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Civ Illustrated #1 (Know Your Enemy)

Discussion in 'Civ4 Strategy Articles' started by Kaitzilla, Oct 23, 2012.

  1. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Hammurabi

    Agriculture and The Wheel

    Aggressive - Free Combat I promotion for Melee and Gunpowder units
    Double production speed of Barracks and Drydock
    Organized - -50% Civic upkeep costs
    Double production speed of Lighthouse, Factory and Courthouse

    Bowman - Archer with +50% vs. Melee units
    Garden - Colosseum with extra +2:health:

    Favorite Civic - Bureaucracy

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 40% of the other AIs also know the tech


    Builds Wonders 8/10
    Builds Units 6/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 6/10
    Demands Tribute 2/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 1/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 5.5/10

    Flavor Culture (High)
    Faction (Peace Weight) Good (+8)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Hammurabi owns the Holy City)
    Shared Religion Bonus - Up to +6 Relations (or +7 if Hammurabi owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Hammurabi share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Pleased (If he is annoyed or lower with target AI)
    Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
  2. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Hannibal

    Mining and Fishing

    Financial- +1:commerce: on tiles with at least 2:commerce:
    Charismatic - +1:) per city
    -25% XP needed for unit promotions
    +1:) from Monument and Broadcast Tower

    Numidian Cavalry - Horse Archer with +50% vs. Melee units, and free Flanking I promotion. Has 5:strength: instead of 6
    Cothon - Harbor with +1 Trade Routes. Costs 100:hammers: instead of 80

    Favorite Civic - Free Market

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 2/10
    Build Units 6/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 7/10

    Flavor Military (Medium) + Gold (Low)
    Faction (Peace Weight) Bad (+2)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Hannibal owns the Holy City)
    Shared Religion Bonus - Up to +5 Relations (or +6 if Hannibal owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Hannibal share a war)
    Shared Civic Bonus - Up to +3 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 7

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Pleased (If he is cautious or lower with target AI)
    Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Cottage + Windmill
     
  3. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Hatshepsut

    The Wheel and Agriculture

    Creative - +2:culture: per city
    Double production speed of Library, Theatre, and Colosseum
    Spiritual - No Anarchy when changing Civics or Religions
    Double production speed of Temples and the Cristo Redentor Wonder

    War Chariot - Chariot with 5:strength: instead of 4, which is Immune to First Strikes
    Obelisk - Monument that can turn 2 Citizens into Priests

    Favorite Civic - Organized Religion

    We Fear You Are Becoming Too Advanced appears after she sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 8/10
    Builds Units 2/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 6/10
    Demands Tribute 1/10
    Demands You Convert To Her Religion 5/10
    Demands Civic Change 1/10

    Declares Wars of Conquest on Neighbors whom She is Annoyed With 3.7/10

    Flavor Culture (Medium) + Religion (Low)
    Faction (Peace Weight) Good (+9)
    Base Attitude towards Human Player (+1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Hatshepsut owns the Holy City)
    Shared Religion Bonus - Up to +6 Relations (or +7 if Hatshepsut owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Hatshepsut share a war)
    Shared Civic Bonus - Up to +3 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Annoyed
    Will trade techs: Annoyed
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Annoyed
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Pleased (If she is cautious or lower with target AI)
    Will sign trade embargoes: Pleased (If she is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing specific
     
  4. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Huayna Capac

    Mysticism and Agriculture

    Financial - +1:commerce: on tiles with at least 2:commerce:
    Industrious - +50%:hammers: bonus on production of Wonders
    Double production speed of Forge

    Quechua - Warrior with +100% vs. Archery units. Starts with Free Combat I promotion
    Terrace - Granary with +2:culture:

    Favorite Civic - Hereditary Rule

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 8/10
    Builds Units 4/10
    Espionage Spending 4/10
    Resists Capitulating 4/10

    Asks for Help 6/10
    Demands Tribute 4/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 6.7/10

    Flavor Gold (Medium) + Production (Low)
    Faction (Peace Weight) Bad (+2)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Huayna Capac owns the Holy City)
    Shared Religion Bonus - Up to +6 Relations (or +7 if Huayna Capac owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Huayna Capac share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Pleased
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Friendly (If he is cautious or lower with target AI)
    Will sign trade embargoes: Pleased (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Cottage
     
  5. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Isabella

    Fishing and Mysticism

    Expansive - +2:health: per city
    Double production speed of Granary and Harbor
    +25%:hammers: bonus on production of Workers
    Spiritual - No Anarchy when changing Civics or Religions
    Double production speed of Temple and the Cristo Redentor Wonder

    Conquistador - A Cuirassier which gains +50% vs. Melee Units. Also receives defensive bonuses!
    Citadel - A castle which grants +5 XP for siege units

    Favorite Civic - Theocracy

    We Fear You Are Becoming Too Advanced appears after she sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 60% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 4/10
    Espionage Spending 7/10
    Resists Capitulating 4/10

    Asks for Help 6/10
    Demands Tribute 8/10
    Demands You Convert To Her Religion 10/10
    Demands Civic Change 3/10

    Declares Wars of Conquest on Neighbors whom She is Annoyed With 6/10

    Flavor Religion (High)
    Faction (Peace Weight) Neutral (+6)
    Base Attitude towards Human Player (-1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Isabella owns the Holy City)
    Shared Religion Bonus - Up to +7 Relations (or +8 if Isabella owns the Holy City)
    Shared War Bonus - Up to +2 Relations (or +3 while human and Isabella share a war)
    Shared Civic Bonus - Up to +4 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Friendly
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If she is pleased or lower with target AI)
    Will sign trade embargoes: Pleased (If she is cautious or lower with target civ)
    Will adopt religion: Friendly
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
    Last edited: Apr 17, 2019
  6. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Joao II

    Mining and Fishing

    Expansive - +2:health: per city
    Double production speed of Granary and Harbor
    +25%:hammers: bonus on production of Workers
    Imperialistic - +100% emergence of Great Generals
    +50%:hammers: bonus on production of Settlers

    Carrack - Caravel with Cargo Space for 2 units instead of 1. Can also carry Military units and Peaceful units such as Settlers
    Feitoria - Customs House with extra +1:commerce: for Water Tiles

    Favorite Civic - Hereditary Rule

    We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 40% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 4/10
    Espionage Spending 6/10
    Resists Capitulating 4/10

    Asks for Help 6/10
    Demands Tribute 8/10
    Demands You Convert To His Religion 10/10
    Demands Civic Change 3/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 4.9/10

    Flavor Science (Medium) + Military (Low)
    Faction (Peace Weight) Neutral (+6)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Joao owns the Holy City)
    Shared Religion Bonus - Up to +4 Relations (or +5 if Joao owns the Holy City)
    Shared War Bonus - Up to +2 Relations (or +3 while human and Joao share a war)
    Shared Civic Bonus - Up to +4 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 7

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Friendly
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Pleased (If he is annoyed or lower with target AI)
    Will sign trade embargoes: Friendly (If he is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
  7. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Julius Caesar

    Mining and Fishing

    Imperialistic - +100% emergence of Great Generals
    +50%:hammers: bonus on production of Settlers
    Organized - -50% Civic upkeep costs
    Double production speed of Lighthouse, Factory and Courthouse

    Praetorian - Swordsman with 8:strength: instead of 6, and costs 45:hammers: instead of 40. Loses the 10% City Attack bonus
    Forum - Market with additional +25%:gp: birth rate

    Favorite Civic - Representation

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 40% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 6/10
    Espionage Spending 5/10
    Resists Capitulating 7/10

    Asks for Help 2/10
    Demands Tribute 8/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 3/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 7.6/10

    Flavor Military (Medium) + Production (Low)
    Faction (Peace Weight) Neutral (+4)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Julius owns the Holy City)
    Shared Religion Bonus - Up to +4 Relations (or +5 if Julius owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Julius share a war)
    Shared Civic Bonus - Up to +4 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Friendly
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
    Will sign trade embargoes: Pleased (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing specific
     
  8. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Justinian

    Mysticism and The Wheel

    Imperialistic - +100% emergence of Great Generals
    +50%:hammers: bonus on production of Settlers
    Spiritual - No Anarchy when changing Civics or Religions
    Double production speed of Temples and the Cristo Redentor Wonder

    Cataphract - Knight with 12:strength: instead of 10, but is not Immune to First Strikes
    Hippodrome - Theatre with extra +1:)
    Produces +1:) per 5%:culture: rate instead of per 10%:culture:
    +1:) from Horse instead of Dye
    Can NOT turn 2 citizens into Artists :cry:

    Favorite Civic - Theocracy

    We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 6/10
    Builds Units 8/10
    Espionage Spending 6/10
    Resists Capitulating 7/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 7.6/10

    Flavor Religion (Medium) + Military (Low)
    Faction (Peace Weight) Neutral (+4)
    Base Attitude towards Human Player (+1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Justinian owns the Holy City)
    Shared Religion Bonus - Up to +7 Relations (or +8 if Justinian owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Justinian share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 7

    Attitude Thresholds
    Will open borders: Annoyed
    Will trade techs: Annoyed
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Friendly (If he is cautious or lower with target AI)
    Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
    Will adopt religion: Never
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing specific
     
    Last edited: Feb 21, 2019
  9. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Kublai Khan

    Hunting and The Wheel

    Aggressive - Free Combat I promotion for Melee and Gunpowder units
    Double production speed of Barracks and Drydock
    Creative - +2:culture: per city
    Double production speed of Library, Theatre, and Colosseum

    Keshik - Horse Archer that gets +1 First Strike, but is not Immune to First Strikes. It also Ignores Terrain Movement penalties
    Ger - Stable that gives new Mounted units +4 XP instead of 2

    Favorite Civic - Bureaucracy

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 6/10
    Builds Units 4/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 6/10
    Demands Tribute 2/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 6.4/10

    Flavor Military (Medium) + Culture (Low)
    Faction (Peace Weight) Bad (+1)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Special Note: Kublai Khan gives a -2 penalty for refusing to help or to accept any of his demands including to join his war or embargo
    Different Religion Penalty - Up to -1 Relations (or -2 if Kublai Khan owns the Holy City)
    Shared Religion Bonus - Up to +5 Relations (or +6 if Kublai Khan owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Kublai Khan share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 7

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Annoyed
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Cautious
    Will trade map: Pleased
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
    Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing specific
     
  10. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Lincoln

    Fishing and Agriculture

    Charismatic - +1:) per city
    -25% XP needed for unit promotions
    +1:) from Monument and Broadcast Tower
    Philosophical - +100%:gp: birth rate
    Double production speed of University

    Navy SEAL - Marine with 1-2 First Strikes. Starts with free March promotion
    Mall - Supermarket with extra +20%:gold: and +1:) from Hit Musicals, Hit Singles and Hit Movies

    Favorite Civic - Emancipation

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 6/10
    Builds Units 4/10
    Espionage Spending 6/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 0.8/10

    Flavor Science (Medium) + Growth (Low)
    Faction (Peace Weight) Good (+9)
    Base Attitude towards Human Player (+1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Lincoln owns the Holy City)
    Shared Religion Bonus - Up to +3 Relations (or +4 if Lincoln owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Lincoln share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 7

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Annoyed
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Friendly (If he is annoyed or lower with target AI)
    Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Cottage + Windmill
     
  11. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Louis XIV

    The Wheel and Agriculture

    Creative - +2:culture: per city
    Double production speed of Library, Theatre, and Colosseum
    Industrious - +50%:hammers: bonus on production of Wonders
    Double production speed of Forge

    Musketeer - Musketman with 2:move: instead of 1
    Salon - Observatory with +1 Free Artist specialist

    Favorite Civic - Hereditary Rule

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 10/10
    Builds Units 6/10
    Espionage Spending 7/10
    Resists Capitulating 4/10

    Asks for Help 0/10
    Demands Tribute 8/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 3/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 6.3/10

    Flavor Culture (Medium) + Military (Low)
    Faction (Peace Weight) Bad (+1)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Special Note: Louix XIV gives a -2 penalty for refusing to help or to accept his demands for tribute, religion switch, or civic switch
    Different Religion Penalty - Up to -3 Relations (or -4 if Louis XIV owns the Holy City)
    Shared Religion Bonus - Up to +5 Relations (or +6 if Louis XIV owns the Holy City)
    Shared War Bonus - Up to +2 Relations (or +3 while human and Louis XIV share a war)
    Shared Civic Bonus - Up to +4 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
    Will sign trade embargoes: Pleased (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Friendly
    Will possibly peace vassal to human player: Cautious
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing Specific
     
  12. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Mansa Musa

    The Wheel and Mining

    Financial - +1:commerce: on tiles with at least 2:commerce:
    Spiritual - No Anarchy when changing Civics or Religions
    Double production speed of Temple and the Cristo Redentor Wonder

    Skirmisher - Archer with 4:strength: instead of 3. Has an extra +1 First Strike Chance
    Mint - Forge with +10%:gold:

    Favorite Civic - Free Market

    We Fear You Are Becoming Too Advanced appears after he sees you receive 29 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 0% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 4/10
    Espionage Spending 1/10
    Resists Capitulating 0/10

    Asks for Help 8/10
    Demands Tribute 2/10
    Demands You Convert To His Religion 8/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 1.6/10

    Flavor Gold (Medium) + Religion (Low)
    Faction (Peace Weight) Good (+9)
    Base Attitude towards Human Player (+1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Mansa Musa owns the Holy City)
    Shared Religion Bonus - Up to +7 Relations (or +8 if Mansa Musa owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Mansa Musa share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 5

    Attitude Thresholds
    Will open borders: Always
    Will trade techs: Annoyed
    Will trade extra happy resources: Always
    Will trade extra health resources: Always
    Will trade extra strategic resources: Cautious
    Will trade map: Cautious
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
    Will sign trade embargoes: Friendly (If he is furious with target civ)
    Will adopt religion: Cautious
    Will adopt civic: Cautious
    Will possibly peace vassal to human player: Cautious
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Cottage + Windmill
     
  13. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Mao Zedong

    Mining and Agriculture

    Expansive - +2:health: per city
    Double production speed of Granary and Harbor
    +25%:hammers: bonus on production of Workers
    Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
    Double production speed of Walls and Castle

    Cho-Ko-Nu - Crossbowman with 2 First Strikes, and causes Collateral Damage (max. 60%)
    Pavilion - Theatre with extra +25%:culture:

    Favorite Civic - State Property

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 50% of the other AIs also know the tech


    Builds Wonders 2/10
    Builds Units 4/10
    Espionage Spending 8/10
    Resists Capitulating 4/10

    Asks for Help 6/10
    Demands Tribute 2/10
    Demands You Convert To His Religion 0/10
    Demands Civic Change 10/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 5.7/10

    Flavor Growth (Medium) + Production (Low)
    Faction (Peace Weight) Bad (+1)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Mao Zedong owns the Holy City)
    Shared Religion Bonus - Up to +3 Relations (or +4 if Mao Zedong owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Mao Zedong share a war)
    Shared Civic Bonus - Up to +7 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
    Will sign trade embargoes: Cautious (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Friendly
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Watermill + Workshop
     
  14. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Mehmed II

    The Wheel and Agriculture

    Expansive - +2:health: per city
    Double production speed of Granary and Harbor
    +25%:hammers: bonus for production of Workers
    Organized - -50% Civic Upkeep Costs
    Double production speed of Lighthouse, Factory and Courthouse

    Janissary - Musketman with +25% vs. Archery, Mounted, and Melee units
    Hammam - Aqueduct with an extra +2:)

    Favorite Civic - Vassalage

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 40% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 10/10
    Espionage Spending 6/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 7.8/10

    Flavor Military (Medium) + Culture (Low)
    Faction (Peace Weight) Bad (+2)
    Base Attitude towards Human Player (-1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Mehmed II owns the Holy City)
    Shared Religion Bonus - Up to +5 Relations (or +6 if Mehmed II owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Mehmed II share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Cautious (If he is cautious or lower with target AI)
    Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
  15. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Montezuma

    Hunting and Mysticism

    Aggressive - Free Combat I promotion for Melee and Gunpowder units
    Double production speed of Barracks and Drydock
    Spiritual - No Anarchy when changing Civics or Religions
    Double production speed of Temples and the Cristo Redentor Wonder

    Jaguar - Swordsman with 5:strength: instead of 6. Costs 35:hammers: instead of 40 and doesn't need Iron to produce. Starts with Woodsman I promotion
    Sacrificial Altar - Courthouse with -50% Whipping Anger duration. Costs 90:hammers: instead of 120

    Favorite Civic - Police State

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 50% of the other AIs also know the tech


    Builds Wonders 0/10
    Builds Units 8/10
    Espionage Spending 3/10
    Resists Capitulating 4/10

    Asks for Help 0/10
    Demands Tribute 10/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 1/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 10/10

    Flavor Military (Medium) + Religion (Low)
    Faction (Peace Weight) Bad (+0)
    Base Attitude towards Human Player (-1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Montezuma owns the Holy City)
    Shared Religion Bonus - Up to +3 Relations (or +4 if Montezuma owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Montezuma share a war)
    Shared Civic Bonus - Up to +3 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 7

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Friendly
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
    Will sign trade embargoes: Cautious (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing specific
     
  16. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Napoleon

    The Wheel and Agriculture

    Organized - -50% Civic upkeep costs
    Double production speed of Lighthouse, Factory and Courthouse
    Charismatic - +1:) per city
    -25% XP needed for unit promotions
    +1:) from Monument and Broadcast Tower

    Musketeer - Musketman with 2:move: instead of 1
    Salon - Observatory with +1 Free Artist specialist

    Favorite Civic - Representation

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 60% of the other AIs also know the tech


    Builds Wonders 2/10
    Builds Units 10/10
    Espionage Spending 5/10
    Resists Capitulating 7/10

    Asks for Help 2/10
    Demands Tribute 10/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 8/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 9.1/10

    Flavor Military (Medium) + Gold (Low)
    Faction (Peace Weight) Bad (+0)
    Base Attitude towards Human Player (-1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Napoleon owns the Holy City)
    Shared Religion Bonus - Up to +5 Relations (or +6 if Napoleon owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Napoleon share a war)
    Shared Civic Bonus - Up to +6 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Friendly
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
    Will sign trade embargoes: Cautious (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
  17. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Pacal II

    Mysticism and Mining

    Expansive - +2:health: per city
    Double production speed of Granary and Harbor
    +25%:hammers: bonus on production of Workers
    Financial - +1:commerce: on tiles with at least 2:commerce:

    Holkan - Spearman that is Immune to First Strikes. Doesn't need Copper or Iron to build, but needs Bronze Working
    Ball Court - Colosseum with extra +2:)

    Favorite Civic - Hereditary Rule

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 50% of the other AIs also know the tech


    Builds Wonders 8/10
    Builds Units 4/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 6/10
    Demands Tribute 4/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 2.8/10

    Flavor Culture (Medium) + Growth (Low)
    Faction (Peace Weight) Bad (+2)
    Base Attitude towards Human Player (+1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Pacal owns the Holy City)
    Shared Religion Bonus - Up to +6 Relations (or +7 if Pacal owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Pacal share a war)
    Shared Civic Bonus - Up to +6 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Pleased
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Friendly (If he is pleased or lower with target AI)
    Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
  18. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Pericles

    Fishing and Hunting

    Creative - +2:culture: per city
    Double production speed of Library, Theatre, and Colosseum
    Philosophical - +100%:gp: birth rate
    Double production speed of University

    Phalanx - Axeman with +100% Defense vs. Chariots
    Odeon - Colosseum with extra +1:) and +3:culture:
    Can turn 2 citizens into Artists

    Favorite Civic - Representation

    We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 10% of the other AIs also know the tech


    Builds Wonders 8/10
    Builds Units 4/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 4/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 1/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 3.3/10

    Flavor Production (Medium) + Science (Low)
    Faction (Peace Weight) Neutral (+6)
    Base Attitude towards Human Player (+1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Pericles owns the Holy City)
    Shared Religion Bonus - Up to +5 Relations (or +6 if Pericles owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Pericles share a war)
    Shared Civic Bonus - Up to +3 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Annoyed
    Will trade techs: Annoyed
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Pleased
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Friendly (If he is annoyed or lower with target AI)
    Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
    Last edited: Feb 19, 2019
  19. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Peter

    Hunting and Mining

    Expansive - +2:health: per city
    Double production speed of Granary and Harbor
    +25%:hammers: bonus on production of Workers
    Philosophical - +100%:gp: birth rate
    Double production speed of University

    Cossack - Cavalry with +50% vs. Mounted units
    Research Institute - Laboratory with +2 Free Scientists

    Favorite Civic - Bureaucracy

    We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 10% of the other AIs also know the tech


    Builds Wonders 6/10
    Builds Units 6/10
    Espionage Spending 7/10
    Resists Capitulating 4/10

    Asks for Help 8/10
    Demands Tribute 2/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 1/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 8/10

    Flavor Science (Medium) + Growth (Low)
    Faction (Peace Weight) Bad (+1)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Peter owns the Holy City)
    Shared Religion Bonus - Up to +5 Relations (or +6 if Peter owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Peter share a war)
    Shared Civic Bonus - Up to +3 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 5

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Annoyed
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
    Will sign trade embargoes: Pleased (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Pleased


    Favorite Tile Improvements: Farm + Windmill
     
  20. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,118
    Gender:
    Male
    Location:
    America!
    Qin Shi Huang

    Agriculture and Mining

    Industrious - +50%:hammers: bonus on production of Wonders
    Double production speed of Forge
    Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
    Double production speed of Walls and Castle

    Cho-Ko-Nu - Crossbowman with 2 First Strikes, and causes Collateral Damage (max. 60%)
    Pavilion - Theatre with extra +25%:culture:

    Favorite Civic - Bureaucracy

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 6/10
    Builds Units 2/10
    Espionage Spending 4/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 2/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 8/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 3.9/10

    Flavor Production (Medium) + Growth (Low)
    Faction (Peace Weight) Bad (+2)
    Base Attitude towards Human Player (+1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Qin Shi Huang owns the Holy City)
    Shared Religion Bonus - Up to +5 Relations (or +6 if Qin Shi Huang owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Qin Shi Huang share a war)
    Shared Civic Bonus - Up to +6 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Friendly
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
    Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Pleased


    Favorite Tile Improvement: Nothing Specific
     

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