acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
- Leader: Trajan.
- Leader Ability: Trajan's Column. All founded cities start with a free building in the City Centre (Monument for Ancient Era starts).
- Civ Ability: All Roads Lead to Rome. All founded or conquered cities start with a Trading post and, if within Trade Route range of their Capital, a road to it. Trade routes generate +1 gold for each Roman Trading post the pass through.
- Unique Unit: Legion. Replaces the Swordsman. Costs more (110 v 90), hits harder (40 v 36), doesn't need iron, and has a single builder charge it can use to build a Roman Fort, a Road or Harvest a Resource. Unit can also repair pillaged tiles or clear nuclear fallout like a builder. Because Reasons. Movement 2, Maintenance 2.
- Unique Infrastructure: Roman Form. Unique Improvement. Can only be built by Legion, and expends their single Builder Charge. Has the same benefits as a normal Fort (+4 Defensive Strength and two turns of Fortification automatically), but can be build in Neutral Territory and (sadly) doesn't trigger the Ballistics Eureka (build Two Forts).
- Unique Infrastructure: Bath. Unique District, which replaces the Aqueduct. Half-price (18 v 36), as the same build requirements as an Aqueduct, but provides and additional +2 Housing and + 1 Amenity.
- Leader Agenda: Optimus Princeps. Believes freedom is the right of all sentient beings, and dislikes people that laugh at the name of his Leader Ability. Also, and more accurately, tries to take all the land - all of it - and likes other Civs that do the same. Dislikes Civs with little territory
- Suggested Reading: What have the Romans Ever Done for Us?; Archon_Wing; Lily_Lancer; Rome's Hidden Bonus (hint - swordsmen that chop); How Good is Rome (hint - swordsmen that chop - both woods and other swordsmen); Fast Science Victory with Rome (157 Turns) (hint - choppy chop chop); Monument Timing on Deity;
- I usually try to keep these notes brief. But Rome is a bit special. Frankly, I'll be a little disappointed if people don't have a lot to say both about Rome. It's a very, very well put together Civ.
- One thing I like about Rome is that it buffs a lot of otherwise "boring" and or "work-a-day" infrastructure and units. There is maybe some interesting discussion to be had about both Rome's versions of these things and the underlying infrastructure and units themselves. In particular, people might like to discuss the following...
- Are Aqueducts any good? Are Roman Aqueducts any good?
- Are Forts any good? Are Roman Forts any good?
- Are Swordsmen any good? (Hint: Yes) Are Roman Swordsmen any good? (Hint: ah, a Swordsmen that doesn't need Iron, can repair and chop, and has 40 Strength. Yeah, that's a hard yes).
- How important are Monuments, Trading Posts and Roads? Huh. How do you feel about getting them for free?
- How important is chopping, pillaging and repair? How would you like to do that for free (well, free with every Swordsmen)?
- Is Rome the perfect entry level Civ for someone who's never played Civ?
- Has Rome been "buffed" by R&F? If so, by how much?
- Are Aqueducts any good? Are Roman Aqueducts any good?
- Trading Posts. I only had this recently explained to me: a city usually gets a Trading Post when you send a trade route to that city and the trade route completes (however many turns that takes). The Trading Post then provides two benefits. First, usually Trade Routes can only travel 15 tiles (or 30 over water). But if a Trade Route can reach a Trading Post it "resets", and can then travel an additional 15 tiles from that Trading Post (and so on, if it can reach further Trading Posts). Second, a Trade Route gets an additional +1 Gold for each Trading Post it travels through. Rome, of course, gets Trading Posts automatically when it settles or conquers a city (as described above) and get additional gold from their Trading Posts.
- Aqueducts. When thinking about whether Aqueducts are any good, just remember that they are a district, and just like other districts: (1) they provide +1/2 Adjacency to all other Districts, and (2) count as a District for those "you get x per district" cards and powers. Unlike most Districts though, they don't count towards your District limit.
- If you didn't watch the video in the "Epic of Gilgamesh" link last week, you're really missing out.
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