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Civ Illustrated #1 (Know Your Enemy)

Discussion in 'Civ4 Strategy Articles' started by Kaitzilla, Oct 23, 2012.

  1. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Ragnar

    Fishing and Hunting

    Aggressive - Free Combat I promotion for Melee and Gunpowder units
    Double production speed of Barracks and Drydock
    Financial - +1:commerce: on tiles with at least 2:commerce:

    Berserker - Maceman with extra +10% City Attack that starts with free Amphibious promotion
    Trading Post - Lighthouse that gives free Navigation I promotion to new Naval units built in the city

    Favorite Civic - Hereditary Rule

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 2/10
    Builds Units 10/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 9.9/10

    Flavor Military (High)
    Faction (Peace Weight) Bad (+0)
    Base Attitude towards Human Player (-1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Ragnar owns the Holy City)
    Shared Religion Bonus - Up to +6 Relations (or +7 if Ragnar owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Ragnar share a war)
    Shared Civic Bonus - Up to +4 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 20

    Attitude Thresholds
    Will open borders: Annoyed
    Will trade techs: Pleased
    Will trade extra happy resources: Friendly
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Friendly
    Will trade map: Friendly
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Cautious (If he is cautious or lower with target AI)
    Will sign trade embargoes: Cautious (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Cottage
     
  2. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Ramesses II

    The Wheel and Agriculture

    Industrious - +50%:hammers: bonus on production of Wonders
    Double production speed of Forge
    Spiritual - No Anarchy when changing Civics or Religions
    Double production speed of Temples and the Cristo Redentor Wonder

    War Chariot - Chariot with 5:strength: instead of 4, which is Immune to First Strikes
    Obelisk - Monument that can turn 2 Citizens into Priests

    Favorite Civic - Organized Religion

    We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 60% of the other AIs also know the tech


    Builds Wonders 10/10
    Builds Units 2/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 3.7/10

    Flavor Culture (Medium) + Production (Low)
    Faction (Peace Weight) Neutral (+6)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Ramesses II owns the Holy City)
    Shared Religion Bonus - Up to +7 Relations (or +8 if Ramesses II owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Ramesses II share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Cautious
    Will trade map: Friendly
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Pleased (If he is cautious or lower with target AI)
    Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
    Will adopt religion: Friendly
    Will adopt civic: Friendly
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Pleased


    Favorite Tile Improvement: Nothing Specific
     
  3. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Roosevelt

    Fishing and Agriculture

    Industrious - +50%:hammers: bonus on production of Wonders
    Double production speed of Forge
    Organized -50% Civic upkeep costs
    Double production speed of Lighthouse, Factory and Courthouse

    Navy SEAL - Marine with 1-2 First Strikes. Starts with free March promotion
    Mall - Supermarket with extra +20%:gold: and +1:) from Hit Musicals, Hit Singles and Hit Movies

    Favorite Civic - Mercantilism

    We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 2/10
    Espionage Spending 7/10
    Resists Capitulating 4/10

    Asks for Help 6/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 8/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 2.6/10

    Flavor Production (Medium) + Gold (Low)
    Faction (Peace Weight) Good (+8)
    Base Attitude towards Human Player (+1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Roosevelt owns the Holy City)
    Shared Religion Bonus - Up to +4 Relations (or +5 if Roosevelt owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Roosevelt share a war)
    Shared Civic Bonus - Up to +6 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is cautious or lower with target AI)
    Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Pleased
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing Specific
     
  4. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Saladin

    The Wheel and Mysticism

    Spiritual - No Anarchy when changing Civics or Religions
    Double production speed of Temple and the Cristo Redentor Wonder
    Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
    Double production speed of Walls and Castle

    Camel Archer - Knight that can Withdraw from Combat (15% chance). Doesn't need Iron and Horses to produce, but needs Archery
    Madrassa - Library with extra +2:culture:. Can turn 2 Citizens into Priests

    Favorite Civic - Theocracy

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 40% of the other AIs also know the tech


    Builds Wonders 2/10
    Builds Units 6/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 0/10
    Demands Tribute 4/10
    Demands You Convert To His Religion 8/10
    Demands Civic Change 0/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 5.5/10

    Flavor Military (Medium) + Religion (Low)
    Faction (Peace Weight) Neutral (+4)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Saladin owns the Holy City)
    Shared Religion Bonus - Up to +6 Relations (or +7 if Saladin owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Saladin share a war)
    Shared Civic Bonus - Up to +2 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 10

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Pleased
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Pleased (If he is annoyed or lower with target AI)
    Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
    Will adopt religion: Friendly
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Pleased
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing specific
     
  5. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Shaka

    Hunting and Agriculture

    Aggressive - Free Combat I promotion for Melee and Gunpowder units
    Double production speed of Barracks and Drydock
    Expansive - +2:health: per city
    Double production speed of Granary and Harbor
    +25%:hammers: bonus on production of Workers

    Impi - Spearman with 2:move: and the Mobility promotion.
    Ikhanda - Barracks with -20% reduced maintenance costs for the city. Costs 60:hammers: instead of 50

    Favorite Civic - Police State

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 50% of the other AIs also know the tech


    Builds Wonders 2/10
    Builds Units 10/10
    Espionage Spending 5/10
    Resists Capitulating 7/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 9.2/10

    Flavor Military (High)
    Faction (Peace Weight) Bad (+2)
    Base Attitude towards Human Player (-1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Shaka owns the Holy City)
    Shared Religion Bonus - Up to +4 Relations (or +5 if Shaka owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Shaka share a war)
    Shared Civic Bonus - Up to +3 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Pleased
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
    Will sign trade embargoes: Cautious (If he is cautious or below with target civ)
    Will adopt religion: Cautious
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Farm
     
  6. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Sitting Bull

    Fishing and Agriculture

    Philosophical - +100%:gp: birth rate
    Double production speed of University
    Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
    Double production speed of Walls and Castle

    Dog Soldier - Axeman with 4:strength: instead of 5. +100% vs. Melee units instead of 50%. Doesn't need Copper or Iron to build
    Totem Pole - Monument that gives +3 XP to Archery units built in the city

    Favorite Civic - Environmentalism

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 80% of the other AIs also know the tech


    Builds Wonders 0/10
    Builds Units 8/10
    Espionage Spending 7/10
    Resists Capitulating 10/10

    Asks for Help 0/10
    Demands Tribute 10/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 1/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 4.3/10

    Flavor Military (Medium) + Growth (Low)
    Faction (Peace Weight) Good (+8)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Sitting Bull owns the Holy City)
    Shared Religion Bonus - Up to +3 Relations (or +4 if Sitting Bull owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Sitting Bull share a war)
    Shared Civic Bonus - Up to +3 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" - 20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Cautious
    Will trade map: Annoyed
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Friendly (If he is annoyed or lower with target AI)
    Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly

    Favorite Tile Improvement: Nothing specific

    War Behavior: Sitting Bull builds a lot of units and always has highly promoted archery units due to his traits and unique building. His units have high courage and will regularly attack when they have the opportunity. The Dog Soldier makes it more likely he can declare on you early if you have border tensions and reject his numerous demands for resources/gold/techs. Once he takes one of your cities it is rather hard to take it back, so try not to get into that position.

    The "Pain in the Neck" Factor: Medium. He makes a lot of demands for tribute until you get him to pleased. If you reject his demands and make him annoyed you will eventually have a problem.

    Analysis: Sitting Bull is the most peaceful civ in the game if he is cautious with you, but once he becomes annoyed you can consider him a moderate threat.

    He likes to spam City Garrison III archers to sit in his cities and lots of dog soldiers to roam around. The only civ capable of rushing him early is Egypt with War Chariots. If those aren't available, then it is best to wait until catapults if you want to conquer him. Getting him as a vassal requires administering a beating that would shock even the Romans so don't say you weren't warned! :eek:

    Don't underestimate the dog soldier as they can counter even macemen if they are sitting in a forest or city. It requires no resource to build but is highly vulnerable to chariots if it is by itself.

    You will often find one of your cities being poisoned over and over and over again. Well, that is probably Sitting Bull :mischief:. Besides spamming units he likes to spend a lot of resources on espionage and poisoning your cities is one of his favorite activities. The best counter is to put one of your own spies in the city to make the mission -20% less likely to succeed and to close your borders with him if you can maintain "pleased" without the diplo bonus.

    He is a pain to get techs out of and quickly reaches ""We Fear You Are Becoming Too Advanced", so don't plan on him being a teching partner.

    Strategy: No matter what your strategy for victory is, Sitting Bull is probably just in the way. He is a bad vassal, won't trade techs, pesters you with spies, and generally dies hard. If you don't take him out with siege before he gets longbows and castles, he will stick around until the gunpowder era easily. His high peaceweight and stubbornness makes him a good target to try and direct the more dangerous warmongers to attack, so "punching bag" might be the best use to put him towards. ;)
     
  7. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Stalin

    Hunting and Mining

    Aggressive - Free Combat I promotion for Melee and Gunpowder units
    Double production speed of Barracks and Drydock
    Industrious - +50%:hammers: bonus on production of Wonders
    Double production speed of Forge

    Cossack - Cavalry with +50% vs. Mounted units
    Research Institute - Laboratory with +2 Free Scientists

    Favorite Civic - State Property

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 80% of the other AIs also know the tech


    Builds Wonders 6/10
    Builds Units 6/10
    Espionage Spending 10/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 7.6/10

    Flavor Military (Medium) and Production (Low)
    Faction (Peace Weight) Bad (+2)
    Base Attitude towards Human Player (-1)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Stalin owns the Holy City)
    Shared Religion Bonus - Up to +3 Relations (or +4 if Stalin owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Stalin share a war)
    Shared Civic Bonus - Up to +7 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" -20

    Attitude Thresholds
    Will open borders: Annoyed
    Will trade techs: Pleased
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Friendly
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
    Will sign trade embargoes: Cautious (If he is cautious or below with target civ)
    Will adopt religion: Cautious
    Will adopt civic: Friendly
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Watermill + Workshop
     
  8. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Suleiman

    Agriculture and The Wheel

    Imperialistic - +100% emergence of Great Generals
    +50%:hammers: bonus on production of Settlers
    Philosophical - +100%:gp: birth rate
    Double production speed of University

    Janissary - Musketman with +25% vs. Archery, Mounted and Melee units
    Hammam - Aqueduct with extra +2:)

    Favorite Civic - Hereditary Rule

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 40% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 6/10
    Espionage Spending 4/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 7/10

    Flavor Culture (Medium) and Military (Low)
    Faction (Peace Weight) Neutral (+4)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Suleiman owns the Holy City)
    Shared Religion Bonus - Up to +3 Relations (or +4 if Suleiman owns the Holy City)
    Shared War Bonus - Up to +5 Relations (or +6 while human and Suleiman share a war)
    Shared Civic Bonus - Up to +4 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" -20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Cautious
    Will trade map: Cautious
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
    Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
    Will adopt religion: Cautious
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
  9. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Suryavarman II

    Hunting and Mining

    Expansive - +2:health: per city
    Double production speed of Granary and Harbor
    +25%:hammers: bonus on production of Workers
    Creative - +2:culture: per city
    Double production speed of Library, Theatre, and Colosseum

    Ballista Elephant - War Elephant that targets Mounted units first in combat outside cities
    Baray - Aqueduct with extra +1:food:

    Favorite Civic - Organized Religion

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 50% of the other AIs also know the tech


    Builds Wonders 8/10
    Builds Units 6/10
    Espionage Spending 5/10
    Resists Capitulating 2/10

    Asks for Help 6/10
    Demands Tribute 2/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 7.6/10

    Flavor Gold (Medium) and Culture (Low)
    Faction (Peace Weight) Bad (+1)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Special Note: Suryavarman II gives a -2 penalty for refusing to help or to accept any of his demands including to join his war or embargo
    Different Religion Penalty - Up to -3 Relations (or -4 if Suryavarman II owns the Holy City)
    Shared Religion Bonus - Up to +6 Relations (or +7 if Suryavarman II owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Suryavarman II share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" -20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Pleased
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
    Will sign trade embargoes: Friendly (If he is cautious or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing Specific
     
  10. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Tokugawa

    Fishing and The Wheel

    Aggressive - Free Combat I promotion for Melee and Gunpowder units
    Double production speed of Barracks and Drydock
    Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
    Double production speed of Walls and Castle

    Samurai - Maceman that starts with 2 First Strikes and free Drill I promotion. Cannot be built with Copper
    Shale Plant - Coal Plant with extra +10%:hammers:. Provides Power without Coal

    Favorite Civic - Mercantilism

    We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 100% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 6/10
    Espionage Spending 1/10
    Resists Capitulating 4/10

    Asks for Help 0/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 2/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 7.3/10

    Flavor Science (Medium) and Military (Low)
    Faction (Peace Weight) Bad (+1)
    Base Attitude towards Human Player (-1)

    Possible Diplo Bonuses
    Special Note: Tokugawa gives a -2 penalty for refusing to help or to accept any of his demands including to join his war or embargo
    Different Religion Penalty - Up to -2 Relations (or -3 if Tokugawa owns the Holy City)
    Shared Religion Bonus - Up to +4 Relations (or +5 if Tokugawa owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Tokugawa share a war)
    Shared Civic Bonus - Up to +6 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" -20

    Attitude Thresholds
    Will open borders: Pleased
    Will trade techs: Pleased
    Will trade extra happy resources: Pleased
    Will trade extra health resources: Pleased
    Will trade extra strategic resources: Friendly
    Will trade map: Never
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If he is pleased or lower with target AI)
    Will sign trade embargoes: Cautious (If he is pleased or below with target civ)
    Will adopt religion: Friendly
    Will adopt civic: Friendly
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Pleased
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing Specific
     
  11. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Victoria

    Fishing and Mining

    Imperialistic - +100% emergence of Great Generals
    +50%:hammers: bonus on production of Settlers
    Financial - +1:commerce: on tiles with at least 2:commerce:

    Redcoat - Rifleman with +25% vs. Gunpowder units
    Stock Exchange - Bank with +15%:gold:

    Favorite Civic - Representation

    We Fear You Are Becoming Too Advanced appears after she sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 6/10
    Builds Units 4/10
    Espionage Spending 6/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 2/10
    Demands You Convert To Her Religion 2/10
    Demands Civic Change 3/10

    Declares Wars of Conquest on Neighbors whom She is Annoyed With 5.1/10

    Flavor Gold (Medium) and Growth (Low)
    Faction (Peace Weight) Good (+8)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Victoria owns the Holy City)
    Shared Religion Bonus - Up to +5 Relations (or +6 if Victoria owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Victoria share a war)
    Shared Civic Bonus - Up to +4 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" -20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Cautious
    Will trade map: Cautious
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Pleased (If she is pleased or lower with target AI)
    Will sign trade embargoes: Cautious (If she is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Friendly
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Cottage
     
  12. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Wang Kon

    Mysticism and Mining

    Financial - +1:commerce: on tiles with at least 2:commerce:
    Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
    Double production speed of Walls and Castle

    Hwacha - Catapult with +50% vs. Melee units
    Seowon - University with extra +10%:science:

    Favorite Civic - Caste System

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 20% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 4/10
    Espionage Spending 6/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 6.1/10

    Flavor Gold (Medium) and Science (Low)
    Faction (Peace Weight) Good (+8)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Wang Kon owns the Holy City)
    Shared Religion Bonus - Up to +4 Relations (or +5 if Wang Kon owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Wang Kon share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" -20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Cautious
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Pleased (If he is cautious or lower with target AI)
    Will sign trade embargoes: Friendly (If he is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Cottage
     
  13. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Washington

    Fishing and Agriculture

    Charismatic - +1:) per city
    -25% XP needed for unit promotions
    +1:) from Monument and Broadcast Tower
    Expansive - +2:health: per city
    Double production speed of Granary and Harbor
    +25%:hammers: bonus on production of Workers

    Navy SEAL - Marine with 1-2 First Strikes. Starts with free March promotion
    Mall - Supermarket with extra +20%:gold: and +1:) from Hit Musicals, Hit Singles and Hit Movies

    Favorite Civic - Free Speech

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 4/10
    Espionage Spending 7/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 4.3/10

    Flavor Military (Medium) and Growth (Low)
    Faction (Peace Weight) Good (+8)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -2 Relations (or -3 if Washington owns the Holy City)
    Shared Religion Bonus - Up to +6 Relations (or +7 if Washington owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Washington share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" -20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Cautious
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Cautious
    Will trade extra strategic resources: Pleased
    Will trade map: Cautious
    Can plot war at pleased: Nope :cool:
    Can be bribed to war against AI: Friendly (If he is cautious or lower with target AI)
    Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
    Will adopt religion: Pleased
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
  14. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Willem van Oranje

    Fishing and Agriculture

    Creative - +2:culture: per city
    Double production speed of Library, Theatre, and Colosseum
    Financial - +1:commerce: on tiles with at least 2:commerce:

    East Indiaman - Galleon with 6:strength: instead of 4 and Cargo Space for 4 units instead of 3. Can also Explore Rival Territory
    Dike - Levee with +1:hammers: for Water Tiles. Construction is possible if a city is adjacent to lakes, rivers, or coastal tiles instead of just a river

    Favorite Civic - Free Religion

    We Fear You Are Becoming Too Advanced appears after he sees you receive 22 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 15% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 4/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 4/10
    Demands Tribute 1/10
    Demands You Convert To His Religion 5/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 6.7/10

    Flavor Gold (Medium) and Science (Low)
    Faction (Peace Weight) Neutral (+4)
    Base Attitude towards Human Player (+0)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -1 Relations (or -2 if Willem van Oranje owns the Holy City)
    Shared Religion Bonus - Up to +2 Relations (or +3 if Willem van Oranje owns the Holy City)
    Shared War Bonus - Up to +4 Relations (or +5 while human and Willem van Oranje share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" -20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Annoyed
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Cautious
    Will trade map: Annoyed
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Friendly (If he is cautious or lower with target AI)
    Will sign trade embargoes: Friendly (If he is furious with target civ)
    Will adopt religion: Cautious
    Will adopt civic: Pleased
    Will possibly peace vassal to human player: Friendly
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvements: Farm + Windmill
     
  15. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Zara Yaqob

    Hunting and Mining

    Creative - +2:culture: per city
    Double production speed of Library, Theatre, and Colosseum
    Organized - -50% Civic upkeep costs
    Double production speed of Lighthouse, Factory and Courthouse

    Oromo Warrior - Musketman with 1 First Strike that is also Immune to First Strikes. Starts with free Drill I and Drill II promotions
    Stele - Monument with extra +25%:culture:

    Favorite Civic - Theocracy

    We Fear You Are Becoming Too Advanced appears after he sees you receive 15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
    Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


    Builds Wonders 4/10
    Builds Units 6/10
    Espionage Spending 5/10
    Resists Capitulating 4/10

    Asks for Help 8/10
    Demands Tribute 2/10
    Demands You Convert To His Religion 8/10
    Demands Civic Change 5/10

    Declares Wars of Conquest on Neighbors whom He is Annoyed With 5.6/10

    Flavor Growth (Medium) and Religion (Low)
    Faction (Peace Weight) Neutral (+6)
    Base Attitude towards Human Player (+2)

    Possible Diplo Bonuses
    Different Religion Penalty - Up to -3 Relations (or -4 if Zara Yaqob owns the Holy City)
    Shared Religion Bonus - Up to +8 Relations (or +9 if Zara Yaqob owns the Holy City)
    Shared War Bonus - Up to +3 Relations (or +4 while human and Zara Yaqob share a war)
    Shared Civic Bonus - Up to +5 Relations
    Tech trades required to receive +1 "shared your technological discoveries with us" -20

    Attitude Thresholds
    Will open borders: Cautious
    Will trade techs: Annoyed
    Will trade extra happy resources: Annoyed
    Will trade extra health resources: Annoyed
    Will trade extra strategic resources: Cautious
    Will trade map: Cautious
    Can plot war at pleased: Yes :run:
    Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
    Will sign trade embargoes: Pleased (If he is cautious with target civ)
    Will adopt religion: Friendly
    Will adopt civic: Cautious
    Will possibly peace vassal to human player: Pleased
    Will form defense pact: Friendly
    Will form permanent alliance: Friendly


    Favorite Tile Improvement: Nothing Specific
     
  16. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Reserved
     
  17. Kaitzilla

    Kaitzilla Lord Croissant

    Joined:
    Jun 21, 2008
    Messages:
    8,264
    Gender:
    Male
    Location:
    America!
    Reserved, Just in Case ;)

    This will be a work in progress for a while so any typos, broken links, bad info, and mistakes that get pointed out are all very appreciated! :D
     
  18. Duckweed

    Duckweed Chieftain

    Joined:
    Feb 3, 2009
    Messages:
    4,674
    :goodjob:Bookmarked!:D
     
  19. Zx Zero Zx

    Zx Zero Zx Chieftain

    Joined:
    Apr 23, 2009
    Messages:
    2,145
    Location:
    Minnesota
    Woooooooooooooooooooooooow! So much information. I am going to have to bookmark this as I might want to know something from it some time. Probably the only thing I will ever want to know is when they can be bribed on someone. World war so fun!
     
  20. Xcalibrator

    Xcalibrator Ultraviolet Catastrophe

    Joined:
    Sep 4, 2008
    Messages:
    2,149
    Location:
    Boston
    Awwwwwwesome. Thank you all very much for your hard work! You should pester somebody to put an announcement on the main CivFanatics page and get a link in the War Academy. Maybe Kossin (as a CFC staff member) is the person to make the request? And at the risk of being greedy, are there plans to package all this info in a pdf file for printing? :mischief: You could easily fit two pages on one sheet, maybe even 4. We older digital non-native types prefer things on paper, you know. ;)

    (And thanks again to dj anion for his guide, not least for his absolutely professional layout and graphic design. It's been my primary reference for several years.)
     

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