smallstepforman
Megalomaniac
Hi everyone.
I'm an independent developer and have done some cheap iPhone games in the past (eg. Embargo game play video). I'm interested in doing a Civ like game for the desktop and handhelds, with the following features:
World Size Small: 812 hexagons
World Size Medium: 2432 hexagons
World Size Large: 7292 hexagons
World Size Huge: 21872 hexagons
Now for some questions from the community:
Cheers
I'm an independent developer and have done some cheap iPhone games in the past (eg. Embargo game play video). I'm interested in doing a Civ like game for the desktop and handhelds, with the following features:
- spherical hex world
- we go system (strategy phase and action phase, ie. players manage their units during the strategy phase, and all units from all players move simultaneously during the action phase)
- aggressive, neutral and defensive stances - units can withdraw from combat or fight to the death.
- 4 epochs, 12 turns x 40 years = 480 turns per epoch. You play as a monarch descendant, where you inherit an empire from your ancestor.
- And many more features based on community feedback.
World Size Small: 812 hexagons

World Size Medium: 2432 hexagons

World Size Large: 7292 hexagons

World Size Huge: 21872 hexagons

Now for some questions from the community:
- The 3D camera needs to be isometric. However, when the player moves the camera to face the bottom half of the world, it would look odd for the units to be upside down (just ilke in Australia). The camera will automatically rotate so that the atmosphere/horizon is always in the top half of the screen. This guarantees that the units are upright. Is this acceptable from the players point of view?
- When moving between units, is it better for the camera to move, or for the world to move? Preferences / opinions?
- Are the unit sizes too large / too small / just right?
- My biggest question - would the community be interested in supporting a bounty like system for game development if I were to open source the project. Essentially, the game would be free for the desktop, but to accelerate development, bounties would be collected to improve the actual game. The iPhone version of the game would be commercial to finance further development.
Cheers