Hi all.
I agree on 3, 4, 5, 6, 7, 8, 9, 10, 16, 18, 19 on
Tana's previous thread (+1 from me).
and my list to add:
01) It would be very convenient to me to see real max housing on City Panel and City Panel Overview. I mean if it is 10.5 I want to see 10.5 and not 10. In that case I know that I need to improve only 1 tile to make it 11 in this city.
02) When I swap or buy tiles on City Panel I would like to see automatically reassign citizens and all other values. The same thing I would like to see when I open City Panel after I made a tile improvement. Without it I need to press the main citizen button after every action to see the real values of housing, amenities, food, production, science, faith, citizens and so on.
3) And by the way this main citizen button is almost fully covered with City banner what makes it hard to click. And I think that this button can be removed from the UI if all values will recalculate automatically on opening City Panel or clicking swap or buy tile button.
4) It would also be good for me to see all City panels on one screen as it's made on
chaorace's CQUI mod. I mean manage citizens, production, city details and all 3 purchages panels.
5) Units and districts reports on Report screen as it's made on
GMiller7138's Unit Report Screen and
RomanBuzz's RomanBuzz Reports.
6) Small icons of districts on City banner would also be good. Or if information about districts could be found on Report screen as it mentioned above it's not so necessary for me.
7) I would like to see really more transparent colors on tile showing turns until border growth on manage citizens screen to see its yields. Or even the best way for me is to color only borders of a tile as it is in civ 5.
8) I would also like to see a border growth bar and remaining turns on the City banner. And it's also good for me to see border growth from City Panel without necessity to enter manage citizens screen. The best way here for me is to show it on 1 screen as it mentioned on par. 4.
9) Fix problems with closing popups on the right side causing active unit to move.
10) AI combat, districting and policy improvements.
11) Decrease wasted space in great people screen, trade panel, production panel, lenses key panel, espionage panel, city details panel, civilopedia to remove or minimize anoying waste of time on scrolling.
12) Add "Back" button to civilopedia to see what you were observing last as it is in civ 5.
13) Add popups on City Breakdown panel and links to civilopedia from there.
14) Fix lenses panel doesn't close on clicking active lense.
15) Add more lenses as it's made on
astog's More Lenses but without necessity of scrolling ofcourse.
16) Fix hotkey "7" to tourism lens
17) Make point on search bar when clicking on civilopedia or entering it by a hotkey and remember last viewed position when closing it.
18) Make fortify until healed wake when they see enemies. For me it's better to press the button again than loose a unit.
19) Make the possibility for player to choose to range attack or skip turn on city range attack and don't advice to end turn if a player can still make such an option. Or better show popups on the right side that cities can range attack enemies, as it is in civ 5.
20) Show popups on the right side every time when enemies are close to your borders on the other side of the map. Now it shown only for barbarians and not civilizations that are in war with you. Make it like it's in civ 5.
21) Fix units with 3 or 4 movement points on roads show movement borders to display properly.
22) Fix units with 4 movement points on roads show one direction when player uses "Move To" button and after clicking the destination they choose another direction sometimes.
23) Increase starting bonuses for City States on every difficulties to make them more competetive against AI.
24) Fix units attack an enemy if they were sent to a fog of war by pressing a tile where the enemy was. I think they should stop moving when they see the enemy in that case.
25) Fix the information what project city just completed display correct.
26) Fix Auto Cycle Units system to work properly as it is in civ 5. Now it sometimes switches camera to a nerby unit for a short period of time and then goes to another unit on the other side of the map.
27) Fix popups of terrain types showing up when the mouse is on the City panel, City banner, Unit panel and other side panels.
28) Make an option for any city to choose the same trade route that is already exists in one of the cities.
29) Show Pillaged and "Stolen" districts in cities on the Embed Spy panel to help players faster decide where to send a spy.
30) Fix policies each other to stay on their own place. Now they change their positions as they want to.
31) Fix the city range attack button to work after 1 click and to be easier to click.
32) Report screen shows wrong values of production from amenities when it's negative and doesn't show production from Industrial Zone.
33) I would like to see Missile Cruiser and Destroyer models to be the same size as Battleship or at least larger than embarked land units.
34) Fix barbarians leave their camps with no reason what allows player to take it easily.
35) Fix AI doesn't take goody huts and doesn't take barbarians civilians even if they are close to them.
36) Highlight an active unit a bit more clearly. It's a bit harder to find highlighted unit surrounded by other units and at deserts.
37) Highlight events that popups on the right side when clicking on them and centering camera on them as it is on civ 5.
38) Fix the impossibility to swap 2 units positions when one of them has 0.5 movement points even if he needs 0.5 points to move to the destination tile.
39) Fix the impossibility to swap 2 units positions when they are 2+ tiles away from each other even if they both have enough movement points.
40) Fix the impossibility to swap 2 units positions twice to return them to their initial positions.
41) When Observation Baloon comes close to a bombarght strenght unit that unit can attack +1 range but it doesn't update on it's unit panel until next turn or making an escort.
42) Improve trade panel as it's made on
astog's Better Trade Screen.
43) Make resources and citizens icons a bit smaller to make yelds more visible.
44) Make the camera center the city after clicking the city icon on City panel as it's done with units.
45) Make Great General and Great Admiral to use their special abilities when they catched up by enemie armies. Units could be created near the great person's owner borders or give experience to a random owner's unit in that case.
46) Make the last Great Scientist's Abdus Salam bonuses weaker, for example only for 3 technologies.
47) When a unit moves and a player tries to choose a promotion at this time the promotion panel closes after unit's animation ends.
48) When a player tries to open tech or civics tree while he has made changes in policies but didn't apply changes a dialogue to close the policies panel popups. It popups also when a player closes religion and great people panels.
49) I would like to see the information about production bonuses when I build units with active policies boosting them on city, production and report panels.
50) If all city panels stay separate as it is now and won't be on one screen then fix Esc to close Purchase Tile and Manage Citizens screens without popup the main menu is needed.
51) Fix the promotion button is hidden when a unit is fortified until healed.
52) When a unit is fully healed his icon still shows that he remains fortified and there is no Skip Turn button on his panel. Fix it correctly to awake units when they are healed.
53) Fix production and population growth values don't update on city banner when they are changed.
7. Show path for units set to move to distant hexes.
+1 from me. As an example it is in CQUI mod.
The notification icons to the right are difficult to hover, to click, and to read the tooltip.
I have to move the mouse on and away several times, in order to be able to read the tooltip.
And if I try to right-click one icon to close it, most of the time I accidentally move the currently selected unit.
+1 from me
One little thing: Please add an information screen after finishing a project in a city.
e.g. It would be interesting to know how much faith and Great prophet points a Holy site prayers project gives to you.
+1 from me