Civ Quiz I

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OK I don't use worldbuilder or look at XML so proceeding with guesswork: You are england (with a warrior: strength 2, so let's assume that's what troop rating 2000 means)

Your rivals have 20000 and 18000. What do monarchs start with? I guess a couple of archers, a warrior... do workers count? Too many variables in there to calculate accurately so I'm going to take CCRunner's excellent suggestion and guess Babylon (thus 2 Bowmen) (can't be Mali with skirmishers as they are Fin and would probably have a higher GDP)

Third Civ would be Exp but still not sure how to figure out which one... a non-Fin non-Cha one, anyway...
 
You are on the right tracks but have got only 1 thing right at the moment ...
 
I really do not see how you can say anything from this to answer the question. Let's see:
- less manufacturing good but better crop yeld means that you are working a 3F tile vs a 2F1P tile for your opponents.
- better GNP: financial is out (unless you settled on something like a river dye - impossible to know without nowing how GNP is calculated exactly); I assume you are creative.
- soldiers: one AI has a better unit. Guess for a UU, so either Mali, or Babylon; is there another one ?
land area: nothing to say, except that your opponents are on the coast.
- population: nothing to say
- approval rate: either no one is charismatic, or everyone is charismatic (I rule out a potential "settle on gold", or silver, or... because of the GNP)
- life expectancy: too much depending on expansive, presence of forest, river, potential resource... how to say anything ?
- export/import: N/A

-- edit: indeed, you could say something from the soldiers, but I, for one, do not know the soldier value for everyone ;)
 
OK my guess of England was wrong. You are Ragnar (Viking) - fin, starts with fishing and hunting, i have discovered that techs give you solider points (?!?!?!) so a scout gives him 0 but he gets his 2000 from knowing hunting.

As for the others,
4000 points per bowman = 8000, plus 2000 for a warrior, plus 6000 for archery and 4000 for the wheel = 20000 = Babylon

(could have been Mansa Musa if it was 22000)

The other is an Exp civ with 18000 troops, ie two archers (6000) plus 12000 more - must be archery (6000) plus the wheel (4000), plus a warrionr (2000)

Only Exp with the Wheel is Mehmed II of the Ottomans.

Answer: Opponents are Mehmed II of Ottomans, Hammy of Babylon, and you are Ragnar of Vikings
 
You are darius, seeing as you're financial.

Babylon is probably the next one, with the bowmen and all.

The next is impossible to know other than expansive, and not Agg, Pro, Fin, Cha, or Mehmed. So, João, Bismark, Isabella, Peter, or Sury. They're on the coast, and seem to be working 2 commerce 2 Food tiles, so they have to be working some sort of water tile. So that narrows it down to Izzy and João. So I can safely say it's an Iberian civ.

EDIT: Just noticed a slight hitch in my plan. Production. Either they settled on plains or I'm wrong. And it's completely impossible to know beyond that, as there are two many variables.
 
Also 1/3 -- sorry + try again!
Keep in mind that Life Expectancy is a rather uncertain indicator due to variable amounts of forests / flood plains in the starting spot.
 
Also 1/3 -- sorry + try again!
Keep in mind that Life Expectancy is a rather uncertain indicator due to variable amounts of forests / flood plains in the starting spot.

Yeah, I had just figured that out too... d'oh. So Exp is only a maybe. Not sure how the Life Exp rounding works (possibly rounds down, not to nearest integer) but AIs appear to have 5/6 health, and 8/9 (or 7/8) respectively. You have 6/7.

Anyway I see Culture affects GNP. So you are Willem II of the Dutch, working a 3-commerce tile to get your 26 GNP (8 from palace, 3 from tile, add the 11 beakers = 22, plus 4 culture = 26)

So now I am comfortable about Willem and Hammy. Third one is still defeating me...
 
Incidentally, I think I have thought of a much easier way to work out who your opponents are - without cheating. I'll post it somewhere else in a minute... :D
 
Are you counting commerce/beakers twice? What about Espionage?

Yes, espionage - d'oh x3.

The thread I'm using as a cheat sheet states "GNP = Total commerce + total culture + total espionage + (total research * research bonus) – expenses."

http://forums.civfanatics.com/showthread.php?t=163098

...which does count research PLUS commerce. But it may be wrong, maybe it should say gold instead of commerce.

Meanwhile check this out ;) http://forums.civfanatics.com/showthread.php?p=7639238#post7639238
 
Hmm Robi D must be mistaken -- why does the AI only have a GNP=16? The 8 commerce of the Palace turned into 8 raw beakers + EPs and culture are more than that.
 
Sorry my dear quiz contestants, but I got to leave the keyboard for about 2 hrs -- OH NOES !!!1!!!111 :p
 
Edit: no worries this will take at least 2 hours...

So - GNP. Everyone starts with 8 from palace + 4 esp + 2 culture + 1 from city square = 15

working, say, a river tile gives you 16

Extra on top of that: 2 more culture for Cre
up to 2 more commerce if fin and working an oasis or a coastal tile

So Willem would have 20. I guess 2 more if he's also settled ON a high-commerce tile? 22?

How to get to 26 though - hmmm.... either I have forgotten something, or i'm still using the wrong formula...
 
Ok it seems ( http://forums.civfanatics.com/showthread.php?t=146163 ) that your GDP gets another (0.2 x beakers) if you are researching a tech for which you have the minimum prerequisite, and another (0.2 x beakers) if you have the optional prereq...

If you are Willem (fishing, ag) working an oasis (12 beakers) and you research pottery, you should have GDP = (12 x 1.4) beakers + 4 esp + 4 culture

= 24.8...close but still not enough! :lol:

(the AIs are most likely researching 1st-row techs for which there is no prereq)
 
OK - Answer is you are Willem II of Dutch, and your opponents are Hammy of Babylon and Mansa Musa of Mali.

You can get your 26 GDP by settling on a high commerce tile (say, a riverside dye) and working a high-commerce-high-food tile (say, an oasis) and researching Animal Husbandry.

I don't know the exact formula - the prerequisite multipliers seem to work slightly differently to the way put forward in Requies' thread (Tech Research Explained) - but it works.

There may be other leaders who can also get 26 on turn 1 but it seems unlikely. In any case, all Willem's other demographic numbers add up too.

Hammy and MM appear to be the only two leaders that can have 18000 and 20000 soldiers respectively on turn 1. (two bowmen/skirmishers plus their starting techs).
 
3/3 !!! RIGHT ON COMMANDER AIREFUEGO !

me:
CivQuizCities1.jpg


AIs:
CivQuizCities2.jpg


my GNP:
8 :commerce: from Palace + 3 :commerce: settled Gems + 3 :commerce: working Oasis
100% research --> 14 :science: from :commerce: + 1 free :science: = 15 raw :science:
Multiplier = +20% for researching AH with knowing only Agriculture (exactly what you suspected Airefuego!)
On turn 1 you usually haven't made contact with anybody else to benefit from the other multiplier.

--> 15 :science: * 1.2 = 18 :science: + 4 :espionage: + 4 :culture: (creative) = 26

my Power:
2000 for the starting Warrior, nothing for Techs

I tried, but couldn't get these exact numbers with any other leader.

On Monarch the AI starts with 2 Archers.

Mansa's Power:
2 * 4000 = 8000 for 2 Skirmishers + 6000 for Archery + 4000 for The Wheel + 2000 for Mining = 20000

Hammi's Power:
2 * 4000 = 8000 for 2 Bowmen + 6000 for Archery + 4000 for The Wheel = 18000


Nice work, Airefuego -- you absolutely deserve to bring up the next question.
 
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