So I was looking around how it was implemented in civ 5, and it looks like this may require extensive modding, including changes in the dll. So probably won't happen until the SDK comes out.For a fan of fewer larger expansive cities, I'd love to see a mod increasing workable tiles from 3 to 5 or above.![]()
The Civic and tech trees need to be much bigger. It is so easy to go through the ages, without even trying. Not enough time to take advantage of era advantages because god damn it we advance so fast, there aren't enough techs/civics to research.
I recently had the idea of "small" fresh water sources around the map to be less dependant on rivers. The could be like an oasis or even smaller (one tile) and represented by small streams or springs. However, here's the catch: They only provide substitute housing to reach 5 (or so) and dont go or add beyond that if the city already has other means of housing.
Example: A city is founded on such a tile but with no other means of water. So, it's base would be 2 housing. The small fresh water source adds 3 to reach 5. The city builds a granary, it has now base housing of 4 and the small fresh water source only adds 1 to add 5. So when the city reaches housing of 5 by other means, the small fresh water source doesnt do much anymore.
I just noticed this would make the granary feel rather plain, I'd say it could still have diminished effects like raising the small fresh water limit to 6 to not feel completely wasted.
I'd love to see a canal district. It has no other benefit then allowing naval units to pass through. It must be built next to water, a city center, or another canal tile.
Also, increase the movement cost of entering a canal district so you can only move 1 tile at a time.
1. Bring back the "Alert" button from Civ V. I don't like the fact that I have to choose between Fortifying a sentry unit (then letting the enemy AI creep up on it and hit the sentry unit first) or skipping turn/bypassing unit EVERY SINGLE TURN. Sentry units need an Alert button that places them on Defend but set to be awakened and we are alerted when enemy is in sight. I know code is there for this since units on Auto-explore stop and alert us when they see an enemy unit near them.
2. Bring back ability to name cities.
3. Be able to re-name units more than once.
4. Where are paratroops?
5. Keep last game start settings.
6. Restart game button for those weak map starts.
7. Show path for units set to move to distant hexes.