Ok, there you go my ideas about small details... Please take it as constructive criticism:
1) About the post-action replay
It's nice to see that Firaxis finally reintroduced this feature, but it needs some work:
- I would put the messages and the map in the same window.
- Instead of putting ''This happened on Turn 250'', I would say ''This happened on 1700AD''.
- There's a lot of missing info in the messages. It should include when you adopt one SP and maybe the first player to discover a new tecnology.
- Fix the graphs. In 5 games, only 2 came out with correct graphs (I mean, civs which ''go back in time'', wrong display, etc.).
- There's a lot of things you can see on the graphs. However, I'd add ''real'' values, like 100.000.000 population instead of ''population level 400'', aproval, number of soldiers... So it is a little more ''historical''.
2) Combat animations
- A unit with fireweapons against a melee unit. When the melee soldiers arrives to the musket line, they keep shooting at nothing. I'd include a melee animation for that unit (using bayonets, knifes, or something).
- When a mounted units attacks a melee unit. They charge, and there's only one enemy left. This lone guy beats down a horseman while anyone does nothing. You know what I mean? Again, I'd add more animations.
- When fighting with a mech infantry. It takes forever since the mech attacks one soldier at a time. I'd speed it up.
- Faster bomber animations. It would be welcomed.
3) Aproval rate
I find it unrealistic that once you hit about 15 happiness, everybody loves you (100%). So the AI is always at 100%, while I'm on 60-75%. Instead of that, I would put the aproval rate on 100% if you hit, for example, 50 happiness of something.
4) Unit cost
I would make all units cheaper, but take more the supply factor into account. I'd put less supply so the AI can't put a unit in the entire continent.
There you go my ideas. If you agree or disagree, please don't hesistate to write your opinion. And sorry for bad English!