comradeTJH
Chieftain
I'm a bit curious about the most comments here on the board that state the Mac version of Civ IV as a 'more than playable experience' and so on.
I started playing Civ IV on my PC just when it came out and I became addicted immediately as I did since the very first version of Sid Meiers Civilization - and that was on a Mac.
Unfortunately, as Civ IV came out I had to play it at the office after work as I haven't got a WinXP-PC at home so I was eagerly awaiting the Mac version and visited Aspyr's website frequently just to see when a port can be expected.
When I finally got the OS X Version I was so disappointed about the 'performance' that I really got angry and started to google for fixes as I was sure that this must be something with my configuration or I'm missing something. Here I found other people complaining about the same issues I experienced and found out that a patch is already imminent.
I installed the beta patch.... very slight performance update and some sounds were appearing... the final patch came and brought along all sounds but no further performance improvements. And I must say, it IS REALLY unplayable.
Here's my Mac-config I use (and yes, it's more than supported):
PowerMac G5 5 Dual 2.5 GHz, 3 GB RAM
ATI RADEON 9800 XT, 256 MB VRAM
10.4.7
Playing CIV at 1024x768 (windowed)
Switched all graphic options to low (of course no antialiasing enabled), enabled single units, disabled effects.. and so on and so on and started a small map with 3 opponents. It runs OK for some turns where I only own one city... but after the 3rd, 4th city, some improvements and owning some units and revealed some territory the game really begins to run awfully slow... I'll get up to 4 frames per second at max and the delay between turns makes me feel the game is in realtime... (!!)
My PC Config at the office:
Intel Pentium 4 3.06 GHz, 1.5 GB RAM
ATI RADEON 9800, 128 MB VRAM
Playing CIV at 1280x1024 (windowed)
I usually play with 2x antialiasing with medium graphic settings and of course 3 units and all the other things turned on and it runs like a charm until late end-game (where it begins to show some small performance downgrades to the one-settler and one scout niveau of the Mac version). Everything is just snappy and it's a real joy navigating all the units, managing your cities and so on...
I just can't believe that on my theoretically lower performance (and of course older and far cheaper) WinXP PC Civ IV runs THIS MUCH better than on my G5!!
Don't get me wrong though, I don't want to blame Aspyr for releasing a bad Mac port - I rather think Apple is to be blamed for this... more and more my so thought Super Performance state-of-the-art Apple-flagship super dual-PPC G5 turns into a $3'500.-- bumping-icons and picture-viewing toy... and even this is faster on a PC....
My apologies - I'm usually not as emotional on posts but I have grown up with Macs and got nearly everything from Apple II to the G5 only to realize the Mac just gets worse all the time.... :-(
desperate regards from Switzerland
Thomas
I started playing Civ IV on my PC just when it came out and I became addicted immediately as I did since the very first version of Sid Meiers Civilization - and that was on a Mac.
Unfortunately, as Civ IV came out I had to play it at the office after work as I haven't got a WinXP-PC at home so I was eagerly awaiting the Mac version and visited Aspyr's website frequently just to see when a port can be expected.
When I finally got the OS X Version I was so disappointed about the 'performance' that I really got angry and started to google for fixes as I was sure that this must be something with my configuration or I'm missing something. Here I found other people complaining about the same issues I experienced and found out that a patch is already imminent.
I installed the beta patch.... very slight performance update and some sounds were appearing... the final patch came and brought along all sounds but no further performance improvements. And I must say, it IS REALLY unplayable.
Here's my Mac-config I use (and yes, it's more than supported):
PowerMac G5 5 Dual 2.5 GHz, 3 GB RAM
ATI RADEON 9800 XT, 256 MB VRAM
10.4.7
Playing CIV at 1024x768 (windowed)
Switched all graphic options to low (of course no antialiasing enabled), enabled single units, disabled effects.. and so on and so on and started a small map with 3 opponents. It runs OK for some turns where I only own one city... but after the 3rd, 4th city, some improvements and owning some units and revealed some territory the game really begins to run awfully slow... I'll get up to 4 frames per second at max and the delay between turns makes me feel the game is in realtime... (!!)
My PC Config at the office:
Intel Pentium 4 3.06 GHz, 1.5 GB RAM
ATI RADEON 9800, 128 MB VRAM
Playing CIV at 1280x1024 (windowed)
I usually play with 2x antialiasing with medium graphic settings and of course 3 units and all the other things turned on and it runs like a charm until late end-game (where it begins to show some small performance downgrades to the one-settler and one scout niveau of the Mac version). Everything is just snappy and it's a real joy navigating all the units, managing your cities and so on...
I just can't believe that on my theoretically lower performance (and of course older and far cheaper) WinXP PC Civ IV runs THIS MUCH better than on my G5!!
Don't get me wrong though, I don't want to blame Aspyr for releasing a bad Mac port - I rather think Apple is to be blamed for this... more and more my so thought Super Performance state-of-the-art Apple-flagship super dual-PPC G5 turns into a $3'500.-- bumping-icons and picture-viewing toy... and even this is faster on a PC....
My apologies - I'm usually not as emotional on posts but I have grown up with Macs and got nearly everything from Apple II to the G5 only to realize the Mac just gets worse all the time.... :-(
desperate regards from Switzerland
Thomas