Civ IV: Beyond the Sword Info Center

One thing which I don't think was covered: was "obsolete" changed in BtS? If so, what does it do now? I remember people saying it was less severe than it used to be in Warlords and vanilla, but I don't remember the exact change...
 
there any way to put an "age" cap on a game? i just dont want the game to advance beyond the medieval era. i really want to know if it possible
 
someone made a mod about that, though i am too lazy to find it for you :P

you can find it in the downloads section of this site.
 
I have tried to play Beyond the Sword many times, but it is very difficult due to the fact that I cannot see my cursor. I have no idea what I am attempting to click on. The keyboard keys are very hard to use because I do not know what they do
 
I have a question, probably moronic, but here it goes, i lost my old civilization complete box, whatever, doesnt matter really...

But now i want to play again

if i buy just the box of Civ IV beyond the sword can i play the game? or do i need, Civ IV + BtS expansion?

thx
 
Random Events

There are large numbers of random events in Beyond the Sword (more than a hundred of them), which you can turn off or on. They don’t all occur in every game, so each game feels unique. Some events simply ask the player how to deal with a situation that has arisen, but other events are quite intricate, sending the player on quests in order to receive some reward, for example. It's a bit like the system in Galactic Civilizations II but it comes up much more frequently.

Here are the list of known events:

From Articles


  • Replant a forest burned by escaped criminals. Ignoring the problem not only leaves you with one less forest tile, but also temporarily decreases happiness in the affected city.
  • Requests to donate food to a city suffering from famine
  • Discoveries that grant a bonus
  • Pleas for help from other civs
  • Demands from their citizens
  • a Golden Age
  • one that simulates the partisans

From Screenshots


  • Alerts Notifications
  • Natural disasters (tsunami, earthquake)
  • Surplus in Hunting grant population boom
  • Advanced Weaponry
  • Underground Railroad Network: Public Transportation +5 commerce
  • Brave Soldier: the heroic deed has inspired a golden age
Events
  • AI Fugitive: A fugitive from one of your opponents was captured by you and you are given three options:
    • extradite
    • secretly interogate: +500 EP's for that AI, plus +50% chance for suffer -1 vs. that AI
    • Release him
  • Arranged Marriage:
    • send well wishes and a token wedding gift
    • send hearty congratulations and a generous gift
    • announce a national celebration and outlandish gift: subtract gold and gain +3 relations boost
  • Heartening Balad:
    • Glad to see the local culture thriving
    • fund it: subtract gold from treasury and receive +450 gold
    • give the artist a recording contract
  • Interest Rates:
    • Let the free market use the techniques
    • fund a Federal Reserve Bank: subtract gold from treasury and receive -40% inflation
  • National Highway System: +1 Road Movement
  • Mine Accident:
    • Organize a rebuilding effort: costs gold
    • assist the bereaved
    • too pressed to send aid
  • Vermin Problem:
    • sounds like bad news, but do nothing
    • pay to have lost grain replaced: costs gold
  • Slave Revolt:
    • Re-establish order: one temporary unhappy face, one turn of disorder, two population
    • Restore order than investigate
    • Too busy to be bothered, disorder may continue
  • A Miracle:
    • tourism enhances city revenue
    • pilgrims are hired and trained as missionaries: subtract gold and convert cities to the religion
  • Medicinal Tea:
    • establish internal trade
    • fund efforts to increase production: subtract gold and +1 commerce on that plot. In addition, there's a % chance of +3 health and/or +1 free scientist
  • Gladiator:
    • No one survives forever, cash in: receive gold
    • arrange matches versus easy opponents
  • Ice Sculptor:
    • glad to see the local culture is thriving
    • fund it: subtract gold and receive +1 free artist
  • Master Blacksmith:
    • Applaud his accomplishments: forge +1 hammer
Quests
  • Greed: Military Advisors seek a certain resource in an opponents lands
  • Classic Literature: requires seven libraries, plus a bonus if you complete the Great Library too. Must be complete prior to an opponent or reaching the Renaissance Era.
  • Master Blacksmith: must have seven forges and as a bonus, must have a state religion. Must be completed by a rival civilization completing it first, you lose control of Rotterdam and the master smith, or you reach the Renaissance Era.
  • National Sports League: requres colleseums to complete and it strengthens their social fabric and national identity

Some events are more complicated and may have options for you to choose from. You may hear about unrest in a rival's city and be given the option to get involved. If you leave the rebels alone, they'll be sure to destroy an improvement in that city. If you happen to send a little funding their way, you might get them to destroy a few more buildings. Be careful though. If you send too much money their way, you may risk increased tensions between you and the rival civ's leader.


Space Race

[img=right]http://www.civfanatics.net/methos/bts/concept_3.jpg[/img]And the space race and end game have also been changed considerably. In Civ IV, you won the game the moment that you could launch your spaceship to Alpha Centauri. The problem was that made the space race seem rather anticlimactic and rushed. So the designers turned to the old space-race system from earlier Civs.
  • It's not launching first that wins the game; rather, it's getting to Alpha Centauri first.
  • The spaceship can now be custom designed, so you can launch as soon as you have the minimum number of components built.
  • If you take more time and add extra components, you could construct a better spaceship.
  • The space race is now more suspenseful because victory is not achieved until the spaceship actually arrives, not when it's launched. So if Napoleon just launched into space, I can focus on my thrusters and try to beat him there. Of course, he can send in spies after me and try and take me out that way.
  • There is an all-new spaceship screen, where you can customize the visual appearance of your 3D spaceship


Technology Tree

Considerable content has been added to the modern era.

New Technologies:
  • Classical Age
    • Aesthetics: Fills the space between writing and literature and drama.
  • Renaissance
    • Military Science: Allows new promotions
    Modern Age:
    • Advanced Flight: Lies between Flight and Stealth and allows players to build gunships and jet fighters, obsoletes Stables.
    • Laser: Allows for construction of Mobile SAMs and Mobile Artillery.
    • Superconductor: Allows for Laboratories and certain spaceship parts.
    • Stealth: At the very end of the tree and opens up the chance to build stealth units.

Restructured by:
  • Cavalry got pushed back to require rifling, thus extending the age of the musket and making the beeline to Military tradition less of a dominant strategy.
  • Modern Era has been reworked.


New Game Options
  • New World Types (designed by Sirian)
  • Can play as any leader-civilization combination
  • Can trade away a technology only if you have researched it yourself
  • choose the religion you found when you discover a technology


Artificial Intelligence

The changes are too numerous to list, but the result is that the AI plays more like an experienced human player would play, and therefore needs fewer bonuses in order to compete at a higher difficulty level. The AI has gotten considerably better at its previous major weakness, which was conducting military operations, especially naval invasions. It is even stronger at managing its economy, and it also knows how to use all the new features Firaxis has added. Automated units are now much improved and will listen to the city governor, i.e. if commerce is the focus the automated workers will focus on commerce improvements. The AI will try to win a cultural victory.

Cross-continental invasions have definitely improved. The AI coordinates sea & land units much better now. So it will use its navy intelligently while dropping off troops.


Multiplayer Features

  • In Hotseat, you see the movement of any AI players that take their turn between the last human player and you.
  • On the multiplayer front, it's now possible to select any leader-civilization combination. This new option likely will give Civs and leaders that were previously unpopular in multiplayer new attention.
  • The traditional sequential turn play mode has been improved so all players on the same team take their turns simultaneously.


Modding


  • More game mechanics have been exposed to XML and Python, making it possible to do things that you couldn’t previously do with just Civ4. You can now completely alter the look of the interface, and have civilization-specific graphics for the same unit.


A Modder's Guide
newanim.gif


Kael, Impaler[WrG], and Solver have written an excellent guide to modding for BTS, "A Modder's Guide to Beyond the Sword".

Table of Contents
1.0 Less Grunt Work
1.1 CIV4FormationInfos.xml
1.2 CIV4CityLSystem.xml
2.0 Modular XML
3.0 Unit Art Styles
3.1 Step 1: CIV4Civilizations.xml
3.2 Step 2: CIV4UnitArtStyleInfos.xml
3.3 Step 3: CIV4ArtDefines_Unit.xml
4.0 Mod Specific Interface
5.0 New python functions
5.1 CvEventManager.py
5.2 CvGameUtils.py
6.0 Help Attribute
7.0 Promotions can change the look of models
8.0 Events
9.0 The Python Callback Defines file
10.0 New Attributes
10.1 Units
10.2 Promotions
10.3 Buildings
10.4 LeaderHeads
10.5 Technologies
10.6 Features
10.7 Improvements
11.0 New Global Defines
12.0 What can you do now?
13.0 Converting to Beyond the Sword
14.0 Appendix A- Modular XML Loading
14.1 Introduction
14.2 Making Modules
14.3 How it Works
14.4 What Doesn’t Work
14.5 Naming Rules
14.6 Supported File Types
14.7 Schema
14.8 Organization
14.9 Troubleshooting
14.10 Cache Loading
14.11 Templates
14.12 Resources
15.0 Appendix B- Event Guide
15.1 CIV4EventInos.xml
15.2 CIV4EventTriggers.xml
15.3 Python and Events
15.4 EventTriggeredData
15.5 Creating Events
16.0 Appendix C- Links


Revisions

Revisions:
  • Air related units & buildings:
    • Air interception has been improved
    • Limited number of units that can be garrisoned in forts and cities
    • Airports up the amount of air units allowed to be garrisoned in a city
    • Airports grant new air units experience
    • Three new air promotions
    • Intercept mission allows your air units to automatically attack incoming air units. Interceptors that survive combat can actually continue to run further interception missions on that same turn.
  • Siege Units:
    • Limited in the amount of damage they can do when attacking. If a weapon is limited to 85% for instance, it won't take an enemy down to lower than 15% of their total health. You'll notice that the limit is higher for more advanced units, which makes upgrading your siege weapons more important than ever.
    • Siege units are now also more vulnerable to units with the Flanking promotion so you'll need to screen them with other forces.
  • Expansive Trait now only grants a 25% bonus to worker production instead of 50%.
  • Scottland Yard is no longer a national wonder, it can now be built by everyone. It functions similar to an Academy.
  • Civics have been tweaked to account for Espionage and corporations, and some general balance tweaks too
  • the same unit will look different for different civs
  • Siege weapon combat has changed a bit, but they will not be as powerful as they are in Warlords.
  • You now choose which religion you found when researching religion founding techs.
  • Blockades and Privateers do make your navy more important. Privateers can attack you at any time, so you either need to get a navy or live with them.

Forts have been greatly improved, they are now like cities in may ways:
  • can base limited number of aircraft in them
  • can enter them with ships
  • can paradrop from them
  • can be used to connect resources
  • do not have a maintenance cost


In Regards to Warlords

All epic game content from Warlords will be included in BTS. Scenario content will not be included.

System Requirements

RECOMMENDED SYSTEM REQUIREMENTS



1.8GHz Intel Pentium 4 or AMD Athlon processor or equivalent/better
512 MB RAM
128 MD Video Card w/ DirectX 8 support (pixel and vertex shaders)
DirectX 9.0c compatible sound card
CD-ROM Drive
1.7GB of free hard drive space
DirectX 9.0c (included)

MINIMUM SYSTEM REQUIREMENTS


1.2GHz Intel Pentium 4 or AMD Athlon processor or equivalent
256MB RAM
CD-ROM Drive
64 MB Video Card w/Hardware T&L (GeForce 2/Radeon 7500 or better)
DirectX 9.0c compatible sound card
1.7 GB of free hard drive space
Direct X 9.0c (included)


SUPPORTED OPERATING SYSTEMS


Windows 2000 (plus Service Pack 1 or higher), Windows XP (Home or Professional) (plus Service Pack 1 or higher)

*Requires Sid Meier’s Civilization IV to play


In Regards to Mac

There will eventually be a Mac version. It's currently not contracted yet, but it usually follow pretty close to the release.


Official Articles


Previews


Video Previews

From 1UP.com (June 22nd, 2007)
From Gamespot.com (June 22nd, 2007)


Related Links

__________________________________________________​

Screen Shots


See full size images in the Civ4: Beyond the Sword Gallery

hello I had such events
help to finances
there are a 1 meal and 2 golds on burrows
great opening(on mountains, on ruins, in city) advancement on science
parrots of prairies are 2 meals(there by the way each time give differently, sometimes 1еда and 1 gold)
advancement to the troops(up-river, rifle, modern and т.д)
bonus to building
booty of resources by means of other civilization(horse, iron, copper)
 
[offtopic] Don't know where to share/post this, so i'll do it here.
I've expanded/improved the "Leader/Civ" selector spreadsheet:
> More detailed info about UU's & UB's
> Rearranged columns so that Leader Traits & Civ characteristics, UU, & UB are grouped together rather than mixed.
> Color coded Leader Traits ties in with table at the end describing each Traits

It is in basic MS Excel format = no fancy lookup features like original, but easy to create a matrix for any game U R involved with with simple copy-&-paste.
(particularly helpful when putting together a spreadsheet for random civ+leader games) ;)

Email me if interested in a copy.
 
Back
Top Bottom