kerrigan1603
Prince
- Joined
- Feb 19, 2013
- Messages
- 532
Personally i like to see more Future Era units & buildings, you know, proper Sci-Fi style units or at least an Civ VI version of The Future Worlds Mod or The Superpowers Mod.
Totally agree with this.Personally i like to see more Future Era units & buildings, you know, proper Sci-Fi style units or at least an Civ VI version of The Future Worlds Mod or The Superpowers Mod.
I agree with this.Government policy slots and cards should look less like children's crayons and more like policies--a paper look with the sounds of signatures on the page would be better. (I do approve of the graphical update to Great People--it's quite nice and in some respects easier to see at a glance which Great People types are in which slot. A graphical update for governments would help suit the more stylish Great People art.)
Sorry if something like this was already suggested - I haven't read this thread at all, but i wanted to post this here since i had also posted it in a response in another thread:
I would love for either the Devs or a Mod to come along that did a quick calculation displaying a sum on each of the applicable Policy Cards to show you what the current numeric impact would be.
Example:
Rationalism: +100% Science from Campus district buildings (+4 Science per turn)
Natural Philosophy: +100% Campus district Adjacency bonuses (+8 Science per turn)
You would of course use that to help guide your decision, but you would still want to factor in your current and future plans to make a final decision.
I just wish the real Earth map was bigger and looked like it was drawn by someone with more than a vague notion of what the Earth's landmasses look like.I wish the True Start Location (TSL) earth maps allowed more than 8 players...Would be a great online feature.
Perhaps not quite so specifically, but that's more or less how it works now.I have a better artifacts system; Let's say you're in the classical era playing as Rome, your Legion kills a German swordsman, a body and a sword and armor would appear on the tile the swordsman died on, and after an era passes, that tile would have an artifact
It would give artifacts real meaning. and after every war, tiles would be littered with bodies
I just wish the real Earth map was bigger and looked like it was drawn by someone with more than a vague notion of what the Earth's landmasses look like.Don't care about TSL myself, but I'm sure that would benefit its TSL counterpart as well.
No, I don't play online. I play single player on either Marathon or Epic, depending on my mood at the moment.You probably dont play online, bigger maps than that are pointless since game will never end. Its a pretty balanced map for standard size, we just need more players on it at once.
I do like where this is going, however campgrounds don't seem like something significant to actually build, and it wouldn't bring in close to the amount of gold from seaside resorts. I would think it would give some bonus based on conservation, as opposed to riches. Another thing is that it's kind of a Western concept too, going camping, which may not fit well with all of the civs ~ can you imagine China building a bunch of campgrounds? Just seems odd to me.Campgrounds: built in woods next to a lake, gives gold and tourism like seaside resorts
Ancient / Medieval / Renaissance Wall Redundancy:
- Once Steel is researched Walls should provide tourism equal to their original upkeep costs.
- Ancient Walls: +1 Tourism
- Medieval Walls: +2 Tourism
- Renaissance Walls: +3 Tourism
...This has actually been true for quite a while now (except it's Conservation that makes walls give tourism).