I've been following the forums recently to understand how to extract some of the leader assets and to import them into Blender. The only issue I've run into so far is the NA2 anim files I generated from CivNexus6 causes Blender v3.4 to freeze after using the latest installed Blender scripts addon (v2.8 comptatible with v3.X) from this link:
github.com
The NA2 files are about 40-60 mb per anim cycle. I'm not sure if this is expected after using the 'Export Animation to NA2' option within CivNexus6 and specifying the animation fgx file, and/or whether I have to modify any of the existing bones and vertex groups that were setup by default from any character model's cn6 file.
I can confirm their animation fgx files work properly within the Civ6 Viewer after dragging and dropping them into the animation list when I had imported the main character fgx model. I can also confirm in Blender the bones and vertex groups within the armature are working with the meshes when I test it out by moving or rotating any bone while in the Pose Mode. I primarilly followed the import instructions from this post: https://forums.civfanatics.com/thre...on-v-and-civilization-vi.497821/post-16459967
Any idea what could be causing the freezing issue?
GitHub - deliverator23/Civilization-Blender-Scripts: These are scripts for importing/exporting 3D graphics between Civilization 5 .gr2 and Civilization 6 .fgx formats and Blender (2.49, 2.7* and 2.8* versions supported). 2.8* versions can be used in
These are scripts for importing/exporting 3D graphics between Civilization 5 .gr2 and Civilization 6 .fgx formats and Blender (2.49, 2.7* and 2.8* versions supported). 2.8* versions can be used in ...
The NA2 files are about 40-60 mb per anim cycle. I'm not sure if this is expected after using the 'Export Animation to NA2' option within CivNexus6 and specifying the animation fgx file, and/or whether I have to modify any of the existing bones and vertex groups that were setup by default from any character model's cn6 file.
I can confirm their animation fgx files work properly within the Civ6 Viewer after dragging and dropping them into the animation list when I had imported the main character fgx model. I can also confirm in Blender the bones and vertex groups within the armature are working with the meshes when I test it out by moving or rotating any bone while in the Pose Mode. I primarilly followed the import instructions from this post: https://forums.civfanatics.com/thre...on-v-and-civilization-vi.497821/post-16459967
Any idea what could be causing the freezing issue?