gingerbill
Prince
- Joined
- Dec 21, 2005
- Messages
- 335
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Who cares what they're adding or taking away, so long as the final product is fun and cohesive? Espionage felt gimmicky and not well integrated, and religion made diplomacy totally predictable. Sure the ideas are cool, but if they're not implemented or can't be implemented well into their game, get rid of them.
I feel like everyone complaining about features being removed is shallow and unable to realize that with the level of complexity Civ is working with, less is often more.
Just look at Rise of Mankind, sure all the added features are cool, but they aren't integrated into the main system, the AI doesn't use half of them, or doesn't know how to.
The number of features is unimportant, it's the interaction between features that makes a game.
agreed , good post .