Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

Each Civ should have a food, or maybe two (or maybe three?), to represent their own unique luxury good, which I guess would be kind of like Zanzibar.

Food is a pretty big deal in human history. Humans had to work with what they had available to their environment, and came up with some pretty unique and creative dishes! The spice trade was also a great point of contention amongst many empires in history, and became a huge motivation for maritime and naval capabilities, eventually resulting in the Age of Discovery.

There're so many different kinds of food that could be represented too!

(The primary reason why I made this post is b/c I watched a video of various bread around the world and they were all wonderful lol. And that's just bread!)

The food good itself would be intrinsic to the civ, and I guess getting duplicates of the food good could depend on techs or civics they unlock, which could be unique to each civ or standardized. I'm not sure if the food good needs to be on the map in some capacity; it'd just be a luxury unique to that civ that only they can distribute, which would promote more trade and work against domination in a way.
 
There should be nomads in the game, and they could add interesting mechanics and interactions in the game.

Nomads can found a camp similar to barbarians, but it's temporary (expires after a certain number of turns) so they have to pack up and continue wandering. The camp allows the nomads to train units, trade and conduct diplomacy with Civs.

Maybe there could be different types of Nomads such as pastoralists, Hunter-gatherers, etc. They could provide various bonuses to Civs.
 
Put a big fat label on Macchu Picchu that says "don't bother going for this, because the AI is going to rush it even if they only have one mountain in their empire"
 
Just like Era score surplus was wasted before Dramatic Ages mode, investments towards Great Person generation are wasted once there are no more GP. I know it's late-game but still would be nice to have some return for these.
 
Just like Era score surplus was wasted before Dramatic Ages mode, investments towards Great Person generation are wasted once there are no more GP. I know it's late-game but still would be nice to have some return for these.

Any GPP for GP that are all recruited are converted into faith.
 
Oh, I didn't know, thanks!

No problem but it gave me an idea that instead of universal conversion to faith they should convert to a more appropriate yield.

Scientists - Science
WMA - Culture
Merchants and Admirals - Gold
Engineers and Generals - Not sure if this is possible but the points would be converted into production in the district so a Workshop would be +4 production instead of +3. Otherwise, science for engineers and gold for generals.
 
Tiny, little, microscopic nitpick here- but I hope that the next game has two narrators: one female, and one male. The female narrator would read the tech and civic quotes by women, and the male narrator could read the ones by men. You could even have them read the loading screen pep talks of the leaders of their corresponding gender, if you'd like. Just something I'd like.
 
improvement to the l ai must use 100 percent of the possibilities of the game : atomic , government , alliances. 2 if civilization 2 attacks civilization 1 in the middle of civilization 3 civilization 3 can not give territorial permission to all civilizations or pass it to one or remain neutral 3 troops can not sleep outside the city or enlarge the fortresses or build military camps or camps on mars 4 important. possibility of creating not city states but satellite civilizations. from defeated civilizations puppet governments vichy france type. 5 firm leader other type of interface . growth internal external policy . ideology monarchy communism fascism theocracy democracy authoritarianism thanks
 
Great Migrations.

Specific animals roam the map in predictable ways and give benefits/penalties whilst they pass. Each continent would begin with 1-2 types and there may be 3-4 sea based migrations. For example, a herd of buffalo move 1 tile per turn from point A to point B across the continent. Whilst they are in one of your tiles, you can force a citizen to work that tile it for a major food boost, say +4 food, or +10% food for the whole city, they move on next turn but you keep a +2 food boost (or 5% for the city) for x (4-5ish) turns. Each herd has a set number of hit points - they lose 2 HP whilst they're on an improved tile, 3 HP if on a District tile, or 1 HP if they're next to any improved tile. They gain 1 HP for being on an unimproved tile, 2 HP if surrounded by all unimproved tiles, and 3 HP if on or next to a Natural Wonder. Basically habitat loss hurts them and they rejuvenate in nature. As time goes on, they take more damage and can get wiped out unless you keep pathways undeveloped, or build special UIs like existing National Parks, or new Conservation Centres that help them procreate, understand their nature etc. Builders can harvest them to buff the current tile at a large HP loss. The main goal would be to see them live/thrive until the end of time and their benefits increase each era. The loss of a Great Migration would encourage more droughts/disasters/locusts/disease outbreaks, etc.

There are many great migrations - dolphins would bring amenity benefits, the Monarch Butterfly migration could bring tourism. The Red Easter Island crabs could appear on various islands. Salmon runs on long rivers, Caribou on the Tundra. Bird migrations might cross continents.

Something like this could be tied into Pantheons, Religion, World Congress resolutions enacting taxes/costs on developed lands in their path. Later era Eurekas/Inspirations might depend on some action on a Migration, but if you've killed them off, you lose that potential science/culture.
 
New Barbarian Clans mode is great! It would be fun having the name of clans you interact with show up on your civ's timeline.
Glad you're enjoying it. :) Can't wait to try it myself, and welcome to the CivFanatics Forums! I welcome you as the unofficial welcoming committee of the Civ 6 forums.
 
I have a few Ideas that might help improve gameplay a bit. With the writers we get the quotes read out to us, so why can't we get a sample of the music when we have a great composer? That would be cool I think. I'm talking just for a few seconds mind you, I'm not not expecting the entire tune. Also be good if you could build artificial islands to gather resources that are not in your border, possibly a new unit that could be moved about or captured by other civilizations to make it more fun. Maybe a large tanker or something that can build structures outside of the borders to gain the resources but they can be captured or sunk. Change the rock bands so its not the same tune all the time that gets tiresome and boring after a while. What about saboteur units that you can sneak into other civs with, and blow stuff up. If they get caught they can give that civ a right to provoke a war.
 
Really? I've never heard it play any of the music when the great composers appear maybe I've got a setting switched off or something.
It's not when they appear. It's when you spend a charge to create a great work, just like for the writers. You hear a sample of the music from Musicians, you see the painting for painters, scuplture, etc. When you have the screen appearing with the name of the great work, be sure not to close too fast.
 
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OK, this might seem like a small thing, but I would REALLY like to see Great War Infantry back again. I thought when they brought them in Civ 5 it was awesome. The in between step between the Musketmen and Infantry seems appropriate even with all the added unit types Civ 6 has introduced.

There might be a couple more of this type of half step between eras and technologies, but I very much enjoyed playing the previous incarnation with it.
 
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