Civ Quiz I

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For Cre/char, I'd say that it's in a way counter-productive: you want monuments for charismatic, but do not need them with creative.
 
For Cre/char, I'd say that it's in a way counter-productive: you want monuments for charismatic, but do not need them with creative.

It'd be a nasty leader to have close borders with. It's also good in the sense that it combines economic and military advantages.
 
I just realized I was wrong about something a long time ago in this thread. The maximum commerce for a tile without considering random events is 11, not 10. It's actually a town on grasslands with dye or other commerce booster, financial, golden age, free speech, printing press, next to a river. I think it would still be that kind of tile for random events assuming the dye started out with jungle on it.
 
Actually. I think Pro/Org might have been Mejii. Firaxis has stated that they wantd more Japanese leaders but Japan ddin'[like images or something of their emperors.
 
Phi/Ind - Way too powerful for a wonderspam/settled GP economy.

Cre/Char - Possibly supposed to be for JFK, but was left out by the end of that game. Probably because someone figured out that 4 leaders was too much for America.

Pro/Org was for reasons unknown.

Good job. Your turn.
 
Camel archers (arabia), dog soldier (native septics), holkan (maya), jaguar (monty)
 
Ah OK was waiting for someone to confirm it was the correct answer ;)

An easy one then: what unit can you upgrade to a unit with lower base strength?
 
Correct Ramesses. You're up.
 
Another easy one.

Including civilizations from Warlords and BtS, exactly how many civs have only one leader?
 
20?

10 chars
 
Well, 10 in BTS, 4 in Warlords, and 6 from Vanilla is 20. (Arabia, Spain, Aztec, Japan, and Mali, and Inca).

So, Matthew would be correct. Right?
 
Really? To be honest, I guessed. :woohoo:
 
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