In graph theory, breadth-first search (BFS) is a graph search algorithm that begins at the root node and explores all the neighboring nodes. Then for each of those nearest nodes, it explores their unexplored neighbor nodes, and so on, until it finds the goal.
Agreed. I would actually use the Random features if this were implemented.Maybe this is already possible but I don't think so . . .
For random game settings there should be a way to have it random out of a chosen subset.
So the player would check of a group of leaders, map types, map sizes etc. and from the selection the random choice would be made.
Yes, the auto units-cycle is very annoying. It's like watching a movie and getting constant interruptions by commercial breaks.It's really annoying when for example
you are attacking a city with many units, and after do the action with one unit the game cycle to the unit in the other part of the map. It would be really cool if the game would move you to the closest unit first. Just like the BFS algorithm.
Several attacks play simultaneously, so you miss a lot. Options in the settings would be better. 'Quick battle' is the only option available now, for if you don't want the battle animations. I think there should be an option 'show enemy moves' at least, so that you see it when danger is approaching. If it isn't in the fog, you should be able bring it up, because you're supposed to see it. Personally I would even like to see a 'show friendly moves'. Right now some in the interturn some new civ greets me, and I haven't got a clue where they popped up; north, south, west, east? You like to get an idea of where they came from, don't you?Btw I wanna say that sometimes the game doesnt show your enemy attacks. You can only see the pop-up message in the top middle area of the screen.
Do you guyz find it usefull?
Yes, the auto units-cycle is very annoying. It's like watching a movie and getting constant interruptions by commercial breaks.
It was exactly the same in Civ III, the game cheerfully hopping all over the map from unit to unit, while you were trying to concentrate on doing things in a specific area. It is frustrating.
Another option to solve it would be to start this auto-cycling only when the player gives the order, to allow him to do the things he has in mind first - in peace.
Several attacks play simultaneously, so you miss a lot. Options in the settings would be better. 'Quick battle' is the only option available now, for if you don't want the battle animations. I think there should be an option 'show enemy moves' at least, so that you see it when danger is approaching. If it isn't in the fog, you should be able bring it up, because you're supposed to see it. Personally I would even like to see a 'show friendly moves'. Right now some in the interturn some new civ greets me, and I haven't got a clue where they popped up; north, south, west, east? You like to get an idea of where they came from, don't you?
Civ III had all these settings, and more. In Civ III you could also turn all movement animations off, again seperately for friends and enemies.
Civ 5 did get rid of a lot of excellent features that previous games had, and some features are being missed.
In Civ III you could change these preferences at any time. Different players have different preferences.Especially if you could change this during play. In the beginnig of a game I would very much like to keep track, but in the end this could take up too much time.
I would like it if City States had a tiny chance to settle their 'disputes'. A 1% chance would be enough.
Now their disputes go on forever, with the human player often not interested in eliminating a City State. It's a deadlock situation, a bit boring.