historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
I think Civ VI handles the 1UPT better than Civ V did, but it isn’t perfect yet.
All the concepts, stacks (of doom), 1upt, paper-scissors-rock, are abstractions and gameplay mechanism which do not adequatedly represent real warfare.
If you consider a WW2 situation, you can place an anti-tank gun, a machine gun, a piece of artillery and an anti-aircraft gun close together within a few meters, protecting each other against different types of attackers.
In a game like Civ5 or Civ6, a hex represents dozens to hundreds of square km. Range 3-4 for modern artillery indicates that a hex is at least 5 km in diameter. In 1upt this means that a unit protecting another unit is placed in 5 km distance of that unit. 5 km is a (front) length for bigger (combined) formations like battalions, brigades, divisions or even corps. For example in the (in)famous battle of Kursk in 1943, the Germans used 3 Panzer Corps on a 15 km front line for attack. Each Panzer Corps had 3-4 divisions (tanks and infantry) and probably about 60-80.000 men. Such a corps usually included all types of weapons like tanks, machine guns, anti tank units, artillery, mortar, anti aircraft, supply units, etc.
There are different possibilities to improve realism for warfare in Civ :
- limited stacks forming combined units like armies in old times and brigades, divisions, corps and armies in modern times for hexes with a few or more km front length
or
- 1upt with smaller units and a realistic weapons range on hexes with maybe only a hundred meters front length ... an artillery would then have a (ballistic) range between 5 and 150 tiles, a tank between 1 and 20 tiles, a machine gun up to 10 tiles, a normal soldier up to 5 tiles, etc. all depending on terrain and line of sight and type of weapon (ballistic or direct fire)
For a global strategy game like civ, only the limited stacks (combined formations) make sense.
(See "Hearts of Iron" series ...)


I kid, he did the narration in the expansions, not the base game.