
    Messages:
    332
    Location:
    Delaware (USA)
    I am not familiar with the .7z format... what do I need to open it?
     
  10. yexusbeliever

    yexusbeliever Chieftain

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    Wisconsin
  11. DonStamos

    DonStamos Mobster Inc©

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    Thanks, Yexus:)
     
  12. Amra

    Amra the Lion

    Joined:
    Mar 13, 2006
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    Location:
    Khauran
    @Wyz_sub10
    Wow! Looks really nice. I posted something similar last night in regards to all civs having animated leaderheads but I think you did quite a bit more regarding the unit graphics, etc. I can't wait to try it out.

    If you can use any of the leaderheads I did for future releases, please do. I'd be flattered. You can find the links in my sig.
     
  13. Shqype

    Shqype Shqyptar

    Joined:
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    2,468
    Location:
    New York + Shqypni
    yexusbeliever is right. Thanks for explaining!

    If I didn't 7-zip the file (and used winzip instead), it would be about 200 MB large.

    Use WinRAR to extract the file.
     
  14. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

    Joined:
    Nov 26, 2001
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    2,424
    Sevo deserves the credit for the leaderhead re-skins.

    We have more civs to do, you know...could also use help, especially with leaderheads. :D
     
  15. yexusbeliever

    yexusbeliever Chieftain

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  16. Amra

    Amra the Lion

    Joined:
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    Wyz_sub10,

    Did you see this Zulu mod with an animated head posted by Mattastic back in January? I just now noticed it and apparently he figured out the animation swapping a while back. And here, I thought I was onto something :rolleyes:

    Anyway, did you do that for any of the civs in your mod? It's a pain in the a$$ trial and error wise but I thought in the end that it made the reskinned LH's not seem so familiar.

    I'm hoping to do some more LH reskinning sometime soon when I can find the time but I've got a wife & kids, taxes to do and numerous projects to get to what with Spring arriving. I think my wife is probably about ready to divorce me after spending the last month working on the computer with my mod, but I'd be happy to help if I can.

    I have an idea for a civ using the Sid leaderhead. Is it just me or does he look a little like Jimmy Buffett? I'm thinking a flower or tie-dye shirt and he'd be perfect as ruler of the Parrothead empire. :lol: I just need to figure out a UU, maybe a middle aged groupie!

    (edit)
    Just saw the post above mine, maybe we should combine mods. My mod, however is only version 1.0 and I'm not sure if there are any bugs in the python coding (I haven't found any yet but I'm much better at the xml & leaderhead stuff)
     
  17. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

    Joined:
    Nov 26, 2001
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    Yes, many were re-skinned, but several were re-jigged considerably.

    Me too - wife, kids, taxes, business. But having a team of people helps a lot. We banged this out in a couple of weeks, but this past weekend was damned busy. If you can help, super. Maybe we can incorporate some of what you did already...?

    And the capital could be "Margueritaville" I suppose. :)

    I'll take a peak - it sounds great,. Sevo, as you know, puts together a huge mod. This pack is meant to be the civ "plug-in" component.
     
  18. Drogear

    Drogear Chieftain

    Joined:
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    Location:
    Sweden, Umeå
    Nice to see civ Gold out! But could the readme be posted on this forum? I cant load up civ due to workrelated issues (Im at work!).

    I would love to see what new units there is and their stats.
     
  19. PMabey

    PMabey Chieftain

    Joined:
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    Location:
    Quahog, Rhode Island
    this is a great mod. maybe u could combine it with amra's animated modpack.
     
  20. Jeckel

    Jeckel Great Reverend

    Joined:
    Nov 16, 2005
    Messages:
    1,637
    Location:
    Peoria, IL
    WooHOO! I can't wait to download this.. well since its 94 mb and I have dialup, make that I will have to wait for this.. about 12 hours wait to be more exact :( but it is soooo worth it. :>

    I'm going to have ta throw this in with the Out of Africa and First Peoples of NA mods and go civ choice crazy :D

    Keep up all the good work yall.
     

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