Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

No, it is an ironical(?) thread to demonstrate us the shortcomings of CiV and the evil direction, CiV takes - as we all love to read it again and again and again and again...


Which, by the way, backfires. As...
[*] Improved unit development. Create your own units by assigning stat points.
is exactely, what we did in SMAC when constructing units - and it was quite fun!
 
No, it is an ironical(?) thread to demonstrate us the shortcomings of CiV and the evil direction, CiV takes - as we all love to read it again and again and again and again...

Yes. But :goodjob: to it for mentioning Laser Squad. Possibly the only game I have gotten more enjoyment from than Civ.
 
  • New player starts as a newly trained unit.
  • New achievements: defeat modern armor as playing a spearman five times in same battleground etc etc.
  • Realtime combat: turn based is so yesterday and promotes thinking too much.
  • Arena mode: show who is the most badass player on the playground.
  • Raids: defeat boss monsters like Giant Death Robots with your friends.
  • Battlegrounds: (capture the flag mode, control points etc)
  • Professions: craft weapons and armor as blacksmith, sell jewelry for high prices, mine all the good stuff and much more!
  • Auction houses: sell your hard earned loot for maximum profits

ROFL, nice :lol:

How about adding a whole new "loot system" so you can go about earning purplez and strut your stuff in Orgrim-- I mean Rome or London and look down on all the noobs?? ;)
 
Which, by the way, backfires. As...
is exactely, what we did in SMAC when constructing units - and it was quite fun!

OUCH! never tought it that way. I loved unit workshop in SMAC. That game never dies, its not long since I played it last time.

Yes. But :goodjob: to it for mentioning Laser Squad. Possibly the only game I have gotten more enjoyment from than Civ.

It was the first action point based game I played.. and loved it :high5: suddenly I feel very old..

How about adding a whole new "loot system" so you can go about earning purplez and strut your stuff in Orgrim-- I mean Rome or London and look down on all the noobs??

YES! Everyone loves purplez! :crazyeye:

We need more good ideas - keep them coming!
 
This thread is about good ideas how to improve CiV. If you think you have good ideas, share them here.

CiV took a step towards tactical combat. Since so many likes it why not take it even further?

Some good ideas:
  • Add action points to unit (like in Laser Squad). This makes tactical combat so much more tactical.
  • Add inventory to units, so you can buy better weapons and armor for them.
  • Add rogue units that can backstab other units or pickpocket items. Stealth your way to victory!
  • Improved unit development. Create your own units by assigning stat points.
  • Quick combat: no more trouble of building cities etc just to have some fun.
  • Campaigns: Epic battles. Experience and equipment carries over from epic battle to another.

..or take it even further in mmorpg version of CiV, where each player controls one unit.
  • New player starts as a newly trained unit.
  • New achievements: defeat modern armor as playing a spearman five times in same battleground etc etc.
  • Realtime combat: turn based is so yesterday and promotes thinking too much.
  • Arena mode: show who is the most badass player on the playground.
  • Raids: defeat boss monsters like Giant Death Robots with your friends.
  • Battlegrounds: (capture the flag mode, control points etc)
  • Professions: craft weapons and armor as blacksmith, sell jewelry for high prices, mine all the good stuff and much more!
  • Auction houses: sell your hard earned loot for maximum profits

Feel free to add your own good ideas :)

Moderator Action: Merged into an already existing thread
 
I thought having an additional feature to select for the "complete kills" option that allowed AI to change a unit to a settler after so many turns would be cool. To me it would add more substance to "complete kills" other than just wiping up stragglers if say, after 20 turns the AI could turn a unit into a settler.
 
Something that has baffled me since Civ 2: They keep the name Colosseum for the base building instead of the more appropriate Arena (or Amphiteater). The very name Colosseum indicates an attribute, as in "a HUGE arena". I think it would be much more accurate to have Colosseum be like a National Wonder, requiring x number of Arenas, or even a world wonder, whatever. To top it all off, in Civ 5 they have completely screwed things up by having Circus Maximus as a national wonder that requires a Colosseum in all cities, instead of the much more appropriate Circus.

To sum up:

a) Replace Colosseum with Arena for the base building.
b) If you want to keep Colosseum, make it a national/world wonder
c) Have the prerequisite building for Circus Maximus be the, you know, Circus, instead of the Colosseum (Arena).
 
No, it is an ironical(?) thread to demonstrate us the shortcomings of CiV and the evil direction, CiV takes - as we all love to read it again and again and again and again...


Which, by the way, backfires. As...

is exactely, what we did in SMAC when constructing units - and it was quite fun!

that is the opposite of ironic.
 
After playing all of the games I have noticed a few things and come up with a few ideas, I wonder what you guys think.

First I like the new city state thing in Civ V, I think its a nice idea, but I think they should take it a step furthur. Instead of having city states straight out it should go like this. Stone age you have cities and there are barbarians around. If a barb camp stays around for long enough (lets say till one person goes up in era) that barbarian camp becomes a city state, lets say for this example, Oslo. Ok now oslo is a city state in the game, interacts as a city state. Game progresses people hit a new age (lets say industrial) now the city state looses it's city state clasification and becomes a full fledged civilization, no special units or abilitys since there unplayable, but now, where there once was a barbarian tribe you have a Norwegian civilization.

Alternativly, change the way barbarians work mid to late game. Its nuts to see a little wooden camp on a shore with NO resources producing battleships or mechanised infantry. Once you hit a certain point the barb camps should go away, if the game keeps the barb mechanic it should become 'insurgent' or 'terrorist' using modern weapons and equipment. and not have a set base camp, so you have to hunt them down (but dont appear in your territory)





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Second think I think should be put in is a civil war mechanic. If your civ happiness drops below like 10 or 15, a significant number some of your cities and armies would turn hostile and take a new name (specificly one for a government type you do not have. Like you can take the Loyalty branch of culture and get monarchy. Your troops and civ would be come Kingdom of America, against another, different one, like Communist Socialist States of America, or Theocratic States of America. You would have to choose which side to support (it would also swap your culture, if you had loyalty and not piety if you took the ones with piety you would get the piety track and loose the loyalty bonus)



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Another idea I had is that they should take the multiple leader thing from Civ IV, where you had a choice of leaders with different bonuses, and impliment that in Civ V. Not in the way that it was in IV but like this.
You choose to play as Japan. You either choose, or its random, lets say you Start as Japan in the Stone age with tokugawa. When you age to the classical era tokugawa dies, you loose his specific leader bonus and your new leader would be (at random or choice) lets say, HiroHito. Once that age ends you get a different leader, lets say for medieval you take Meiji, etc, etc.

Each time a new leader takes charge of a nation, MOST past transgressions are wiped clean. Stone age wars do not affect medieval age politics. If you were denounced by Washington when Kennedy takes power in America you have a clean slate unless they inherit wars.
It would also, though, bring new issues. King George might not care if you have wonders, but Churchill might covet the ones you have. Peter the Great in Russia might not be war like and want peace but Stalin would be aggressive and want war with his neighbors. Tokugawa might trade with everyone where the Meiji wants isolationism.

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Lastly is just a comment that I think techs dont take long enough, eras fly by, and if you play longer games there just as fast because building units and buildings take that much longer as well. Either make the techs longer to give more time in an era for wars and politics in that era, or give more techs and get more in depth with the technology. Like instead of going from warrior to swordsman by researching forging you should have to research a tech to make swords, then research a tech to make shields which would then give the swordsman a defensive bonus (and change the in game model to give him a shield).

Also, there should be more clear cut tech paths. What I mean is, let say your land locked, no water, there should be a full tech tree for economic and land military set up that you can take to the end of the game without touching fishing or any other water techs. alternatively if you want water techs there should be a full and complete tech list that you can follow, and ignore land tech if you wanted to.

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Oh, also, I wish they would stop ignoring the first world war (they included the early industrial era with ironclads but still, no Bi planes, no early tanks. There should be a WWI and WWII era infantry units, with the early one having the ability to build trenches for defense themselves, removing a tile, and building it on territory owned by anyone (pillage then build over)


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LAST THING is just a comment on the new DLC

Im having alot of fun with the Polynesians, the moai statues are great BUT there just statues on the coast, there is a full, massive tile left untouched. You should beable to build another improvement on those tiles as well, but not have it yield as much.



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Well those are my ideas and my 2cents. Id like to hear your opinions on them.




EDIT: begging fraxis for this fix... Please... remake Cathrine's face it looks... HORRIBLE it doenst look real, compared to some of the others in the game. Also, make Washington sound more... eloquent, I can handle the accent even if it is the Foghorn Leghorn southern accent, but I cant take how he talks like hes uneducated and wasnt a british general, an american general, and a president.

Moderator Action: Merged into the Suggestions thread due to the multiple suggestions.
 
Also, make Washington sound more... eloquent, I can handle the accent even if it is the Foghorn Leghorn southern accent, but I cant take how he talks like hes uneducated and wasnt a british general, an american general, and a president.

You do know Washinton never went past what would be equivelant to high school, right?
I've always thought that the voice in the game sounds just like Bill Clinton - who IS highly educated.
 
I think non-coastal cities should be able to build ships that then appear in coastal cities.
 
i wish the global warming was reversible. we should be able to grow forests. the technology should be available only in the particular time it was really discovered/invented. technology should be available only for the particular country that really created it (like the gun powder should be found only by china). tech should be traded with 3rd parties also (suppose china does not like india and wont sell the gun powder tech, but china is friendly towards russia and has already traded the tech. and india is friendly with russia so india should be able to buy that tech from russia also china can put a condition to russia that this tech should not be sold to india) and the tech should be able to be stolen using spies. so india can get it either way. and wonders like the taj mahal should be built only by india, statue of liberty US ( also wonders should be traded like the french gave the statue to US) the victory conditions are pretty lame: space race? cultural?. well these are theones i can think of for now.
 
I think non-coastal cities should be able to build ships that then appear in coastal cities.

I'm not sure that would be an entirely logical game mechanic. How is what is entirely produced within one city without access to ocean meant to get to the ocean?
 
The Map of INDIA is incorrect
the political map of the northern part of India is not accurate.
The Territory belongs to India, and is not included.

The part is missing . a Great game like civilization V did such a mistake is really shameful thing.
I bet the game is mostly sold in India n still it doesnt even give proper information abt the country.

Really didn't expect frm this Game producers !
 
How about 2 fictional civs and leaders? One to represent the long lost past before all known written history, and one to represent a singular of human kind in the future?
 
Space bar or enter Speeds up computer turns. Something has to speed this puppy up. The fact that we have to continually rewatch the opening movie, or that wonders are often built in the sea, or a theatre doesnt provide a cultural bonus, stacked vs non stacked are all crap by comparison to the length of time between turns. It just simply kills the game.
Moderator Action: Threads merged.
 
Remove the ability for naval units to hide in cities, they must be located in water tiles upon creation and until destroyed.
 
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