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Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

Discussion in 'Civ - Ideas & Suggestions' started by Camikaze, Oct 17, 2010.

  1. Heiane

    Heiane Chieftain

    Joined:
    Oct 29, 2002
    Messages:
    5
    Location:
    Norway
    Bring back the Hall of Fame :(
     
  2. purringcat

    purringcat Chieftain

    Joined:
    Oct 13, 2012
    Messages:
    21
    Would love to see a mod that balances continents. My current game has six civilizations and one city state on one continent and the other two civs and seven city states on the other continent.
     
  3. Ctwx

    Ctwx Chieftain

    Joined:
    Aug 25, 2015
    Messages:
    11
    Location:
    Germany
    One thing that annoys me is the music: sometimes it stops. It should always play.
    Also: I miss the war background music! :( I can't take down Gorgos army while playing some flute. Please add new music again!
     
  4. sigmakan

    sigmakan Warlord

    Joined:
    May 7, 2006
    Messages:
    217
    I'd love to see a canal district. It has no other benefit then allowing naval units to pass through. It must be built next to water, a city center, or another canal tile.

    Also, increase the movement cost of entering a canal district so you can only move 1 tile at a time.
     
    Jkchart, CoconutTank and Ctwx like this.
  5. turboraton

    turboraton Chieftain

    Joined:
    Aug 11, 2010
    Messages:
    83
    Friends at Civ6. In the late game I love reading about the biographies of the Great People but every time it cycles through players and it forces me to hit "Biography" over and over. It would be a really nice and small fix if you were able to make this possible.
     
  6. ButtersLeopold

    ButtersLeopold Chieftain

    Joined:
    May 19, 2013
    Messages:
    24
    Some new suggestions for French leaders, since they will probably be getting a couple in DLC.

    Louis XIV
    Ability: Centralization - Can change civics using Faith. Whenever you change your civics using faith, gain a production boost in the capitol. Garrisons provide +1 faith after researching mysticism.This bonus is doubled if your government type is Monarchy or Theocracy.
    Agenda: The Sun King - Wants to have the best capitol in the game. Likes Civs with a less impressive capitol, dislikes civs with with a better capitol than him.

    Napoleon
    Ability: Grand Army - Units get a slight bonus for being next to others of the same type. Siege units starting in the renaissance era start with a free promotion. Land trade routes sent to you provide +production and +gold to you, and you may demand trade exclusivity with other players.
    Agenda: Continental System - Wants everyone to trade only with him. Will attempt to force players into trade exclusivity with him if they don't do so peacefully.
     
  7. PoopieScarab

    PoopieScarab Chieftain

    Joined:
    Oct 26, 2016
    Messages:
    2
    For a fan of fewer larger expansive cities, I'd love to see a mod increasing workable tiles from 3 to 5 or above. :)
     
    purringcat likes this.
  8. nedeta

    nedeta Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    1
    Gender:
    Male
    1. Civics need filters. (By era or user tagged)

    2. Auto Cycle Troops.... If i click on another unit it should not auto switch when the animation is done.

    3. Bigger Tags -- Something more eye catching on screen (thank you for bringing them back. They were missed in civ 5)

    4. Ping Multi player game (like in civ 4)

    5. Zoom all the way out to globe view (like in civ 4)


    Thanks for the awesome game. Been Playing since Civ 1
     
  9. PoopieScarab

    PoopieScarab Chieftain

    Joined:
    Oct 26, 2016
    Messages:
    2
    So I was looking around how it was implemented in civ 5, and it looks like this may require extensive modding, including changes in the dll. So probably won't happen until the SDK comes out.

    This link: http://forums.civfanatics.com/showpo...75&postcount=7
     
  10. AzemOcram

    AzemOcram Chieftain

    Joined:
    Sep 14, 2015
    Messages:
    7
    I'd love to see a building for the neighborhood to allow the city to work an extra tile (4 tiles out instead of the usual 3 with only 1 neighborhood), allowing for taller (or more wonderous) cities in the late game; maybe call it a town hall. I'd also like to see a housing project with 1 gold maintenance and 1 extra unhappiness (or -1 ammenity) and a highrise condominium to add extra housing but cost 2 gold maintenance with no extra unhappiness.

    Maybe a great merchant could build suburban malls (act like a market + 1 ammenity), another mercgant build suburban banks, and a great engineer build suburban industrial parks (factories with only local/city production boost)?
     
    Last edited: Oct 29, 2016
  11. Ranbir

    Ranbir Civ junkie

    Joined:
    Feb 14, 2005
    Messages:
    598
    Location:
    Herts
    The Civic and tech trees need to be much bigger. It is so easy to go through the ages, without even trying. Not enough time to take advantage of era advantages because god damn it we advance so fast, there aren't enough techs/civics to research.
     
  12. Stilgar08

    Stilgar08 Emperor

    Joined:
    Nov 6, 2002
    Messages:
    1,449
    Location:
    Zeven, Germany (Lower Saxony ;)
    - omission option in the advanced settings please! (Game setup and I'd like to see everyone BUT Ghandi (eg) in my game)
    - we need more info in the civilopedia and hyperlinks from entry to entry
    - you should be able to move windows around ingame! Would help a lot!!! civilopedia, GP-screen etc...
    - Oh, and please please please give me an ingame notepad or something! Right now I'm using windows notepad - getting out of the game... maybe put it in the view reporst screen so that you can put notes on every city?
    - View Reports screen - Key-bindings? Should be - directly in, directly out. fix the columnheads so you can still see them while scrolling down!
     
    Last edited: Oct 29, 2016
  13. gunnergoz

    gunnergoz Cat Herder

    Joined:
    Jul 16, 2002
    Messages:
    2,228
    Gender:
    Male
    Location:
    Southern California
    1. Bring back the "Alert" button from Civ V. I don't like the fact that I have to choose between Fortifying a sentry unit (then letting the enemy AI creep up on it and hit the sentry unit first) or skipping turn/bypassing unit EVERY SINGLE TURN. Sentry units need an Alert button that places them on Defend but set to be awakened and we are alerted when enemy is in sight. I know code is there for this since units on Auto-explore stop and alert us when they see an enemy unit near them.
    2. Bring back ability to name cities.
    3. Be able to re-name units more than once.
    4. Where are paratroops?
    5. Keep last game start settings.
    6. Restart game button for those weak map starts.
    7. Show path for units set to move to distant hexes.
     
    CoconutTank likes this.
  14. Mr. Shadows

    Mr. Shadows Nomad of the time streams

    Joined:
    Jul 6, 2015
    Messages:
    607
    Gender:
    Male
    Location:
    Incheon, R.O.K.
    I'd like to see Matthew Ridgeway as a Great General.
     
  15. MRM

    MRM Prince

    Joined:
    Sep 30, 2005
    Messages:
    518
    Location:
    Hamburg, Germany
    I agree and would go even one step further - we play an alternative world history all the time, why don't we have alternative tech and civic branches?. For example, there is no ( or not enough ) oil, so instead of developing techs that require a combustion engine, new technologies based on steam engines could be developed ( something in the direction of steam punk ) I think with some fantasy you can come up with ideas in which different directions technology development could have developed, if like in this example certain key resources are missing or just if the focus of a civ is somewhere completely different.
     
  16. Cerilis

    Cerilis Not Warlord

    Joined:
    Mar 11, 2013
    Messages:
    2,821
    Gender:
    Female
    Location:
    Germany
    An idea to improved early housing i came up with to not reroll every start that's not on a full river, quoted from another thread:

     
  17. KayAU

    KayAU King

    Joined:
    Sep 1, 2014
    Messages:
    697
    I really don't like the religion lens, it needs to be toned down, or I need the option to not automatically activate it when selecting a religious unit. For one thing, it is visually unpleasant, but it also makes terrain very difficult to see.
     
  18. Lucullo

    Lucullo Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    7
    Some small gripes with Civ 6:

    - Japan should have a coast start bias, it doesn't (I've checked in the files)
    - The Great Library usually comes too late to give a real boost benefit, it should be put earlier in the tree (and say nerfed to 3 random boosts) or have a different effect
    - There is no clear way to tell how long an ongoing Trade Route will last, the report should show turns remaining
    - There is no quick way to see which districts your cities have, you have to wait for a Spy; there should be icons in the city report
     
  19. Lucullo

    Lucullo Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    7
    It could also be used to carry water over a couple of plots, if you can build multiple copies of it. Alternatively, a canal improvement could be used to bring water near an Aqueduct (with no ship movement, of course)
     
    CoconutTank likes this.
  20. Meowzer

    Meowzer Chieftain

    Joined:
    Nov 5, 2016
    Messages:
    89
    Gender:
    Male
    Idea for a new China leader:

    Mao Zedong

    Leader bonus: People's War
    Units receive a +5 Combat Strength on their home continent. Farms provide +100% housing.

    Leader agenda: Let a thousand flowers bloom
    Likes civilizations with a strong military, but only if they are also strong in culture.
     

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