Jeppetto
Emperor
- Joined
- Dec 23, 2018
- Messages
- 1,021
I like the chess-like potential of 1UPT and don't quite like micro-battles like that of Humankind because the amount of micromanagement is just too much when one just wants relaxing game, but I'd like to see someone try to treat Unit Classes like stats and class talents (unlocked as Promotions), and assembling Army is about in what areas is that particular Regiment supposed to shine. You could stack the same class to multiply the stat and the talents (for example, 4 Heavy Cavalries would mean +4 Movement by stat and +4 Movement If starting in Open Terrain, provided that +1 Movement If starting in Open Terrain was chosen as Promotion), or try to focus on various things at once with versatility, though not shining in any of the many focused areas. Examples: Recon Class = +1 Sight per Recon Unit in Squad, Cavalry Class = +1 Movement per Cavalry Unit in Squad, Frontline Class = +10 CS per Frontline Unit in Squad, Anti-Cavalry/Defense Class = +10 DS per Defense Unit in Squad, etc. Units that are supposed to act independently would be 1UPT (such as proper Scounts and Rangers to study the terrain before Army moves), Support Units would be like "Items" carried by Army, Passive & Active Benefits like Promotions/Talents that wouldn't require exp but just being produced (such as +15 CS against City Center from Siege Tower [PASSIVE] or a 3-Range 200% CS Damage Ranged Attack that could only target City Center performable once every few Turns from Catapult [ACTIVE]).